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RE: Start RO: attackSkillSlot==> target_hp doesn't work

Posted: 20 Jul 2017, 10:12
by FF7Seph
I use a Mage as a slave...

attackSkillSlot Fire Bolt {
lvl 5
sp > 30
notInTown 1
stopWhenHit 1
maxUses 1
monsters Wolf, Horn, Yoyo, Bigfoot, Caramel, Dustiness, Argos, Flora
target_hp < 75% ===> When I use this condition it stops attacking
}

Apparently openkore is not recognizing the Hp of the monsters, this '' condition '' is bugged in Re: Start?

Re: RE: Start RO: attackSkillSlot==> target_hp doesn't work

Posted: 20 Jul 2017, 17:50
by troypogs777
it doesn't have any target set. write

Code: Select all

attackSkillSlot Fire Bolt {
lvl 5
sp > 30
notInTown 1
stopWhenHit 1
maxUses 1
monsters Wolf, Horn, Yoyo, Bigfoot, Caramel, Dustiness, Argos, Flora
target (name of target)
target_hp < 75% ===> When I use this condition it stops attacking
}
 

Re: RE: Start RO: attackSkillSlot==> target_hp doesn't work

Posted: 20 Jul 2017, 20:40
by FF7Seph
troypogs777 wrote:it doesn't have any target set. write

Code: Select all

attackSkillSlot Fire Bolt {
lvl 5
sp > 30
notInTown 1
stopWhenHit 1
maxUses 1
monsters Wolf, Horn, Yoyo, Bigfoot, Caramel, Dustiness, Argos, Flora
target (name of target)
target_hp < 75% ===> When I use this condition it stops attacking
}
 
target(name of target) only works with "partySkill", not with "attackSkillSlot"
I already used openkore in iRO a long time ago and it worked correctly target_hp on monsters but here in Re: Start I can not figure out what I'm doing wrong. :(

Re: RE: Start RO: attackSkillSlot==> target_hp doesn't work

Posted: 20 Jul 2017, 23:53
by hakore
target_hp/sp works for actors that actually have their hp/sp bars displayed. E.g. players. So this condition would work well with partySkill.

Monsters normally don't have an hp/sp bar.

Use target_deltaHp instead so openkore can intelligently guess the monster's hp.

attackSkillSlot's previousDamage condition might also work for your purpose.

Re: RE: Start RO: attackSkillSlot==> target_hp doesn't work

Posted: 21 Jul 2017, 09:47
by FF7Seph
hakore wrote:target_hp/sp works for actors that actually have their hp/sp bars displayed. E.g. players. So this condition would work well with partySkill.

Monsters normally don't have an hp/sp bar.

Use target_deltaHp instead so openkore can intelligently guess the monster's hp.

attackSkillSlot's previousDamage condition might also work for your purpose.
target_deltaHp is not working either.(I had tried it before)
However previousDamage is working perfectly

thanks! 8-) 8-)