Bot doens't recognize monsters

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joeyboy262
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Re: NPC MONSTER? And Unk!

#21 Post by joeyboy262 »

yeah.. i have problem at xilero server today.. my bot cant attack monster because it recognize example.. npc raydric..npc andre..npc poring... help me please how to attack my bot at xilero server.. tnx and ty ^_^

azriaa
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UPDATE : Monsters detected as NPCs

#22 Post by azriaa »

Hi everyone,
I configured Openkore to run on a french private server, however I have many troubles
port 16900
private 1
master_version 16
version 20
serverType pRO
serverEncoding Western
charBlockSize 136
addTableFolders fRO
Other server type or table folders or charblocksize generates an error (timeout, fails...)

Picture of the issue
Image

Any suggestion? :/
Last edited by azriaa on 05 Apr 2012, 07:35, edited 1 time in total.

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SkylorD
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Re: Unable to switch character, many issues tested

#23 Post by SkylorD »

Apparently, your charBlockSize is incorrect.
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azriaa
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Re: Unable to switch character, many issues tested

#24 Post by azriaa »

I don't understand ! Changing the block size makes the characters' informations ever worst, furthermore, I didn't succeed running any packet lenght extractor ... O tried executable analyser (http://lazarsoft.info/pehdr.html) but I don't know where the packet lenght is stored....
Moreover, while using Openkore, Openkore doesn't detect the monsters, actually I just see when they are doing emoticones and they are attacking me (damages or missing), but with the "ml" command, no monster appears on the screen...

azriaa
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Re: Unable to switch character, many issues tested

#25 Post by azriaa »

Sorry for the double post, but this issue is fixed

I changed packet lenght to 136 and it works (for the characters informations only :s )

Actually, my character doesn't attack any monster, ever aggressive ones ...

Here is a picture Image
Here is my current config.txt

Code: Select all

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 20
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
	startTime
	stopTime
}

autoConfChange {
	minTime
	varTime
	lvl
	joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
dcOnServerShutDown 0
dcOnServerClose 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
followRandom 0
followRandomDistance 4

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
    

lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 40
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_follow 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

status_mapProperty 0
status_mapType 0

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
	lvl 10
	dist 1.5
	maxCastTime 0
	minCastTime 0
	hp
	sp > 10
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	previousDamage
	stopWhenHit 0
	inLockOnly 0
	notInTown 0
	timeout 0
	disabled 0
	monsters
	notMonsters
	maxAttempts 0
	maxUses 0
	target_whenStatusActive
	target_whenStatusInactive
	target_deltaHp
	inInventory
	isSelfSkill 0
	equip_topHead
	equip_midHead
	equip_lowHead
	equip_leftHand
	equip_rightHand
	equip_leftAccessory
	equip_rightAccessory
	equip_robe
	equip_armor
	equip_shoes
	equip_arrow
	manualAI 0
}

attackComboSlot Chain Combo {
	afterSkill Triple Attack
	isSelfSkill 1
	maxUses 1
}

attackComboSlot Combo Finish {
	afterSkill Chain Combo
	isSelfSkill 1
	maxUses 1
}

doCommand {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	inCart
	inMap
	manualAI 0
}


useSelf_skill Blessing {
	lvl 10
	maxCastTime 0
	minCastTime 0
	hp
	sp > 50
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive Blessing
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_skill_smartHeal 1


partySkill {
	lvl 10
	dist 3
	maxCastTime 0
	minCastTime 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	manualAI 0
	target
	target_hp
	target_isJob
	target_isNotJob
	target_whenStatusActive
	target_whenStatusInactive
	target_aggressives
	target_monsters
	target_timeout 0
	target_deltaHp
	target_dead 0
	inInventory
	isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
#       duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
	rightHand
	leftHand
	arrow
	distance
	useWeapon
}

equipAuto {
	topHead
	midHead
	lowHead
	leftHand
	rightHand
	leftAccessory
	rightAccessory
	robe
	armor
	shoes
	arrow
	monsters
	weight 0
	whileSitting 0
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout 0
	disabled 0
	inInventory
	manualAI 0
}

useSelf_item {
	hp
	sp
	homunculus_hp
	homunculus_sp
	homunculus_dead
	onAction
	whenStatusActive
	whenStatusInactive
	whenFollowing
	spirit
	aggressives
	monsters
	notMonsters
	stopWhenHit 0
	inLockOnly 0
	notWhileSitting 0
	notInTown 0
	timeout
	disabled 0
	inInventory
	manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
	npc
	npc_steps
	standpoint
	distance 5
	price
	minAmount 2
	maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand
relogAfterStorage 1
minStorageZeny 50

npcTimeResponse

getAuto {
	minAmount
	maxAmount
	passive
}
Last edited by azriaa on 07 Apr 2012, 04:25, edited 1 time in total.

azriaa
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Posts: 5
Joined: 04 Apr 2012, 07:51
Noob?: Yes

Monsters detected as NPCs

#26 Post by azriaa »

Hi everyone,

I have some trouble with Openkore on a private server,
Monsters are detected as NPCs

So when I use ML : command : nothing appears
when I use NL : every monster appears

If I change servertype >> connection errors or timeouts
if I change packet lenght >> chracters's informations are wrong

I already looked packets for master version, ip, port ... with wireshark
I already extracted recvpackets from the executable.exe

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SkylorD
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Re: UPDATE : Monsters detected as NPCs

#27 Post by SkylorD »

Monsters detected as NPCs
Incorrect serverType.

Please, put your config in

Code: Select all

 tag.
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SkylorD
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Re: Bot doens't recognize monsters

#28 Post by SkylorD »

If I change servertype >> connection errors or timeouts
Ok, but, when you change, you change according to Connectivity guide or you change to any number : 8_1, 8_2.
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azriaa
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Re: Bot doens't recognize monsters

#29 Post by azriaa »

I changed accordly to the connectivity guide

To put kRO_RagexeRE_2010_11_24a

Now monsters are detected as monsters, the names are correct, however now items are not recognized anymore -_-

my character attacks the monsters, but doesnt loot anything...

Code: Select all

private 1
master_version 16
version 20
serverType kRO_RagexeRE_2010_11_24a
serverEncoding Western
charBlockSize 136
addTableFolders kRO
I already replaced the recvpackets of the kRO by the one I extracted
Using the original one create new errors (packet parser ...)

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SkylorD
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Re: Bot doens't recognize monsters

#30 Post by SkylorD »

Update your items.txt !
Download a complete list or create a perl script to do this.
but doesnt loot anything...
pickupitems;itemsTakeAuto;GatherAuto;
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