OpenKore Forums
It is currently 25 Jun 2019, 20:15

All times are UTC - 5 hours [ DST ]

Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 
Author Message
 Post subject: Classic Loki on xKore 2 mode
PostPosted: 18 Jan 2016, 13:25 

Joined: 17 Jan 2016, 14:43
Posts: 1
Hello, are someone here able to use the xkore 2 mode on the iRO Classic server?

There is a very complete and specific guide on how to use it, but even by following strictly i'm still unable to connect. []

I'm using the bot with wxstart.exe and it acts normally, with all the functions working. On the game client i'm able to select the server and login with adminPassword defined on config.

I'm also able to see the char interface, but i cant connect to the map server, the loading screen does not even show. My situation is much similar with the one presented on other topic [], because on my client i can also see the "Not Available" message on all character slots.

While this happens the openkore client [wxstart.exe or start.exe] continues to act normally. I already tried to connect with, but it did not worked too.

On the already mentioned reference topic [], it seems this error was corrected on the revision 8050 [], according to EternalHarvest the serverType is not interpreting the correct information about the available slots.

In my limited knowledge of perl and openkore development, the revision add to packet_lut the received_characters handler with the switch 082D, as this commit was made in 2012 and until now it has not changed, maybe this switch is not correct anymore.

I was digging in the documentation, and found something very interesting in the Packets page [].

As i mentioned the "082D" switch indeed influence in "received_characters", and on the "Safe to ignore" column we can see the exact problem that is happening [at least with me] on iRO Classic, which is "won't be able to select character", and on the "Kore version" column shows that this was implemented on the revision 7707.

This revision [] was made by Motivus, according to the commit message it was based on a post linked [].

According to the original post by Motivus the recvpackets.txt was also required to have the switch updated to [082D 0], a different value of the current revision [082D -1][tables/iRO/Classic/recvpackets.txt][Current revision: 9014].

So this switch is directly related with the game client, the wiki page about recvpackets.txt [] show three different ways to do the extraction, but i could not make them work with clragexe.exe.

Any help with this matter would be much appreciated.

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 1 post ] 

All times are UTC - 5 hours [ DST ]

Who is online

Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group