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 Post subject: automatically use warping NPCs with portals.txt
PostPosted: 04 Apr 2008, 11:45 
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Quick technical explanation:

Go to ...\bot\tables\portals.txt and the syntax are as follows:

Code:
(srcMap) (srcX) (srcY) (destMap) (destX) (destY) (zenny required) (NPC conversation codes)


If you can understand that, great! If you cant, follow this link: http://www.openkore.com/wiki/index.php/ ... _portal%3F

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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 04 Apr 2008, 11:46 
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reserved

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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 12 May 2008, 10:13 
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Joined: 12 May 2008, 08:36
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I need help on a code for my character to automatically use warp. from umbala 132 130 um_dun02 45 32 c r2 c r1 I followed the instruction but it wont work im using ok 2051 I play at XileRO.

Heres the conversation and sequence I use in the window.
talknpc 132 130 talk cont talk resp 2 talk cont talk resp 1 but it seems not to work. Is there any other settings I need to edit?


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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 12 May 2008, 10:21 
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JinX23 wrote:
I need help on a code for my character to automatically use warp. from umbala 132 130 um_dun02 45 32 c r2 c r1 I followed the instruction but it wont work im using ok 2051 I play at XileRO.

Heres the conversation and sequence I use in the window.
talknpc 132 130 talk cont talk resp 2 talk cont talk resp 1 but it seems not to work. Is there any other settings I need to edit?

You are not supposed to ask questions here.
Please search the Private server forums (When we are spoon feeding you you say "no", when we want you to learn you say "spoon feed me.")


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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 17 Jun 2009, 15:58 
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Joined: 17 Jun 2009, 15:44
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First, i would like to thank you for your post, this would have been a HUGE help for me. However, i am running into a very strange problem. I have searched for the last 15 hours trying to find a solution.

Code isn't the issue, i did it correctly. However, my bot fails to recognize npc unless i move around manualy at random for at least 10-30 tries. When it finally registers the one npc i need, it works perfectly.
What causes a false the false reading (could not find an NPC at location blah blah (random npc, real locations)
If my bot cannot see npc, or monsters accurately, what is the point in even botting? I am botting trying to do this on FruitsRO. http://z3.invisionfree.com/FruitRO/inde ... owtopic=42 http://www.fruitro.net/
I am using 2.0.6.1 I have tried multiple other versions as well. Same bug!

PS: I have seen the OpenKore Ready reply to another similur problem, solution failed. Same issue. I asked a friend and he also had the same issue. Multiple people on multiple servers are getting this crap. If anyone can help me, please do. I will repeat the fix in another threat to help out the community.


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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 18 Jun 2009, 20:58 
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Joined: 17 Jun 2009, 15:44
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Problem resolved, packet extraction had to be done. Had to use recieve.pm as well. This stuff should be in the basic quick start guide, as it can break ur bot unknowingly for noobs.


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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 21 Dec 2009, 21:57 
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Joined: 17 Dec 2009, 20:14
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the aboce given link leads to forum index page pls correct it


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 Post subject: Re: automatically use warping NPCs with portals.txt
PostPosted: 22 Dec 2009, 07:15 
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Joined: 26 May 2008, 12:25
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Link is dead and won't come back. Wait until new entry in new wiki is made.
If you don't understand, try using your brain and take a look in tables/portals.txt

Code:
#format: <source coordinate><destination coordinate>[zenny cost][conversation sequence]


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