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 Post subject: [Q] Casting Call Homunculus
PostPosted: 05 Jun 2011, 03:29 
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Noob
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Joined: 24 Apr 2011, 12:30
Posts: 17
How can i cast Call Homunculus if my alche/bio died


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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 05 Jun 2011, 06:08 
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Joined: 25 Aug 2008, 14:56
Posts: 403
Location: CyberOne Building , Eastwood
you have to respawn first.

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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 05 Jun 2011, 07:56 
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Noob
Noob

Joined: 24 Apr 2011, 12:30
Posts: 17
yes yes but after i respawn how to cast homunculus again in openkore


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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 06 Jun 2011, 00:19 
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Joined: 25 Aug 2008, 14:56
Posts: 403
Location: CyberOne Building , Eastwood
Code:
useSelf_skill Call Homunculus {
lvl 5
target
homunculus_dead 1
target_dead 1
isSelfSkill 1
}

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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 06 Jun 2011, 07:06 
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Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1811
benj1320 wrote:
Code:
target
target_dead
isSelfSkill

These options will do nothing in useSelf_skill.


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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 06 Apr 2017, 09:47 
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Human
Human

Joined: 28 Mar 2017, 03:08
Posts: 39
benj1320 wrote:
Code:
useSelf_skill Call Homunculus {
lvl 5
target
homunculus_dead 1
target_dead 1
isSelfSkill 1
}


This one is good for Hom Resurrection, not for Call :(:( Bot is using it all the time regardless homunculus is already called or not.
Anyone got setup for Homunculuc Call with good blocks? Thx in advance!!!


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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 07 Apr 2017, 11:00 
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Developers
Developers

Joined: 01 Nov 2008, 15:31
Posts: 361
Man.... 6 years...

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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 09 Apr 2017, 08:49 
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Human
Human

Joined: 28 Mar 2017, 03:08
Posts: 39
Mortimal wrote:
Man.... 6 years...


Yeah man, but I really need it :) And did not want to make another topic :)
Mortimal You are good dev, maybe You gonna help me?


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 Post subject: Re: [Q] Casting Call Homunculus
PostPosted: 09 Apr 2017, 09:31 
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Developers
Developers

Joined: 01 Nov 2008, 15:31
Posts: 361
Code:
attackSkillSlot Call Homunculus {
   lvl 5
   homunculus_dead 1
   isSelfSkill 1
}

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