does anyone have any idea what kind of "pause time" will fit to normal attack delay times or what is the relationship? to figure out the right pauseRallycart wrote:Anyway, they fire off in order, and VERY rarely completely fail to work. So, if you are having trouble, try the above, and tinker with the delay if needs be. Your monk will love you for it!Code: Select all
automacro chaincombo { console /You use Triple Attack/i sp > 20% #You can change this to whatever you like. I like to save at least 20% sp for healing call { pause .3 #This may or may not need to be changed for your character. I have 175 aspd, and it works perfectly. do ss 272 3 #The 3 at the end is the skill level. My Raging Quad is only at 3, so I use 3. Change to your needs. release chaincombo } } automacro combofinish { console /You use Chain Combo/i sp > 20% #You can change this to whatever you like. I like to save at least 20% sp for healing call { pause .3 #This may or may not need to be changed for your character. I have 175 aspd, and it works perfectly. do ss 273 2 #The 2 at the end is the skill level. My Raging Thrust is only at 2, so I use 2. Change to your needs. release combofinish } }
thanks, sorry for bad english