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 Post subject: Re: Renewal ground skills (Warlock's Comet)
PostPosted: 11 May 2011, 08:04 
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Joined: 10 May 2011, 03:28
Posts: 1
How do you do a combo of ground spells ?


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 Post subject: Re: Renewal ground skills (Warlock's Comet)
PostPosted: 31 May 2011, 14:51 
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Joined: 16 Mar 2010, 06:44
Posts: 6
for sorcerer's ground skill, psychic wave...

so with some common sense, i figure out about adding the ground skill inside skillsarea.txt with variable 1

but it's still not working yet. i've been thinking, and i dont think i can make any changes already with the files in tables folder

ps: is there a way for me to look up on guide on the files in tables folder? although i already know how most of them works... but not all


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 Post subject: Re: Renewal ground skills (Warlock's Comet)
PostPosted: 31 May 2011, 21:37 
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Developers
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Joined: 05 Dec 2008, 05:42
Posts: 1811
Now (r7755) all location (and self) skills should work correctly. "skillsarea.txt" isn't used anymore for location skills (but still used for skills marked with "2"). "isSelfSkill" is now optional for skills that can be only cast on self (but may be used as usual).


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 Post subject: Re: Renewal ground skills (Warlock's Comet)
PostPosted: 01 Jun 2011, 04:05 
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Joined: 24 Apr 2008, 12:02
Posts: 1301
I should mark it as Fixed.
If anything happen, please post it this topic, and I will move it.

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 Post subject: Re: Renewal ground skills (Warlock's Comet)
PostPosted: 14 Jun 2011, 11:56 
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Joined: 06 May 2011, 03:13
Posts: 6
sorry to be all noob and like, but where and how do i get SVN r7755? i don't know much of the technical stuff. i tried to search but only two results come out


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 Post subject: Re: Renewal ground skills (Warlock's Comet)
PostPosted: 20 Jun 2011, 04:44 
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Joined: 24 Apr 2008, 12:02
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trojanskie wrote:
SVN r7755

This show that the Fix got to SVN at a certain Revision.
OpenKore can show it's version and Revision. If you have less number then the provided one, Then You need to update (The best one is to use openkore_ready that is always the latest 'trunk' one).

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