Issue with some skill status not detected while still active
Posted: 19 Mar 2013, 00:27
I dunno if this is a known issue or a bug but when I set my bot to cast Reject Sword Lv 5 which is suppose to last until it is triggered 3x by a monster hit, Kore only detects it for a while or a few seconds after it was cast and then will detect that the character no longer has the status:
That whole sequence happened in approximately 11 seconds. When in Xkore 1 mode, the status icon for Reject Sword is still active but Kore does not detect it to be active anymore. As a result, if the config block is set to cast Reject Sword if it is no longer active, Kore will cast it approximately every 10 seconds even when the skill is still active. If you use timeout, the skill might have been triggered already and Kore will not cast it again if it was triggered before the timeout is due.
Code: Select all
s
----------------------- Status -------------------------
XXXXXXXXXXX HP: 69425/69425 (100%)
Shadow Chaser Boy SP: 1142/1273 (89%)
Base: 160
Job : 50
Zeny: 66,103,453 Weight: 2797/5030 (55.6%)
Statuses: Increase Agility, Berserk Potion, Preserve, Blessing, Impositio
Manus, Hwergelmir's Tonic
Spirits/Coins/Amulets: 0
--------------------------------------------------------
Total Damage: 0 Dmg/sec: 0.00
Total Time spent (sec): 0.00
Last Monster took (sec): 0.00
--------------------------------------------------------
ss 390 5
You are now: Action Delay (Duration: 0.147s)
You are now: Reject Sword (Duration: 9.999s)
You use Reject Sword on yourself (Lv: 5)
You are no longer: Action Delay
You are no longer: Reject Sword
s
----------------------- Status -------------------------
XXXXXXXXXXX HP: 69425/69425 (100%)
Shadow Chaser Boy SP: 1112/1273 (87%)
Base: 160
Job : 50
Zeny: 66,103,453 Weight: 2797/5030 (55.6%)
Statuses: Increase Agility, Berserk Potion, Preserve, Blessing, Impositio
Manus, Hwergelmir's Tonic
Spirits/Coins/Amulets: 0
--------------------------------------------------------
Total Damage: 0 Dmg/sec: 0.00
Total Time spent (sec): 0.00
Last Monster took (sec): 0.00
--------------------------------------------------------