Configuring Taekwon/Star Gladiator

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fco2783
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Re: Configuring Taekwon/Star Gladiator

#21 Post by fco2783 »

hakore wrote:Ok, I stand corrected. It seems any skill CAN trigger attackComboSlot.

And fco2783, I'm sorry, I was thinking about soul linkers all this time.

But aren't the kick combo skills of Taekwon like that of Monks? They are self-skills, right? Therefore, you should add "isSelfSkill 1" to your attackComboSlots.
sorry too i make you feel that im lecturing you... not my intent...

anyway still having problem in that... even with "isSelfSkill 1" on attackComboSlots

dgzo
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Re: Configuring Taekwon/Star Gladiator

#22 Post by dgzo »

hakore wrote:^

Thanks for the lecture, but I know Taekwon, thank you.

And you didn't get what I'm trying to say. Your attackComboSlots will never get triggered if you don't have any attackSkillSlots.

Good luck then figuring out what's wrong based on your own understanding.
I cant be 100% sure that you are wrong considering the experience you have. Ive learnt about botting alot from this forum but I think I can post my opinion about this yeah? I believe you might be wrong on that because my TK does not have any attackCombSlots yet I can still chain my kicks. Edit: Sorry I didnt read the post above. Seems like you understood.

Chain as in continuous Repeat between 2 kicks. When i reached ranker, I chained 3 1-2-3-1-2-3 this kind of thing. And its not a selfskill.(At least I dont think so)

TURN ON YOUR READY SKILLS BEFORE YOU START YOUR BOT.
Since it stays after death and even AFTER RELOG. You dont need attackSkillSlots.

My config is as below ( Credit to Sli )

attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Ready Counter
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}

So basically, when Ready Counter Triggers, It uses Storm Kick. Pretty Simple.
(Im not sure if its custom on my server or what because its first time i played TK. I could use any Kick after any stance)

attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}

When Ready Storm Triggers, It uses Storm Kick.

attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Ready Turn
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}

When Ready Turn Triggers, It uses Storm Kick.
I used Storm Kick to start out the kicking chain.

attackComboSlot Turn Kick {
lvl 6
sp > 4
dist
afterSkill Storm Kick
isSelfSkill 0
waitBeforeUse 0.5
notWhileSitting 1
disabled 0
}

When Kore detects Storm Kick being used, After Storm Kick it will use Turn Kick.

attackComboSlot Counter {
lvl 7
sp > 2
dist
afterSkill Turn Kick
isSelfSkill 0
waitBeforeUse 0.5
notWhileSitting 1
}

When Kore detects Turn Kick being used, After Turn Kick it will use Counter

attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Counter
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}

When Kore detects Counter being used, After Counter it will use Storm Kick.

Then Kore detects Storm Kick being used again and the Combo slot repeats itself all over again until the monster dies. This worked for me. Hope it works for others as well. If you want to use other kicks, just change the kick names by logic of what i explained.

sli
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Re: Configuring Taekwon/Star Gladiator

#23 Post by sli »

hakore wrote:Ok, I stand corrected. It seems any skill CAN trigger attackComboSlot.

And fco2783, I'm sorry, I was thinking about soul linkers all this time.

But aren't the kick combo skills of Taekwon like that of Monks? They are self-skills, right? Therefore, you should add "isSelfSkill 1" to your attackComboSlots.
No, the kicks are normal attack skills. Even if they aren't, I've never needed to use isSelfSkill and they work fine.
cs : ee : realist

fco2783
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Re: Configuring Taekwon/Star Gladiator

#24 Post by fco2783 »

sli wrote:
hakore wrote:Ok, I stand corrected. It seems any skill CAN trigger attackComboSlot.

And fco2783, I'm sorry, I was thinking about soul linkers all this time.

