When I checked my inventory in kore, it would have the following:
-----------Inventory-----------
-- Equipment (Equipped) --
3 Knife [4] -- One-Handed Weapon (2)
5 Cotton Shirts -- Armor (16)
8 Shoes [1] -- Foot Wear (64)
9 Bongun Hat -- (769)
-- Equipment (Not Equipped) --
4 Silk Robe [1] (Weapon)
6 Fancy Flower (Weapon)
7 Knife [3] (Armor) -- Not Identified
-- Non-Usable --
1 Tooth of Bat x 1
-- Usable --
0 Butterfly Wing x 2
2 Red Herb x 1
-------------------------------
I thought this was kinda... off?
Weapon or Armor??
Moderators: Moderators, Developers
-
- Moderators
- Posts: 39
- Joined: 16 Sep 2010, 21:56
- Noob?: No
- Location: West Palm Beach Fl
- Contact:
-
- Developers
- Posts: 1798
- Joined: 05 Dec 2008, 05:42
- Noob?: Yes
Re: Weapon or Armor??
Known issue.
-
- Super Moderators
- Posts: 801
- Joined: 06 May 2008, 12:47
- Noob?: No
Re: Weapon or Armor??
should be fixed in r7493
One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
One ST_kRO to bring them all and in the darkness bind them...
Mount Doom awaits us, fellowship of OpenKore!
Re: Weapon or Armor??
No Good!Technology wrote:should be fixed in r7493
Code: Select all
typedef enum <unnamed-tag> {
TYPE_HEAL = 0x0,
TYPE_SCHANGE = 0x1,
TYPE_SPECIAL = 0x2,
TYPE_EVENT = 0x3,
TYPE_ARMOR = 0x4,
TYPE_WEAPON = 0x5,
TYPE_CARD = 0x6,
TYPE_QUEST = 0x7,
TYPE_BOW = 0x8,
TYPE_BOTHHAND = 0x9,
TYPE_ARROW = 0xa,
TYPE_ARMORTM = 0xb,
TYPE_ARMORTB = 0xc,
TYPE_ARMORMB = 0xd,
TYPE_ARMORTMB = 0xe,
TYPE_GUN = 0xf,
TYPE_AMMO = 0x10,
TYPE_THROWWEAPON = 0x11,
TYPE_CASH_POINT_ITEM = 0x12,
TYPE_CANNONBALL = 0x13,
TYPE_COSTUME = 0x14,
TYPE_LAST = 0x15,
} <unnamed-tag>;
Code: Select all
typedef enum <unnamed-tag> {
LOCATION_NOTHING = 0x0,
LOCATION_HEAD = 0x1,
LOCATION_BODY = 0x10,
LOCATION_LARM = 0x20,
LOCATION_RARM = 0x2,
LOCATION_ROBE = 0x4,
LOCATION_SHOES = 0x40,
LOCATION_ACCESSORY1 = 0x8,
LOCATION_ACCESSORY2 = 0x80,
LOCATION_HEAD2 = 0x100,
LOCATION_HEAD3 = 0x200,
LOCATION_ARROW = 0xffff8000,
LOCATION_COSTUME_HEAD1 = 0x400,
LOCATION_COSTUME_HEAD2 = 0x800,
LOCATION_COSTUME_HEAD3 = 0x1000,
LOCATION_COSTUME_FLOOR = 0x2000,
} <unnamed-tag>;
Code: Select all
typedef enum <unnamed-tag> {
WEAPONTYPE_NONE = 0x0,
WEAPONTYPE_SHORTSWORD = 0x1,
WEAPONTYPE_SWORD = 0x2,
WEAPONTYPE_TWOHANDSWORD = 0x3,
WEAPONTYPE_SPEAR = 0x4,
WEAPONTYPE_TWOHANDSPEAR = 0x5,
WEAPONTYPE_AXE = 0x6,
WEAPONTYPE_TWOHANDAXE = 0x7,
WEAPONTYPE_MACE = 0x8,
WEAPONTYPE_TWOHANDMACE = 0x9,
WEAPONTYPE_ROD = 0xa,
WEAPONTYPE_BOW = 0xb,
WEAPONTYPE_KNUKLE = 0xc,
WEAPONTYPE_INSTRUMENT = 0xd,
WEAPONTYPE_WHIP = 0xe,
WEAPONTYPE_BOOK = 0xf,
WEAPONTYPE_CATARRH = 0x10,
WPCLASS_GUN_HANDGUN = 0x11,
WPCLASS_GUN_RIFLE = 0x12,
WPCLASS_GUN_GATLING = 0x13,
WPCLASS_GUN_SHOTGUN = 0x14,
WPCLASS_GUN_GRANADE = 0x15,
WPCLASS_SYURIKEN = 0x16,
WPCLASS_TWOHANDROD = 0x17,
WPCLASS_LAST = 0x18,
WEAPONTYPE_SHORTSWORD_SHORTSWORD = 0x19,
WEAPONTYPE_SWORD_SWORD = 0x1a,
WEAPONTYPE_AXE_AXE = 0x1b,
WEAPONTYPE_SHORTSWORD_SWORD = 0x1c,
WEAPONTYPE_SHORTSWORD_AXE = 0x1d,
WEAPONTYPE_SWORD_AXE = 0x1e,
WEAPONTYPE_LAST = 0x1f,
} <unnamed-tag>;