Always walking after killing

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byrd
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Always walking after killing

#1 Post by byrd »

I've started watching the behavior of my OK bots lately and notice they're not acting efficiently to boost their exp.

Any skill based character (Wiz and bard for me) are 1 shotting monsters, but instead of casting again when there are multiple monsters on screen to kill, they always take a few steps walking before they go into their attack sequence again. This even leads to them walking off screen of some monsters and dropping them completely.

I've tweaked a few of the timeouts but that hasn't really changed much of this action. Is there something obvious I'm overlooking or what?

Scarya
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Re: Always walking after killing

#2 Post by Scarya »

I encountered this too. I guess it has something to do with how ai acts.
Maybe checking for monster to attack should be first (or something like this).

I move this to bug reports, because GMs can easily detect this as botting behavior and thus should be fixed.
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HumanHealer
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Re: Always walking after killing

#3 Post by HumanHealer »

Yes, plus most of the time bots target a longer distance target instead of nearer one. My 1 bolt kill KO caster always walk onto the killed target spot and find another target thereafter.
im noob, but i know how to read config manual, command manual, macro manual but im still a noob.

Technology
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Re: Always walking after killing

#4 Post by Technology »

One ST0 to rule them all? One PE viewer to find them!
One ST_kRO to bring them all and in the darkness bind them...

Mount Doom awaits us, fellowship of OpenKore!

byrd
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Re: Always walking after killing

#5 Post by byrd »

RunFromTarget is disabled.

Scarya
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Re: Always walking after killing

#6 Post by Scarya »

It's like "cast on monster", monster dies, move about 2-4 cells and cast again.
I encountered this on melee chars, too. (kill monster, move opposite direction, move back)
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

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kLabMouse
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Re: Always walking after killing

#7 Post by kLabMouse »

Up.

AI Must be Fixed.

Scarya
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Re: Always walking after killing

#8 Post by Scarya »

I have a little video with this in which you see this problem. If interested, I'll upload it.
Programming today is a race between software engineers striving to build bigger and better idiot-proof programs and the universe trying to produce bigger and better idiots.
So far, the universe is winning.

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WAZAAAAA
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Re: Always walking after killing

#9 Post by WAZAAAAA »

Old thread, has this issue been fixed yet? Using r8881 here and this describes exactly what happens to me:
Scarya wrote:I encountered this on melee chars, too. (kill monster, move opposite direction, move back)
This is a very bot-like behavior and inefficient.
YOU'RE NOT ALEXANDER

rocknroll
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Re: Always walking after killing

#10 Post by rocknroll »

WAZAAAAA wrote:Old thread, has this issue been fixed yet? Using r8881 here and this describes exactly what happens to me:
Scarya wrote:I encountered this on melee chars, too. (kill monster, move opposite direction, move back)
This is a very bot-like behavior and inefficient.
it happened to me too :(
it's like AI for move is more priority than AI for atk?
Sorry, my english is very bad !

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