But aren't the kick combo skills of Taekwon like that of Monks? They are self-skills, right? Therefore, you should add "isSelfSkill 1" to your attackComboSlots.
No, the kicks are normal attack skills. Even if they aren't, I've never needed to use isSelfSkill and they work fine.
@sli

could you please edit the first post about the correction... thanks :mrgreen: :mrgreen: :mrgreen:

sli
Perl Monk
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Posts: 810
Joined: 04 Apr 2008, 17:26
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Re: Configuring Taekwon/Star Gladiator

#25 Post by sli »

fco2783 wrote:
sli wrote:
hakore wrote:Ok, I stand corrected. It seems any skill CAN trigger attackComboSlot.

And fco2783, I'm sorry, I was thinking about soul linkers all this time.

But aren't the kick combo skills of Taekwon like that of Monks? They are self-skills, right? Therefore, you should add "isSelfSkill 1" to your attackComboSlots.
No, the kicks are normal attack skills. Even if they aren't, I've never needed to use isSelfSkill and they work fine.
@sli

could you please edit the first post about the correction... thanks :mrgreen: :mrgreen: :mrgreen:
Er, what is there to edit?
cs : ee : realist

bornfromnothing
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Re: Configuring Taekwon/Star Gladiator

#26 Post by bornfromnothing »

help me configuring Spurt pls? my taekwon keep running like crazy til he crash the wall..
u'r configs before

useSelf_skill Run {
lvl 10
sp > 10
whenStatusInactive Spurt
notInTown 1
notWhileSitting 1
timeout 5
notInTown 1
aggressives < 1
}

attackComboSlot Run {
lvl 10
sp > 9
afterSkill Run
isSelfSkill 1
waitBeforeUse 0.6
notWhileSitting 1
notInTown 1
}

but this doesn work, even I have to change waitBeforeUse to 1 its still not working.. have any idea fixing this?

sli
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Joined: 04 Apr 2008, 17:26
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Re: Configuring Taekwon/Star Gladiator

#27 Post by sli »

No idea. My config works perfectly for me. Albeit, it uses Run in some awkward situations (like the middle of a fight), but immediately stops to get the buff. So, yeah. Not sure about your problem.
cs : ee : realist

sli
Perl Monk
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Posts: 810
Joined: 04 Apr 2008, 17:26
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Re: Configuring Taekwon/Star Gladiator

#28 Post by sli »

hakore wrote:Ok, I stand corrected. It seems any skill CAN trigger attackComboSlot.

And fco2783, I'm sorry, I was thinking about soul linkers all this time.

But aren't the kick combo skills of Taekwon like that of Monks? They are self-skills, right? Therefore, you should add "isSelfSkill 1" to your attackComboSlots.
Actually, not any skill. I couldn't trigger TU off Gloria.
cs : ee : realist

thelastrides
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Re: Configuring Taekwon/Star Gladiator

#29 Post by thelastrides »

sli wrote:REED DA MANULE NOOB
o0o
IM not noob or idiot and i was force to ask question here only, because these setting does not work, everytime the bot meet with 2 diffrent monster it will spam 2 diffrent element non-stop without attacking anyone also.

useSelf_skill Seven Wind {
lvl 4
whenStatusInactive Flame Weapon
defendMonsters Dryad, Stem Worm
timeout 1
onAction attack
maxUses 1
disabled 0
}

useSelf_skill Seven Wind {
lvl 1
whenStatusInactive Seismic Weapon
defendMonsters Harpy
onAction attack
timeout 1
maxUses 1
disabled 0
}

useSelf_skill Seven Wind {
lvl 3
whenStatusInactive Frost Weapon
defendMonsters Wootan Fighter
onAction attack
timeout 1
maxUses 1
disabled 0
}

sli
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Posts: 810
Joined: 04 Apr 2008, 17:26
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Re: Configuring Taekwon/Star Gladiator

#30 Post by sli »

thelastrides wrote: defendMonsters Dryad, Stem Worm
Do I need to quote myself or can I just say look at my previous post?
cs : ee : realist

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