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 Post subject: Problem with solving divest weapon.
PostPosted: 28 May 2011, 03:01 
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Noob
Noob

Joined: 28 May 2011, 02:44
Posts: 1
Hey guys,

I searched the forums and google for answers before I registered and decided to post. I did find some hits about Divest Weapon but so far nothing has worked.

I am using a +5 Very Very Strong Fire TheTha's Two-handed Axe to kill metalings, so far I have tried the attackequip_left/right hand +5 Very Very Strong Fire TheTha's Two-handed Axe/VVS Fire Two-handed Axe. Also tried, also tried the equipAuto +5 Very Very Strong Fire TheTha's Two-handed Axe/VVS Fire Two-handed Axe. Finally I tried the autoswitch +5 Very Very Strong Fire TheTha's Two-handed Axe/VVS Fire Two-handed Axe commands and nothing worked.

I also tried to have my bot equip his axe while doing adrenaline rush. Thought process "He'll fail the first time, put the item on, and be successful the second time." an indirect solution to the divest weapon problem. That did not work either =/

I'm out of ideas, unless the problem is something stupid like typing in the wrong command for +5 Very Very Strong Fire Two-handed Axe

Thank you for any help in advance.


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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 05 Jun 2011, 06:20 
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Joined: 25 Aug 2008, 14:56
Posts: 403
Location: CyberOne Building , Eastwood
your being stripped ??

you need to relog first when you are in a stripped status, this will help you cancel the status so that you'll be able to freely equip again your items.

doCommand relog 5 {
whenStatusActive <STATUS AILMENTS OF DIVEST SKILL>
}

then equip your items using equipAuto

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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 14 Feb 2012, 09:57 
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Noob
Noob

Joined: 24 Nov 2011, 05:30
Posts: 4
Is there a way to add a random value to all times / timeouts? For example relogging exactly after 5 seconds every time is a clear giveaway for a bot. Same for attacking and skill using, it would be nice to have some micro delay e.g. 20 miliseconds with abit of randomness to it between each action to make the bot more human like. Is something like this already added?


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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 11 Mar 2012, 03:29 
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Spam Generator
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Joined: 04 Apr 2008, 09:30
Posts: 501
Location: Melbourne, City of beer and awful sushis
Openkore does not support randomness in a lot of their functions.

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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 11 Mar 2012, 09:21 
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Plain Yogurt
Plain Yogurt

Joined: 09 Nov 2010, 16:20
Posts: 76
Everyone should learn macros for OK - it's the best thing it offers for really dedicated users besides getting rid of that korean grinding fest. :)

Code:
automacro Strip{
   location <Your leveling map>
   status <Strip status name>
   run-once 1
   call {
      do relog 1234567890
   }
   
}

automacro 3{
   console /Relogging in 1234567890 or whatever it says/
   run-once 1
   call {
      do ai relog 3
      lock 3
      lock 5
      release 4
      release Strip
   }
   
}

automacro 4{
   console /Relogging in 1234567890 or whatever it says/
   run-once 1
   call {
      do ai relog 4
      lock 3
      lock 4
      release 5
      release Strip
   }
   
}

automacro 5{
   console /Relogging in 1234567890 or whatever it says/
   run-once 1
   call {
      do ai relog 5
      lock 4
      lock 5
      release 3
      release Strip
   }
   
}


Was just out of mind so it may contain errors and the "blanks" need to be filled in.


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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 18 Mar 2012, 08:07 
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Joined: 04 Apr 2008, 09:30
Posts: 501
Location: Melbourne, City of beer and awful sushis
Yours is over complicated, there are no needs for so many conditions.

Code:
automacro Strip {
     status Strip Weapon
     call relog
}

macro relog {
      do relog @rand (10, 20)
}


Should be right, I have not written macros i a while nor since I come back to play RO.

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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 18 Mar 2012, 10:42 
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Joined: 16 Dec 2011, 02:53
Posts: 1096
Location: Brazil - DF
I have 2 macros, but i don't know if they works :

Code:
automacro Strip-1 {
   status Strip Weapon
   exclusive 1
   timeout 3
   call {
      pause 2
      do relog x (By default, Kore will relog for 5 seconds)
   }
}


automacro Strip-2 {
   equipped rightHand none
   exclusive 1
   timeout 3
   call {
      pause 2
      do eq @inventory (Put your weapon's name here)
   }
}


Or use this (More simple) :

Code:
attackEquip_left(or right)Hand (Weapon)

doCommand relog X {       (Remove X and Kore by default will relog for 5 seconds)
whenStatusActive Strip Weapon
}

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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 18 Mar 2012, 10:49 
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Spam Generator
Spam Generator

Joined: 04 Apr 2008, 09:30
Posts: 501
Location: Melbourne, City of beer and awful sushis
Ahh yes, I forgotten all about doCommand. I like it much better than using macros for conditions that can be defined through it. But if you want relogs after a random amount of time, you need to use macros.

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 Post subject: Re: Problem with solving divest weapon.
PostPosted: 15 Jun 2017, 15:45 
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Moderators
Moderators
User avatar

Joined: 16 Dec 2011, 02:53
Posts: 1096
Location: Brazil - DF
Cozzie <3

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Read before asking something.
How to connect to private servers


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