hakore wrote:^
Thanks for the lecture, but I know Taekwon, thank you.
And you didn't get what I'm trying to say. Your attackComboSlots will never get triggered if you don't have any attackSkillSlots.
Good luck then figuring out what's wrong based on your own understanding.
I cant be 100% sure that you are wrong considering the experience you have. Ive learnt about botting alot from this forum but I think I can post my opinion about this yeah? I believe you might be wrong on that because my TK does not have any attackCombSlots yet I can still chain my kicks. Edit: Sorry I didnt read the post above. Seems like you understood.
Chain as in continuous Repeat between 2 kicks. When i reached ranker, I chained 3 1-2-3-1-2-3 this kind of thing. And its not a selfskill.(At least I dont think so)
TURN ON YOUR READY SKILLS BEFORE YOU START YOUR BOT.
Since it stays after death and even AFTER RELOG. You dont need attackSkillSlots.
My config is as below ( Credit to Sli )
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Ready Counter
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}
So basically, when Ready Counter Triggers, It uses Storm Kick. Pretty Simple.
(Im not sure if its custom on my server or what because its first time i played TK. I could use any Kick after any stance)
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}
When Ready Storm Triggers, It uses Storm Kick.
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Ready Turn
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}
When Ready Turn Triggers, It uses Storm Kick.
I used Storm Kick to start out the kicking chain.
attackComboSlot Turn Kick {
lvl 6
sp > 4
dist
afterSkill Storm Kick
isSelfSkill 0
waitBeforeUse 0.5
notWhileSitting 1
disabled 0
}
When Kore detects Storm Kick being used, After Storm Kick it will use Turn Kick.
attackComboSlot Counter {
lvl 7
sp > 2
dist
afterSkill Turn Kick
isSelfSkill 0
waitBeforeUse 0.5
notWhileSitting 1
}
When Kore detects Turn Kick being used, After Turn Kick it will use Counter
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist
afterSkill Counter
isSelfSkill 0
waitBeforeUse 0.1
notWhileSitting 1
}
When Kore detects Counter being used, After Counter it will use Storm Kick.
Then Kore detects Storm Kick being used again and the Combo slot repeats itself all over again until the monster dies. This worked for me. Hope it works for others as well. If you want to use other kicks, just change the kick names by logic of what i explained.