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Re: Configuring Taekwon/Star Gladiator
Posted: 27 Jan 2009, 09:44
by vladkingslayer
FINALLY GUYS!!!! I CAN CONFIGURE THE KICKS
THIS IS THE EXAMPLE OF MY KICK:
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 1
notWhileSitting 1
notInTown 1
}
FOR ALL THE KICKS, NEVER USE THE READY....SKILLS
USE IT WHEN U HAVE TURN ON THE BOT, MEANS U HAVE TO TURN IT ON MANUALY
THIS KICK IS WORKIN IN MY SERVER BUT I DON'T KNOW BOUT U GUYS
Re: Configuring Taekwon/Star Gladiator
Posted: 27 Jan 2009, 09:45
by vladkingslayer
however i still can't use my turn kick manualy so i'm gonna make further research for it
Re: Configuring Taekwon/Star Gladiator
Posted: 27 Jan 2009, 10:54
by vladkingslayer
my mistake!!! guys
my turn kick can't be activated cuz i haven't learn it
sorry guys!!!
Re: Configuring Taekwon/Star Gladiator
Posted: 27 Jan 2009, 14:02
by sli
You guys do know that this exact config, working, for all kicks, is on the very first page... right?
Re: Configuring Taekwon/Star Gladiator
Posted: 08 Feb 2009, 01:56
by murasame
sli wrote:You guys do know that this exact config, working, for all kicks, is on the very first page... right?
yeah ... I know. very know. It just that won't work on my taekwon. here's my config:
Code: Select all
useSelf_skill Ready Counter {
lvl 1
whenStatusInactive Ready Counter
}
attackComboSlot Counter {
lvl 7
sp >=5%
dist 1.5
afterSkill ready counter
waitBeforeUse 0.1
isSelfSkill 1
monsters spore
}
while your's is:
Code: Select all
useSelf_skill Ready Counter {
lvl 1
whenStatusInactive Ready Counter
}
attackComboSlot Counter {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Counter
waitBeforeUse 0.1
}
It sould be pretty same with your code, right? I've been experimenting on waitBeforeUse variable with no result.
my server setting is:
Code: Select all
master_version 12
version 2
serverType 21
still ... not working. Currently, I use the macro version instead, it's working. except dirty console with skill fail (somehow it cast counter twice). at least, it worked. But I still curious about where my mistake....
Re: Configuring Taekwon/Star Gladiator
Posted: 08 Feb 2009, 02:16
by gknight
attackComboSlot Counter {
lvl 7
sp >=5%
dist 1.5
afterSkill ready counter
waitBeforeUse 0.1
isSelfSkill 1 << try moving this attribute.
monsters spore
}
Re: Configuring Taekwon/Star Gladiator
Posted: 25 Feb 2009, 23:49
by surekill09
I've seen some Soul Linker Bots inside the pvp room, they are buffing people even they're not in the party. How can I do that?
Re: Configuring Taekwon/Star Gladiator
Posted: 26 Feb 2009, 17:25
by i3h4m
surekill09 wrote:I've seen some Soul Linker Bots inside the pvp room, they are buffing people even they're not in the party. How can I do that?
I'm sure that requires macro help....
Re: Configuring Taekwon/Star Gladiator
Posted: 18 Mar 2009, 19:00
by Darki
sli wrote:You guys do know that this exact config, working, for all kicks, is on the very first page... right?
Can you define "working"? I mean, I'm not trying to be a smartazz, I really wanna know if for you it ALWAYS work, or it works sometimes. I've just copied those configs for my Taekwon Boy SL wannabe (Flying kick only, I mod a little one of yours), and with the following blocks:
Code: Select all
attackComboSlot Jump Kick {
Lvl 7
afterSkill TK Dodge
disabled 0
sp >= 40
dist 4
isSelfSkill 1
waitBeforeUse 0.2
}
Code: Select all
useSelf_skill Run {
lvl 10
disabled 0
sp > 10
inLockOnly 1
notWhileSitting 1
notInTown 1
notOnAction attack
whenStatusInactive Spurt
}
attackComboSlot Run {
afterSkill Run
disabled 0
isSelfSkill 1
waitBeforeUse 0.2
}
They don't work in most of the cases.
I understand that the block is not meant to detect if there's an enemy/character/wall near, so I guess it can't be helped that it sometimes hits them till it runs out of SP (I guess it would be needed a macro/plugin here) but I've seen the bot do Sprint and stop like 5+ times before doing it fast enough to get the Spurt, and no matter how I tweak the WaitBeforeUse thing, it ALWAYS take too much time to stop, so no status up. I had to use this macro to make it work:
Code: Select all
automacro spurt {
console /You are now: Run/i
call {
do ss 411
}
}
And now YES, with this, it always get the damn Spurt at the first try (when no obstacles near, it still stomps things. ^^U).
For the Flying kick the same, I had to make a similar macro because the block never works:
Code: Select all
automacro Flying kick {
console /you use TK Dodge on yourself/i
sp >= 40
call {
do ss 421
}
}
--
So, if by "working" you mean that it works bad, well, yes, sometimes it works. But I don't know what to do to make it working well. I usually play with that bot in XKore and with a slave, but I've tried without Xkore, without slave and without both (just to be sure it's not lag), and same result. I've also tried with the "autoCombo" option, but I think I don't really know the use of that label. Do I need to put that and waitBeforeUse, or just that? For example:
Code: Select all
attackComboSlot Run {
afterSkill Run
lvl 10
isSelfSkill 1
autoCombo 1
}
Would this work?
Re: Configuring Taekwon/Star Gladiator
Posted: 20 Mar 2009, 15:14
by sli
They all work fine when I use them. And believe you, me, I have used them a lot. Just ask anyone on Kore-RO how long I took getting to 99 on my TKM.