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 Post subject: OpenKore 2.1
PostPosted: 28 Jul 2009, 11:37 
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OpenKore Monk
OpenKore Monk

Joined: 04 Apr 2008, 10:10
Posts: 474
Hello everyone,

We are very pleased to announce that OpenKore 2.1 is almost feature-complete and nearly ready for release.

Beta 2.0.7 is released!
A beta version (2.0.7) has been released to completely iron out the bugs before 2.1

Please note that 2.1 will be considered a STABLE release. Some old-timers may remember that the odd-numbered point updates are beta, while even-numbered point updates are stable. However, as of the 2.0 branch, the versioning scheme has changed. As kLabMouse mentioned:
Quote:
<kLabMouse> all betas are N.N.x.p where "p" is patch. "x" is beta version. and all "N" are stable.


We encourage everyone to try and test out the beta version (2.0.7) and file reports before the stable 2.1 gets released. If your server is not supported, post in the appropriate sub forum. If your server is supported, but with special settings in servers.txt, file a report at the bug tracker.
The faster you report, the faster you will benefit.

START EDIT: Technology

The OpenKore team would like to thank everyone that contributed to this release,
more in particular our Project Leader kLabMouse, Developers, Testers, and everyone who has made a difference for OpenKore!

Downloads links : ;)
OpenKore 2.0.7 Win32 Wx
OpenKore 2.0.7 (Source)
ConfPack 2.0.7
TablePack 2.0.7
FieldPack 2.0.7
Release Notes

Fixes & Features
Code:
Fixed: Pets are no longer being seen as monsters, support for extended pet packet(Technology)
Feature: Mercenary&Homun controlling (EternalHarvest)
Feature: Mercenary&Homun handling (EternalHarvest)
Fixed: Monster-based mercenaries detection (EternalHarvest)
Fixed: status timer support (Technology)
Fixed: XKore 2 on 8_5 (Technology)
Feature: Hotkey support for XKore 2 (Technology)
Feature: Ingame auction support (Technology)
Feature: Ingame mail support (Technology)
Fixed: itemID === userID in packet_useitem hook (kLabMouse)
Fixed: Kore can't connect to euRO (bibian)
Fixed: 3rd class jobs recognition (Technology)
Translations: (h4rry84 + Littlewens)
Feature: SVN AutoUpdater tool (kLabMouse)
Fixed: Posseidon HackShit support (kLabMouse)
Fixed: stuck when itemTake/Gather (EternalHarvest )
Fixed: in_game hook (ezza)
Fixed: alchemist and blacksmith ranking points (h4rry84)
Fixed: Hairstyle and haircolor were messed up in character creation (EternalHarvest )
Fixed: skill usage for serverType 8 using xkore 2 (Technology)
Fixed: walking speed not being sent to the client on xkore 2 (bibian)
Fixed: send weapon/shield apearance to client on xkore 2 (bibian)
Fixed: Let xkore2 handle Sync'ing for serverType 8, 8_1, 8_2, 8_3, 8_4 instead of the RO client. (Technology)
Fixed: fix Homunculus sub processFeeding. (lastclick + thx to: Aib0)
Fixed: sendHomunculusMove causing disconnection on serverType 8 family servers (Technology)
Feature: Added loadPlugins 3 for skipping plugins. (sli)
Fixed: fix Monster Killed Count if count > 9999 (lastclick)
Fixed: kore trying to equip an already equipped item (Technology)
Fixed: lockMap_randY, lockMap_randX (Technology)
Fixed: fix buyauto standpoint & distance (lastclick)
Fixed: fix for: upper, lower, mid headgear from other players not showing up correctly. (Technology)
Fixed: Blacksmith repair skill causes disconnect (Technology)
Feature: new config variable repairAuto_list (Technology)
Fixed: 0072 can also mean 006B (isieo)
Fixed: fix bugs range attack. (lastclick + thx to: Rumata)
Fixed: minStorageZeny (lastclick)
Fixed: Optimisation autoBuy (lastclick)
Fixed: notPartyOnly not working properly in partySkill block (heero74 + thx to: )
Fixed: Added ServerType 21 support for Demise of Morroc update (code by UltimaWeapon and small fixes by heero)
Fixed: added a missing packet prefix affecting party invite (heero74)
Fixed: couldn't execute console command started with ; from client with serverType 21 (UltimaWeapon)
Fixed: Teleport skill level fix for players with teleport level 2. (freegoods)
Fixed: config option: storageAuto_useChatCommand (Technology)
Fixed: loop if Butterfly Wing is not present (lastclick + tnx to: [GM]#05)
Fixed: sub parseList was not removing the endline's,causing skillsencore.txt not to get parsed correctly. (Technology)
Fixed: GCC compiling (thanks to technology)
Fixed: Fixed the full storage bug. Now uses the detected storage size. (sli)
Fixed: ServerType 21 in xKore 2 mode (kLabMouse)
Fixed: ServerType 8_5 to be compatible with eA's pv 23. (bibian)
Fixed: added ServerType 22 for idRO's Fix System Chat and for since idRO can't use anymore ServerType 21 because it's counterfeit with tRO update. (h4rry84)


