Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

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openkore129
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#21 Post by openkore129 »

Use the eq command to see how Kore displays the name of your Bastard sword exactly. I think it will be

+6 Bastard Sword [Hydra*1:Santa Poring*2] [3]

Add the "*1" and remove the extra spaces?

Reuel
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#22 Post by Reuel »

unfortunately thats how its shows in inro the server which i play in.

+6 Bastard Sword [Hydra : Santa Poring*2 ] [3 ]


as this but in kore while its ok you cant really make out some of the spaces coz its too buggy on the eyes lolz :P

victor
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#23 Post by victor »

In GC skill there is somehow to make it use when there is like more than 1 monster around him.

botlah
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#24 Post by botlah »

victor wrote:In GC skill there is somehow to make it use when there is like more than 1 monster around him.
Read the manual next time.

attackSkillSlot Pierce {
lvl 10
dist 1..3
sp > 10
aggressives >= 3 # change value here
inLockOnly 1
timeout 5
monsters
maxAttempts
maxUses 4
}

see where it has aggressives? >= 3? that means greater than or equal to 3 monsters on you. Now use your new-found knowledge of research and manual reading and apply that to the grand cross skill.

victor
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#25 Post by victor »

Thanks for the help. I just needed to now this agressive thing.
and u being too grumpy bro, u must know not everybody who use this forum speak english with the first language like me. So something are pretty hard to understand even more when is talking about program thing. thanks again

Brucejyun
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#26 Post by Brucejyun »

So....i hav a crusader...playing vit GC..any1 can help me wif a bot for tat??plsss???really nid 1....thx... :D a bot at around lvl60-99...im playing free server..so in other words...no teleport.... :( nid help plsss....thx

MagnetiX
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#27 Post by MagnetiX »

I'm configuring a GC Crusader to level in GH.
Here's my GC block

attackSkillSlot Grand Cross {
lvl 10
dist 1
hp > 60%
sp > 10%
aggressives 4
inLockOnly 1
notInTown 1
monsters Raydric, Abysmal Knight, Rideword, Raydric Archer, Khalitzburg
maxAttempts 3
isSelfSkill 1

}

Now, what do I configure so my bot goes running around the map and just aggros the monsters so that it can GC?
I turned off attackauto, is there anything else I need to do to have my bot just walk around and only Grand Cross?
I have all my mon_control stuff configured, so that's about it really.

Any advice or tips would be great

pitbulzzz
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#28 Post by pitbulzzz »

Hi, Can somebody Help me to perfect my config

My Character is Lord knight with stat
str: 77
Vit:90
Dex:40
Level: 90
My Weapon Is:
+5 VVS Ice Lance (For High Orc)
+5 VVS Fire Hallberd (For Orc Archer)

i want to bot in gef_fild14
and my already config is:


Code: Select all

# Please Read the Users Manual
# The Manual is located at http://openkore.sourceforge.net/manual/



######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
    

lockMap gef_fild14
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap Geffen
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 10
sitAuto_hp_upper 90
sitAuto_sp_lower 10
sitAuto_sp_upper 90
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 10
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 4
teleportAuto_minAggressivesInLock 4
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalRecord 2
missDamage 0

tankersList

removeActorWithDistance


######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Spiral Pierce {
	lvl 5
	dist 1.5
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 1
	notInTown 0
	timeout 1
	disabled 0
	monsters High Orc, Orc Archer
	notMonsters
	maxAttempts 0
	maxUses 1
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackComboSlot {
	afterSkill
	waitBeforeUse
	dist 1.5
	isSelfSkill 1
	target_deltaHp
}

doCommand {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap
	manualAI 0
}


useSelf_skill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp < 10
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch High Orc {
	rightHand +5 VVS Ice Lance
	leftHand +5 VVS Ice Lance
	arrow
	distance
	useWeapon
}

autoSwitch Orc Archer {
	rightHand +5 VVS Fire Hallberd
	leftHand +5 VVS Fire Hallberd
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
	npc
	standpoint
	distance 5
	minAmount 2
	maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc geffen 120 62
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
	minAmount
	maxAmount
	passive
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x00E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x007D8D6B, 0x08CB9ED9
serverEncoding Western

openkore129
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Posts: 44
Joined: 28 Apr 2008, 10:41
Noob?: No

Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#29 Post by openkore129 »

@pitbulzz, no one is going to go through your entire config and "perfect" it, if you have some specific doubt, post.
MagnetiX wrote:I'm configuring a GC Crusader to level in GH.
Here's my GC block

attackSkillSlot Grand Cross {
lvl 10
dist 1
hp > 60%
sp > 10%
aggressives 4
inLockOnly 1
notInTown 1
monsters Raydric, Abysmal Knight, Rideword, Raydric Archer, Khalitzburg
maxAttempts 3
isSelfSkill 1

}

Now, what do I configure so my bot goes running around the map and just aggros the monsters so that it can GC?
I turned off attackauto, is there anything else I need to do to have my bot just walk around and only Grand Cross?
I have all my mon_control stuff configured, so that's about it really.

Any advice or tips would be great
LOL, if you turn attackauto off how do you ever expect to attack anything? As long as you have the sp your sader will GC before melee attacking, and you can just turn on teleportauto_sp so that he tps away when sp gets too low.

sYaj12
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Posts: 1
Joined: 02 Oct 2008, 19:24
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Re: Configuring Swordsmen/Knight/Crusader/Lord Knight/Paladin

#30 Post by sYaj12 »

hi guys....
how can i use skills spear quiken, provoke and bash respectively??

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