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sli
Perl Monk
Posts: 810 Joined: 04 Apr 2008, 17:26
Noob?: No
#41
Post
by sli » 29 Nov 2008, 16:57
Those aren't the correct status effects. And for fuck's sake clean up your blocks.
Code: Select all
useSelf_skill Sun Warm {
lvl 3
sp > 10
whenStatusInactive Warmth of Sun
inLockOnly 1
notWhileSitting 1
notInTown 1
}
useSelf_skill Sun Comfort {
lvl 4
sp > 10
whenStatusInactive Comfort of Sun
inLockOnly 1
notWhileSitting 1
notInTown 1
}
useSelf_skill Moon Comfort {
lvl 4
sp > 10
whenStatusInactive Comfort of Moon
inLockOnly 1
notWhileSitting 1
notInTown 1
}
useSelf_skill Star Comfort {
lvl 4
sp > 10
whenStatusInactive Comfort of Star
inLockOnly 1
notWhileSitting 1
notInTown 1
}
cs : ee : realist
snowies
Noob
Posts: 3 Joined: 24 Dec 2008, 15:54
Noob?: Yes
#42
Post
by snowies » 26 Dec 2008, 21:20
my kick is tornado kick
if so how do i set it up for the config?
i tried replace it with your config but it seems like it wont work
sli
Perl Monk
Posts: 810 Joined: 04 Apr 2008, 17:26
Noob?: No
#43
Post
by sli » 27 Dec 2008, 21:28
Because Kore calls it Storm Kick.
cs : ee : realist
loli
Noob
Posts: 2 Joined: 31 Dec 2008, 14:18
Noob?: Yes
#44
Post
by loli » 31 Dec 2008, 14:23
Hello, can you give me the text for the kick , i don't know what's the code for a star gladiator, please ^^
sli
Perl Monk
Posts: 810 Joined: 04 Apr 2008, 17:26
Noob?: No
#45
Post
by sli » 31 Dec 2008, 15:21
Try uh... looking through the thread?
loli haet pizza
cs : ee : realist
loli
Noob
Posts: 2 Joined: 31 Dec 2008, 14:18
Noob?: Yes
#46
Post
by loli » 31 Dec 2008, 16:29
ok i read the thread but whats the name for axe kick?
sli
Perl Monk
Posts: 810 Joined: 04 Apr 2008, 17:26
Noob?: No
#47
Post
by sli » 31 Dec 2008, 17:56
Sigh. Have you tried looking in your god damn skill list?
cs : ee : realist
unreal
Noob
Posts: 10 Joined: 20 Apr 2008, 04:36
Noob?: No
#48
Post
by unreal » 03 Jan 2009, 12:49
Using your combo config, SVN, but it don't even try to use combo skill. Tried to get the problem & saw that the condition below is always false.
Code: Select all
if ($config{"attackComboSlot_${i}_afterSkill"} eq $lastSkill
&& ( !$config{"attackComboSlot_${i}_maxUses"} || $args->{attackComboSlot_uses}{$i} < $config{"attackComboSlot_${i}_maxUses"} )
&& ( !$config{"attackComboSlot_${i}_autoCombo"} || ($char->{combo_packet} && $config{"attackComboSlot_${i}_autoCombo"}) )
&& ( !defined($args->{ID}) || $args->{ID} eq $char->{last_skill_target} || !$config{"attackComboSlot_${i}_isSelfSkill"})
&& checkSelfCondition("attackComboSlot_$i")
&& (!$config{"attackComboSlot_${i}_monsters"} || existsInList($config{"attackComboSlot_${i}_monsters"}, $target->{name}))
&& (!$config{"attackComboSlot_${i}_notMonsters"} || !existsInList($config{"attackComboSlot_${i}_notMonsters"}, $target->{name}))
&& checkMonsterCondition("attackComboSlot_${i}_target", $target)) {
sli
Perl Monk
Posts: 810 Joined: 04 Apr 2008, 17:26
Noob?: No
#49
Post
by sli » 03 Jan 2009, 13:01
I don't understand what the hell is wrong with you people. I've been copying and pasting my exact config from page one for a while now and it works just fine every single time.
cs : ee : realist
unreal
Noob
Posts: 10 Joined: 20 Apr 2008, 04:36
Noob?: No
#50
Post
by unreal » 03 Jan 2009, 14:48
I have tried: used the SVN control without editing anything & added your combo blocks but kore seems to ignore all the attackComboSlot blocks. I'm botting at servertype 0. Anybody gets the same problem?