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 Post subject: Secrament Problem
PostPosted: 26 Aug 2011, 11:22 
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Noob
Noob

Joined: 04 Aug 2011, 23:38
Posts: 3
I am having problems regarding the Secrament Skill. Its ok when it casts it on itself, but when it continuously casts it on the party mate. I have already checked the status name in kore, the names, etc. I don't seem to find where the problem is. If anyone knows, any help would be very much appreciated. Thanks. Here's the sample code.

Code:
useSelf_skill Secrament {
   lvl 5
   whenStatusInactive Sacrament
   inLockOnly 0
}

partySkill Secrament {
   lvl 5
   target [bot name]
   target_whenStatusInactive Sacrament
   inLockOnly 0
}


Last edited by mistermime on 05 Sep 2011, 12:46, edited 1 time in total.

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 Post subject: Re: Secrament Problem
PostPosted: 26 Aug 2011, 11:26 
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Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1811
Is that status visible on other players in kore ("pl" command)?


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 Post subject: Re: Secrament Problem
PostPosted: 26 Aug 2011, 22:44 
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Noob
Noob

Joined: 04 Aug 2011, 23:38
Posts: 3
what do you by pl commad sir? it is visible when i type "s" on my command window.


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 Post subject: Re: Secrament Problem
PostPosted: 28 Aug 2011, 12:19 
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Noob
Noob

Joined: 16 Oct 2010, 12:02
Posts: 18
@eternalharvest

no sir, Sacrament when cast on a player doesn't show on Statuses of the player using PL command.


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 Post subject: Re: Secrament Problem
PostPosted: 28 Aug 2011, 19:07 
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Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1811
m1334 wrote:
Sacrament when cast on a player doesn't show on Statuses of the player

Then target_whenStatusInactive wouldn't work as is. It probably could be fixed by hooking on skill cast and setting the status on the client side.


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 Post subject: Re: Secrament Problem
PostPosted: 05 Sep 2011, 12:46 
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Noob
Noob

Joined: 04 Aug 2011, 23:38
Posts: 3
solved. i used target_timeout 180 instead since it is not visible when cast on other players. can be moved now. thank you.


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 Post subject: Some new skills not working properly on party...
PostPosted: 22 Sep 2011, 00:48 
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Plain Yogurt
Plain Yogurt

Joined: 16 Jan 2011, 03:06
Posts: 52
Code:
target_whenStatusInactive
target_whenStatusActive

Sacrament, Gloomy Day, Full Chemical Protection not working properly on party members. It keeps spamming the skill on party member.

I play on pRO official server
Tested on OpenKore what-will-become-2.1 ( r7840 ) and lower earlier revisions.
These skills works fine on useSelf_skill, whenStatusActive and whenStatusInactive.

And Also,a lot of unknown packets when using xKore on OK ( r7840 ).


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 Post subject: Secrament problem
PostPosted: 23 Sep 2011, 03:14 
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Noob
Noob

Joined: 28 Feb 2011, 22:41
Posts: 12
http://forums.openkore.com/viewtopic.php?f=7&t=15723

Quote:
solved. i used target_timeout 180 instead since it is not visible when cast on other players


are there any solutions other than this?
what if the skill fails due to delay? will it wait for another 180 seconds to cast secrament again?

Quote:
Then target_whenStatusInactive wouldn't work as is. It probably could be fixed by hooking on skill cast and setting the status on the client side.


care to elaborate what eternalharvest said here?

thanks in advance.


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 Post subject: how to recognize the skill/status on others (Secrament)
PostPosted: 06 Oct 2011, 00:47 
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Noob
Noob

Joined: 28 Feb 2011, 22:41
Posts: 12
how can i make the skill secrament visible on other players?

thanks in advance.


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 Post subject: Re: how to recognize the skill/status on others (Secrament)
PostPosted: 06 Oct 2011, 04:22 
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Developers
Developers

Joined: 05 Dec 2008, 05:42
Posts: 1811
Code:
$player->setStatus(EFST_AB_SECRAMENT => 1); # add status

$player->setStatus(EFST_AB_SECRAMENT => 0); # remove status


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