Monster Mercenaries

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Nightwing
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Monster Mercenaries

#1 Post by Nightwing »

Hello friends botters. At least in the server bRO, since they implemented the piece of news mercenary Alice, the bot is running behind her as it was doing with other mercenary formerly. How I make for the openkore not going behind the mercenary Alice, since this is a clear declaration to the players and a potential one do you arm for the GM's they in accuse of use of bot?
Sorry for my english.

Thanks

Nightwing
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Re: ver 2.1 (svn : 6967) bRO mercenary bug.. attention me!

#2 Post by Nightwing »

I discovery, add in mon_control.txt

1191 -1 0 0
1506 -1 0 0
1275 -1 0 0
1965 -1 0 0
1966 -1 0 0
1967 -1 0 0

:)

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kLabMouse
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Re: ver 2.1 (svn : 6967) bRO mercenary bug.. attention me!

#3 Post by kLabMouse »

Resolved.
Closed.

kali
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Re: ver 2.1 (svn : 6967) bRO mercenary bug.. attention me!

#4 Post by kali »

Since that's bRO and an official server, should we not add the new id's to SVN?
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kLabMouse
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Re: ver 2.1 (svn : 6967) bRO mercenary bug.. attention me!

#5 Post by kLabMouse »

kali wrote:Since that's bRO and an official server, should we not add the new id's to SVN?
Why not add?


kali
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Re: ver 2.1 (svn : 6967) bRO mercenary bug.. attention me!

#7 Post by kali »

kLabMouse wrote:
kali wrote:Since that's bRO and an official server, should we not add the new id's to SVN?
Why not add?
:lol: kLab, due to the complexity of the English language, my statement (should we not add to SVN?) means that I am of the opinion that we *should* add the id's :D
Got your topic trashed by a mod?

Trashing topics is one click, and moving a topic to its proper forum is a lot harder. You expend the least effort in deciding where to post, mods expend the least effort by trashing.

Have a nice day.

EternalHarvest
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Re: ver 2.1 (svn : 6967) bRO mercenary bug.. attention me!

#8 Post by EternalHarvest »

Monster mercenaries should be set to "0" by default so related monsters won't be ignored if they attack you.

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