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 Post subject: Openkore's SubProjects.
PostPosted: 09 Sep 2008, 06:54 
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Kami-Sama Desu~
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If you did not notice, The OpenKore Project doesn't only consist of Ragnarok Online Bot.

We have:

ORC
Code:
SVN: (https://openkore.svn.sourceforge.net/svnroot/openkore/orc/)
Opensourced Ragnarok online client, if this project is successful, we can fully screw Gravity - ORC + Athena = win!

Rendering is almost complete!


Images:
Image
Image
Image
Image


dataminer
Code:
Svn: (https://openkore.svn.sourceforge.net/svnroot/openkore/plugins/dataminer/)
A very powerful tool to gather data about players arround you.
Sample application:
- Gather Player data, get average player levels
- Quality of monsters
- and more!


mercdb
Code:
svn: (https://openkore.svn.sourceforge.net/svnroot/openkore/plugins/mercdb/)
Gather Price information from merchants and inteligent item purchasing!


dataserver
Code:
svn: (https://openkore.svn.sourceforge.net/svnroot/openkore/plugins/dataserver/)
As you notice openkore uses Alot of memory because it loads everything to memory, normally its alright BUT if you have 30 bots, thats a BIG BIG problem, dataserver is designed for sharing common files in openkore.


db2kore
Code:
Svn: (https://openkore.svn.sourceforge.net/svnroot/openkore/db2kore/)
This tool extracts data from aegis or athena database and create files for kore


field-editor
Code:
Svn (https://openkore.svn.sourceforge.net/svnroot/openkore/field-editor/)
Written in C#, this tool allow you to view/edit fld files.


neoncube
Code:
svn:(https://openkore.svn.sourceforge.net/svnroot/openkore/neoncube/)
GRF Extractor


obb
Code:
Svn:  (https://openkore.svn.sourceforge.net/svnroot/openkore/obb/)
This tool is useful to manage a large number of bots, can manage 1 bot too
but isn't useful. You can bot in different servers with different characters.
All that you need is know how to manage the files.

This tool can take some responses when some triggers are activated, everything
that goes to the log files can be watched and triggered. Triggers can do simple
things as "start an alarm", send a mail or sms message, logoff, shutdown the
system, resuming everything that could be possible with normal unix commands.
I really hope use expect in a near future to do some blackmagic as: answer
something, use some skill, act in a specified manner, and everything that
could be done with console commands.


packet-extracter
Code:
Svn (https://openkore.svn.sourceforge.net/svnroot/openkore/packet-extracter/)
Packet extractor.


script-launcher
Code:
SVN: (https://openkore.svn.sourceforge.net/svnroot/openkore/script-launcher/)
This Linux tool helps people to manage multiple bots.


We are happy to give SVN access to developers who think that they can improve/finish up/do better for the projects above.

[EDIT: Technology] updated plugins links

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 Post subject: Re: Openkore's SubProjects.
PostPosted: 09 Sep 2008, 20:54 
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Interresting info, Isieo !

I like the main idea of ORC (altough its very old).
However it seems impossible to get the .DevPak 's that are needed to compile it.
Anyone still has these lying around?

[EDIT]
thx, compiled it. (some devpak's were missing so had to get some headers & libs elsewhere)

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One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!


Last edited by Technology on 11 Sep 2008, 10:26, edited 1 time in total.

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 Post subject: Re: Openkore's SubProjects.
PostPosted: 10 Sep 2008, 09:06 
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Kami-Sama Desu~
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http://devpaks.org/
probably still have them

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 Post subject: Re: Openkore's SubProjects.
PostPosted: 01 Oct 2008, 02:04 
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Human
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Joined: 05 Apr 2008, 06:42
Posts: 33
that's a consummate project i think...

when you botting ,then a GM appear, you can open(show) that client to talk with the GM (answer some petty questions easily) just like you are playing the game...

[when you can show/hide that client it will only take a little CPU etc as same as openkore

so it's different from Xkore which take too much resource....]


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 Post subject: Re: Openkore's SubProjects.
PostPosted: 11 Nov 2008, 14:34 
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dataserver project is missing on sf. Is it normal?


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 Post subject: Re: Openkore's SubProjects.
PostPosted: 11 Nov 2008, 18:42 
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Its not missing, it has been moved to plugins, browse here:
http://openkore.svn.sourceforge.net/viewvc/openkore/

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 Post subject: Re: Openkore's SubProjects.
PostPosted: 25 Nov 2008, 19:02 
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Actually dataserver is abandoned. It was mostly an experiment to see whether it'll be beneficial, but so far the performance costs outweight the gains, at least in its current design. I don't recommend anybody to use it.


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 Post subject: Re: Openkore's SubProjects.
PostPosted: 26 Nov 2008, 08:35 
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Kami-Sama Desu~
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well, i felt that its a waste to leave these projects to rot, they all look decent and some like ORC are excellent projects.

if anyone wants to take over them, please say so we can give you svn access to it, or maybe we will register an account for you in sf.

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 Post subject: Re: Openkore's SubProjects.
PostPosted: 26 Nov 2008, 10:48 
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about ORC, someone in eA make a good progrees in making out something like ORC named JAROC

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 Post subject: Re: Openkore's SubProjects.
PostPosted: 26 Nov 2008, 11:37 
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Kami-Sama Desu~
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is it based on ORC? or a total rewrite?
well if he had told us, we would gladly help them :/

edit: its not based on ORC, they are not using sdl here. their site: http://sites.google.com/site/jarocdev/Home

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