Configuring Taekwon/Star Gladiator

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sli
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Re: Configuring Taekwon/Star Gladiator

#11 Post by sli »

Motivus wrote:How do I use jump kick? It just spams "you are permitted to use jump kick" over and over again.
That's an error in skillsarea.txt. Just update your table pack (or remove "TK_JUMPKICK 2" from skillsarea.txt). It'll still spam that message a few times, but the kick will work.
zxazrealzx wrote:erm... sli...
i got one question..

i change the wait before use as u told..
but it hardly kick one time lol...
my server is ro malaysia free server..
can help??
Use something higher than 0.3s for your delay, not even a hockey goalie is that fast. :lol: Use one second. Here's my exact config, but with a longer delay:

Code: Select all

useSelf_skill Ready Storm {
	lvl 1
	whenStatusInactive Ready Storm
}

attackComboSlot Storm Kick {
	lvl 7
	sp > 2
	dist 1.5
	afterSkill Ready Storm
	isSelfSkill 0
	waitBeforeUse 1
	notWhileSitting 1
	notInTown 1
}
cs : ee : realist

bornfromnothing
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Re: Configuring Taekwon/Star Gladiator

#12 Post by bornfromnothing »

here is config that my taekwon use

useSelf_skill Ready Turn {
lvl 1
whenStatusInactive Ready Turn
}

attackComboSlot Turn Kick {
lvl 7
sp > 2
afterSkill Ready Turn
isSelfSkill 0
waitBeforeUse 1.5
}

useSelf_skill Ready Storm {
lvl 1
whenStatusInactive Ready Storm
notInTown 1
}

attackComboSlot Storm Kick {
lvl 7
sp > 2
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 0.7
notWhileSitting 1
notInTown 1
}

you tell that this config would work on mutiple kicks, but it always stuck at turn kick, but storm kick went well.. maybe not only me that having this problem.. so correct it please?

bornfromnothing
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Re: Configuring Taekwon/Star Gladiator

#13 Post by bornfromnothing »

i just figured out that the problem is that turn kick skill itself.. i give command on console "ss 417" <-- that is Turn Kick.. but that skill always failed and need requirement.. i dunno is that turn kick require ready turn?
ahh i already use macro that given by claud.. but still the same either do nothing or need requirement.. oh please help me.. i almost desperate changing config for my char..

sli
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Re: Configuring Taekwon/Star Gladiator

#14 Post by sli »

Are you sure you have Turn Kick? Turn Kick is different from Storm Kick (aka Whirlwind Kick), which hits multiple enemies, while Turn Kick only hits one.
cs : ee : realist

fco2783
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Re: Configuring Taekwon/Star Gladiator

#15 Post by fco2783 »

this is my code for Down Kick and Counter seem both cant work...

Code: Select all

useSelf_skill Ready Down {
	lvl 1
	whenStatusInactive Ready Down
}

attackComboSlot Down Kick {
	lvl 7
	sp > 2
	dist 1.5
	afterSkill Ready Down
	isSelfSkill 0
	waitBeforeUse 0.1
}

useSelf_skill Ready Counter {
	lvl 1
	whenStatusInactive Ready Counter
}

attackComboSlot Counter {
	lvl 7
	sp > 2
	dist 1.5
	afterSkill Ready Counter
	isSelfSkill 0
	waitBeforeUse 0.1
}
i hope someone could help me in this...

hakore
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Re: Configuring Taekwon/Star Gladiator

#16 Post by hakore »

attackComboSlot only follows an attackSkillSlot, not a useSelf_skill.

If you want that to work, convert your useSelf_skill blocks to attackSkillSlot blocks with an additional attribute isSelfSkill 1.
Whatever...

fco2783
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Re: Configuring Taekwon/Star Gladiator

#17 Post by fco2783 »

hakore wrote:attackComboSlot only follows an attackSkillSlot, not a useSelf_skill.

If you want that to work, convert your useSelf_skill blocks to attackSkillSlot blocks with an additional attribute isSelfSkill 1.
i think u misunderstood the taekwon skills... you must not have taekwon class before to test it...

anyway... the taekwon skills like Prepare Whirlwind Kick, Prepare Axe Kick, Prepare Round Kick, Prepare Counter Kick and Break Fall are This is a skill you can turn ON and OFF by pressing the skill button. When you leave this ON, there's 15% (some skills are 20%) chance of doing the preparation stance when you hit the enemy with normal attack. It remains after death.

you got to have stance before can use Whirlwind Kick, Axe Kick, Round Kick, Counter Kick and Flying Side Kick but depends on the stance to appear...

so basically its kinda like auto cast Prepare Whirlwind Kick, Prepare Axe Kick, Prepare Round Kick, Prepare Counter Kick and Break Fall before can use Whirlwind Kick, Axe Kick, Round Kick, Counter Kick and Flying Side Kick

little bit more complicated than the normal class... like bash, storm gust and etc...

hakore
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Re: Configuring Taekwon/Star Gladiator

#18 Post by hakore »

^

Thanks for the lecture, but I know Taekwon, thank you.

And you didn't get what I'm trying to say. Your attackComboSlots will never get triggered if you don't have any attackSkillSlots.

Good luck then figuring out what's wrong based on your own understanding.
Whatever...

sli
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Re: Configuring Taekwon/Star Gladiator

#19 Post by sli »

No, Hakore, he's right. The ready skill procs (since I don't know the RO version of the WoW term) trigger the combo blocks.
cs : ee : realist

hakore
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Re: Configuring Taekwon/Star Gladiator

#20 Post by hakore »

Ok, I stand corrected. It seems any skill CAN trigger attackComboSlot.

And fco2783, I'm sorry, I was thinking about soul linkers all this time.

But aren't the kick combo skills of Taekwon like that of Monks? They are self-skills, right? Therefore, you should add "isSelfSkill 1" to your attackComboSlots.
Whatever...

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