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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 14 Sep 2008, 12:53 
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Noob
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Joined: 16 Aug 2008, 22:20
Posts: 1
How do i use Potion Pitcher on Homunculus?


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 23 Sep 2008, 01:50 
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Noob
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Joined: 13 Sep 2008, 18:34
Posts: 3
I have problems with mi Homunculus, i get DC all the time. Here is my config

Quote:
######## Homunculus Support ########

homunculus_attackAuto 0
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackMinPlayerDistance 3
homunculus_attackMinPortalDistance 8
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 30
homunculus_teleportAuto_maxDmg 1000
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 20
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24


What i am doing wrong? my openkore DC when i start to atack the second monster


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 23 Sep 2008, 02:25 
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Human
Human

Joined: 12 Jul 2008, 06:14
Posts: 33
It's currently a bug with OpenKore, I'm sad to say you won't be able to bot with a homunculus out as far as I know :(

I reported it, and got told it's because OpenKore's homunculus packets are wrong. And then it kinda just died out. I guess not many people bot Creators.


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 23 Sep 2008, 12:00 
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Noob
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Joined: 23 Sep 2008, 11:53
Posts: 1
i think i have an idea answer to thier problem about maxing out the inventory with knives

try making your minimum 90 so that the item will first max your inventory before the cart

i also have a question

how do i autosell my ws so that when it max its cart and inventory, it will go home and sell it all

please give advice without macro


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 02 Oct 2008, 08:05 
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Human
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Joined: 28 Apr 2008, 10:41
Posts: 44
marco2188 wrote:
How do i use Potion Pitcher on Homunculus?

partySkill Potion Pitcher {
lvl 1
target Filir
homunculus_hp < 85 %
timeout 1
inLockOnly 1
}

8-)

@openkoreaero, if you want to sell cart items, I don't think it can be done w/o macro.

_________________
My Guides...
Beginner's Guide to Macros
A Guide to Optimising Your Bot


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 27 Oct 2008, 15:32 
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Human
Human

Joined: 13 Oct 2008, 02:54
Posts: 43
openkoreaero wrote:
i also have a question

how do i autosell my ws so that when it max its cart and inventory, it will go home and sell it all

please give advice without macro



at the config.txt:

itemsMaxWeight_sellOrStore 50
itemsMaxNum_sellOrStore 100
cartMaxWeight 8000

at the items_control.txt:
for selling item in cart is unable.

<sell>
This is a boolean flag that controls whether Kore should sell the item during auto-sell or not. Set this flag to 1 to enable, or 0 to disable. You must set sellAuto (and other related options) in config.txt or this flag has no effect.

Notes:

* If both <storage> and <sell> are set to 1, Kore will do storage first (unless storage is full) then sell.
* Kore will not sell or store equipped items. For example, if you're using a Knife and you have a line to auto-sell all Knives, Kore will sell all Knives except for the one you are currently wielding. This also applies to the cart-transfering options.

so, you can just store item from cart into storage and sell it later manually.


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 27 Oct 2008, 23:46 
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Noob
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Joined: 26 Oct 2008, 00:59
Posts: 1
can u help me..can u giv me som configs about vending?... pls.. thank u!


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 28 Oct 2008, 05:42 
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Human
Human

Joined: 13 Oct 2008, 02:54
Posts: 43
Sure. u can get it here.
http://www.openkore.com/wiki/index.php/Manual


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 Post subject: Homu potion pitcher config not working for me =(
PostPosted: 30 Oct 2008, 19:40 
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Noob
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Joined: 28 Oct 2008, 21:37
Posts: 1
I am on iro valkery and trying to get my bot to auto aid potion my homu so i can play in xkore and let the bot keep his hp up without me having to worry about it,,, this is my problem...

I put this in my config however bot still dose not aid potion...

partySkill Potion Pitcher {
lvl 1
target Filir
homunculus_hp < 85 %
timeout 1
inLockOnly 1
}

I tryd it with Filir and i tryd with replaceing Filir with the exact name of my homu
i tryd setting inlockonly to 0
i have heeps of red potions in inventory... i cant see what else it might be??????
could anyone help plz?


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 Post subject: Re: Configuring Merchant Class/Blacksmith/Mastersmith
PostPosted: 31 Oct 2008, 08:33 
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Human
Human

Joined: 28 Apr 2008, 10:41
Posts: 44
Does it work if you do it manually?

_________________
My Guides...
Beginner's Guide to Macros
A Guide to Optimising Your Bot


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