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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 01 Feb 2009, 18:48 
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Joined: 01 Feb 2009, 18:37
Posts: 1
pls help me with my black smith.....how can my bot use his cart ravolution when he mob by five or more monster,monster like yoyo???plsssss someone help me?? (T_T)


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 03 Mar 2009, 16:51 
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Joined: 04 Apr 2008, 16:23
Posts: 106
Location: The Bay
broken09 wrote:
pls help me with my black smith.....how can my bot use his cart ravolution when he mob by five or more monster,monster like yoyo???plsssss someone help me?? (T_T)

Code:
attackSkillSlot Cart Revolution {
   lvl 1
   dist 1
   sp  > 10%
   aggressives >= 5
   notInTown 1
   monsters Yoyo #leave this blank if you want it to be any monster
   notMonsters
   maxUses 5 # optional
}


try to not ask questions in such an annoying manner next time please

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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 03 Mar 2009, 16:52 
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Been there done that!
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Joined: 04 Apr 2008, 16:23
Posts: 106
Location: The Bay
tenshi26 wrote:
hi is anyone there could tell me how to make a bot to brew?


use a macro

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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 17 Mar 2009, 11:59 
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Joined: 01 Jan 2009, 12:30
Posts: 19
Could someone help me how to use Cultivate Skill ?


I would like to use it and get some karvo out of mushrooms.


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 15 Apr 2009, 10:31 
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Joined: 15 Apr 2009, 10:22
Posts: 5
Is there a way to command kore that when mobbed, kore will move away from the mob before using Cart Revolution (so that the mob would be herd together, therefore maximizing the use of the skill) without using doCommand or macro?


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 17 May 2009, 04:55 
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Joined: 16 May 2009, 10:43
Posts: 2
My smith will cast adrenaline rush till it ran out of sp...why?

useSelf_skill Adrenaline Rush {
lvl 5
sp >= 10%
onAction
whenStatusInactive Adrenaline Rush
inLockOnly 0
notWhileSitting 1
notInTown 1
}


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 30 Jun 2009, 06:12 
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Joined: 21 Jun 2009, 21:30
Posts: 2
any updates on casting potion pitch and caprice using bot?


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 06 Jul 2009, 20:24 
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Joined: 06 Jul 2009, 20:01
Posts: 1
hey.. can someone please help me on how to auto-feed your homunculus using openkore 2.0.6.1 ?

here's my config :


# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 250
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 07 Jul 2009, 21:18 
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Noob
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Joined: 21 Dec 2008, 19:07
Posts: 2
Code:
useSelf_skill Crazy Uproar {
   lvl 1
   maxCastTime 0
   minCastTime 0
   hp
   sp > 100%
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction attack
   whenStatusActive
   whenStatusInactive Crazy Uproar
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 1
   notWhileSitting 1
   notInTown 1
   timeout 0
   disabled 0
   inInventory
   manualAI 0
   maxUses 1
}

useSelf_skill Adrenaline Rush {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive Adrenaline Rush
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 1
   notInTown 1
   timeout 0
   disabled 0
   inInventory
   manualAI 0
   maxUses 1
}

useSelf_skill Power-Thrust {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive Power-Thrust
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 1
   notInTown 1
   timeout 0
   disabled 0
   inInventory
   manualAI 0
   maxUses 1
}

useSelf_skill Weapon Perfection {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive Weapon Perfection
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 1
   notInTown 1
   timeout 0
   disabled 0
   inInventory
   manualAI 0
   maxUses 1
}

useSelf_skill Power Maximize {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp
   homunculus_hp
   homunculus_sp
   homunculus_dead
   onAction
   whenStatusActive
   whenStatusInactive Power Maximize
   whenFollowing
   spirit
   aggressives
   monsters
   notMonsters
   stopWhenHit 0
   inLockOnly 0
   notWhileSitting 1
   notInTown 1
   timeout 0
   disabled 0
   inInventory
   manualAI 0
   maxUses 1
}

these are my skills section but the bot will keep spamming the crazy uproar over and over
i cant figure out why
thnaks in advance


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 18 Sep 2009, 14:29 
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Noob
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Joined: 09 Oct 2008, 15:45
Posts: 15
this thread needs alchemist/biochemist ^^;


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