Configuring Soul Linker

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dency45
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Posts: 1
Joined: 07 Apr 2008, 02:14

Configuring Soul Linker

#1 Post by dency45 »

Mod Edit: The TKM information has been merged into this thread.


Configuring Soul Linker:

Note:
* "Es" skills cannot be used on players unless you're in pvp.
* "Estun" is only for Medium monsters, if you will attack Small Monsters. Use "Estin".


Code: Select all

### Attacking Monster ###

attackSkillSlot Stun {
	lvl 7
	dist 5
	hp
	sp > 10
	whenStatusActive
	whenStatusInactive
	whenFollowing
	stopWhenHit 0
	inLockOnly 1
	notInTown 1
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 0
	maxUses 0
	inInventory
	isSelfSkill 0
	manualAI 0
}

attackComboSlot Sma {
	afterSkill Stun
	waitBeforeUse 3
	dist 5
	isSelfSkill 0
	target_deltaHp
}

attackSkillSlot Sma {
	lvl 10
	dist 5
	hp
	sp > 10
	whenStatusActive
	whenStatusInactive
	whenFollowing
	stopWhenHit 0
	inLockOnly 1
	notInTown 1
	timeout 0
	disabled 0
	monsters Poring
	notMonsters
	maxAttempts 0
	maxUses 0
	inInventory
	isSelfSkill 0
	manualAI 0
}

# or you can use this.. if the monster has high defense and low damage.
### Monster Low Damage, High Defense ###

attackSkillSlot Ske {
	lvl 3
	dist 5
	hp
	sp > 10
	whenStatusActive
	whenStatusInactive
	whenFollowing
	stopWhenHit 0
	inLockOnly 1
	notInTown 1
	timeout 0
	disabled 0
	monsters Poring
	notMonsters
	maxAttempts 0
	maxUses 0
	inInventory
	isSelfSkill 0
	manualAI 0
}

attackComboSlot Sma {
	afterSkill Ske
	waitBeforeUse 3
	dist 5
	isSelfSkill 0
	target_deltaHp
}

attackSkillSlot Sma {
	lvl 10
	dist 5
	hp
	sp > 10
	whenStatusActive
	whenStatusInactive
	whenFollowing
	stopWhenHit 0
	inLockOnly 1
	notInTown 1
	timeout 0
	disabled 0
	monsters Poring
	notMonsters
	maxAttempts 0
	maxUses 0
	inInventory
	isSelfSkill 0
	manualAI 0
}

### Use Self Skill ###

useSelf_skill Kaizel {
	lvl 7
	hp < 10
	sp > 10
	onAction
	whenStatusActive
	whenStatusInactive Kaizel
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 0
	notInTown 1
}

useSelf_skill Kaahi {
	lvl 7
	hp
	sp > 10
	onAction
	whenStatusActive
	whenStatusInactive Kaahi
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Kaupe {
	lvl 7
	hp
	sp > 10
	onAction
	whenStatusActive
	whenStatusInactive Kaupe
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill Kaite {
	lvl 7
	hp
	sp > 10
	onAction
	whenStatusActive
	whenStatusInactive Kaite
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

FrenchyZzZ
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Posts: 1
Joined: 12 Apr 2008, 11:23

Re: Configuring Star Gladiator/Soul Linker

#2 Post by FrenchyZzZ »

Hi,

Kaupe is level 3 max and you have write
useSelf_skill Kaupe {
lvl 7
and i need a code for soul linker, build spirit for automaticaly cast spirit when i respawn.

Sorry i don't speak very well but i'm french.

sli
Perl Monk
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Posts: 810
Joined: 04 Apr 2008, 17:26
Noob?: No

Re: Configuring Star Gladiator/Soul Linker

#3 Post by sli »

Um, shouldn't the SG stuff be here?
cs : ee : realist

nodeoff241
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Posts: 5
Joined: 16 Apr 2008, 22:43
Noob?: No

Re: Configuring Star Gladiator/Soul Linker

#4 Post by nodeoff241 »

Help me to config " FS SOUL LINKER " in the pvp because my config that's not work i do not know how to config a fs soul linker to use a skill of Assassin Spirit and other skill to link my char.. PLEASE HELP ME .. thx for regard :cry:
Loading 99% Intelligence but 1% for Noob
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otiass
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Posts: 2
Joined: 29 Apr 2008, 22:52

Re: Configuring Star Gladiator/Soul Linker

#5 Post by otiass »

can u give me a config in a SG? that uses skills

sli
Perl Monk
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Posts: 810
Joined: 04 Apr 2008, 17:26
Noob?: No

Re: Configuring Star Gladiator/Soul Linker

#6 Post by sli »

otiass wrote:can u give me a config in a SG? that uses skills
http://forums.openkore.com/viewtopic.php?f=6&t=29

Noob.
cs : ee : realist

adlp1ph
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Posts: 6
Joined: 06 Apr 2008, 15:26

Re: Configuring Star Gladiator/Soul Linker

#7 Post by adlp1ph »

where is the Warm wind/Seven Wind/Mild Wind for Sol Linkers?

where i can find it?

in a way that it changes element in different monsters in same map? any help pls?

sli
Perl Monk
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Posts: 810
Joined: 04 Apr 2008, 17:26
Noob?: No

Re: Configuring Star Gladiator/Soul Linker

#8 Post by sli »

adlp1ph wrote:where is the Warm wind/Seven Wind/Mild Wind for Sol Linkers?

where i can find it?

in a way that it changes element in different monsters in same map? any help pls?
http://forums.openkore.com/viewtopic.php?f=6&t=29

Add a list of monsters in your Seven Wind blocks. Simple.
cs : ee : realist

willc86
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Posts: 9
Joined: 05 May 2008, 15:49
Noob?: Yes

Re: Configuring Star Gladiator/Soul Linker

#9 Post by willc86 »

these config codes, do i just copy and paste on to config.txt where the main configuration is?


such as this? useSelf_skill Sun Warm {
lvl 3
hp
sp > 10
whenStatusActive
whenStatusInactive Sun Warm
whenFollowing
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}

or do i need to move it over 5 or 6 spaces?

Buy n Sell
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Posts: 11
Joined: 12 Apr 2008, 11:18

Re: Configuring Star Gladiator/Soul Linker

#10 Post by Buy n Sell »

Try this



partySkill (sl) {
lvl 10
sp <sp %>
target_isJob <the class of who you want to SL>
target_whenStatusInactive Spirit
target_timeout 0
}


i.e


partySkill Assassin {
lvl 5
sp < 20%
target_isJob Assassin, Assassin Cross
target_whenStatusInactive Spirit
target_timeout 10
disabled 0
}

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