SVN AutoUpdater tool
This feature will keep your openkore copy up to date.
How to use it?
For use on windows you can download the latest svn command-line tools here: Setup-Subversion-1.6.2
For use on other OS (check if its not already installed first) you can look here for your svn CLI (command line interface) tools.
Once you have the SVN (subversion) CLI commands you can either run:
- autoupdate.pl (if you have a perl interpreter installed)
- start-autoupdate.exe (if you have start.exe)
- start-wx_autoupdate.exe (if you have start_wx.exe)

How it works
The SVN AutoUpdater tool checks for the repositories: openkore, fields, tables if their global rev (last changed rev of repo in svn) is greater than their local rev (the rev we have on our pc).
If this is the case, that means that the global repo (in svn) has changed since we last updated our local repo.
So the script will use the 'svn update --force --accept theirs-conflict' command for that repo.
(note: you can see a repository as a file tree)

Fixes in 2.0.7 so far
- Removing stupid message test2 in recognizing actor.
- mRO support: ST0 to ST22
- h4rry84: it's Checking !!! not Chenking ! (typo fixed)

(you can get these small fixes with the SVN AutoUpdater tool.)
Keep on reporting: bugs, errors in servers.txt, ... please.

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 Post subject: Re: OpenKore 2.1
PostPosted: 28 Jul 2009, 19:41 
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Administrator
Administrator
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Joined: 24 Apr 2008, 12:02
Posts: 1299
Special Thanks go to:
Technology -- Testing, Various server Support, Fixing Issues, "mail" and "auctions" systems support.
EternalHarvest -- Testing, rRO Support, Fixing Issues, "homunculus" and "mercenary" systems control and support.
h4rry84 -- Translations, Various server Support, Fixing Issues
Click -- Various server Support, Fixing Issues, small new features
heero -- Various server Support, Fixing Issues, small new features
sli -- Various server Support, Fixing Issues, small new features
isieo -- Various server Support, Fixing Issues
bibian -- Various server Support, Fixing Issues
cazanova000 -- Testing new Features
GENUINE -- Testing new Features

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 Post subject: Re: OpenKore 2.1
PostPosted: 29 Jul 2009, 02:48 
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Human
Human

Joined: 29 Oct 2008, 22:18
Posts: 26
So now we gonna use the autoupdate.pl instead of TortoiseSVN?


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 Post subject: Re: OpenKore 2.1
PostPosted: 29 Jul 2009, 03:19 
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Moderators
Moderators
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Joined: 04 Apr 2008, 09:30
Posts: 235
Location: My House
there's something strange.... is it just me or ? that both start_autoupdate and startwx-autoupdate tool will call wx

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 Post subject: Re: OpenKore 2.1
PostPosted: 29 Jul 2009, 03:35 
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Joined: 24 Apr 2008, 12:02
Posts: 1299
h4rry84 wrote:
there's something strange.... is it just me or ? that both start_autoupdate and startwx-autoupdate tool will call wx

They will, if no start.exe found.
the startwx will first call Wx Interface. The simple one will use start.exe first.

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 Post subject: Re: OpenKore 2.1
PostPosted: 29 Jul 2009, 03:55 
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Moderators
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Joined: 04 Apr 2008, 09:30
Posts: 235
Location: My House
kLabMouse wrote:
h4rry84 wrote:
there's something strange.... is it just me or ? that both start_autoupdate and startwx-autoupdate tool will call wx

They will, if no start.exe found.
the startwx will first call Wx Interface. The simple one will use start.exe first.

i have both start and wx, and both oh start_autoupdate and startwx still call wx. and yeah... 1 note.... it's should be Checking... not Chenking...

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 Post subject: Re: OpenKore 2.1
PostPosted: 29 Jul 2009, 09:45 
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Joined: 24 Apr 2008, 12:02
Posts: 1299
Little Fix for 2.0.7
For Thous that have trouble with AutoUpdater (It say that you not need to update). Please download the OpenKore 2.0.7 Win32 Dll's + AutoUpdate Fix

Now The 2.0.7 will Automatically Update if you follow Instructions in first post.

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 Post subject: Re: OpenKore 2.1
PostPosted: 31 Jul 2009, 02:45 
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Noob
Noob

Joined: 05 Jun 2009, 04:34
Posts: 3
cool! i have been using OK for several years! it should be the best bot for RO i think!!
thank you for all developers' hard & no payment work.... :P

PS: i found it always show "test2" when im died...
checked conde.
misc.pm:

# Unknown
} elsif ($source->isa('Actor::Unknown')) {
message "test2\n";


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 Post subject: Re: OpenKore 2.1
PostPosted: 01 Aug 2009, 00:02 
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Noob
Noob
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Joined: 31 Jul 2009, 23:46
Posts: 15
Location: Land of Milk & Honey
saget wrote:
cool! i have been using OK for several years! it should be the best bot for RO i think!!
thank you for all developers' hard & no payment work.... :P

PS: i found it always show "test2" when im died...
checked conde.
misc.pm:

# Unknown
} elsif ($source->isa('Actor::Unknown')) {
message "test2\n";

same here ive encountered test2 in console while botting.


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 Post subject: Re: OpenKore 2.1
PostPosted: 01 Aug 2009, 06:57 
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Testers Team
Testers Team

Joined: 04 Apr 2008, 21:53
Posts: 106
Location: Asia
btw, if i`m updating my OpenKore using AutoUpdater, it is just replace line of modification or the whole file that been modified? (such server.txt)

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