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 Post subject: Re: OpenKore 2.1
PostPosted: 01 Aug 2009, 07:53 
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help_us wrote:
btw, if i`m updating my OpenKore using AutoUpdater, it is just replace line of modification or the whole file that been modified? (such server.txt)

Just patches using Diff form your version to SVN.
On Conflict, your modifications are left untouched.

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 Post subject: Re: OpenKore 2.1
PostPosted: 01 Aug 2009, 20:36 
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Testers Team
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Joined: 04 Apr 2008, 21:53
Posts: 106
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Thank you for your information.
So it mean autoupdate is add the last modify line, not the whole file right?
Sorry about asking this, but im doing some modification on some file under src (such char and player condition, hook, chatQueue command)

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 Post subject: Re: OpenKore 2.1
PostPosted: 02 Aug 2009, 05:03 
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help_us wrote:
Thank you for your information.
So it mean autoupdate is add the last modify line, not the whole file right?
Sorry about asking this, but im doing some modification on some file under src (such char and player condition, hook, chatQueue command)

AutoUpdate from start was made for Developers, to work on OpenKore while the second Developer is Committing his patches.
So, All your custom mads stay in place, even if they have conflicts.

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 Post subject: Re: OpenKore 2.1
PostPosted: 11 Dec 2009, 05:44 
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Noob
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Joined: 11 Dec 2009, 05:32
Posts: 1
there is a bug in 2.0.7

there are some instance that when your bot is sitting due low HP or SP and won't attack the monsters that are attaking. sometime it will attack when you type "ai clear".

My Config is

attackAuto 2


and in mon_control

<monster name> 2 0 0 1


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 Post subject: Re: OpenKore 2.1
PostPosted: 11 Dec 2009, 11:37 
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jhay_best wrote:
there is a bug in 2.0.7

there are some instance that when your bot is sitting due low HP or SP and won't attack the monsters that are attaking. sometime it will attack when you type "ai clear".

My Config is

attackAuto 2


and in mon_control

<monster name> 2 0 0 1

Known Problem.

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 Post subject: Re: OpenKore 2.1
PostPosted: 03 Jan 2010, 01:52 
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Joined: 02 Mar 2009, 13:35
Posts: 11
Guys, do I need to wait for your pc to online for me to fetch the update ? Because i have been waiting the auto update for 1 day and the fetching is still continue...I downloaded the 2.0.7 btw and auto update it.


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 Post subject: Re: OpenKore 2.1
PostPosted: 15 Jan 2010, 04:09 
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Melodya wrote:
Guys, do I need to wait for your pc to online for me to fetch the update ? Because i have been waiting the auto update for 1 day and the fetching is still continue...I downloaded the 2.0.7 btw and auto update it.


Use latest SVN Snapshot + files from http://misc.openkore.com + AutoUpdate tool.

AutoUpdate tool, can't update binaries, and do not work correctly if you have old SVN tool, or too old OpenKore release.

Because OpenKore 2.1 is not released yet, I suggest use latest SVN snapshot.

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 Post subject: Re: OpenKore 2.1
PostPosted: 09 Dec 2010, 19:59 
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Plain Yogurt
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Joined: 05 Apr 2008, 05:14
Posts: 59
Any update?


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 Post subject: Re: OpenKore 2.1
PostPosted: 10 Dec 2010, 05:02 
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Cadeath wrote:
Any update?

The Release of 2.1 is currently under 'feature freeze'.
We are working hard, to resolve all known Issues and Support for all known Official Servers (including cRO, fRO and aRO).

As for today there is 72 known bug's and 258 bugs fixed.

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 Post subject: Re: OpenKore 2.1
PostPosted: 11 Dec 2010, 22:08 
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Plain Yogurt
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Joined: 05 Apr 2008, 05:14
Posts: 59
kLabMouse wrote:
Cadeath wrote:
Any update?

The Release of 2.1 is currently under 'feature freeze'.
We are working hard, to resolve all known Issues and Support for all known Official Servers (including cRO, fRO and aRO).

As for today there is 72 known bug's and 258 bugs fixed.


I see
and I really appreciate everything :)

Thanks Guys


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