Monsters as NPC

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timepass
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Posts: 5
Joined: 03 Apr 2016, 04:39
Noob?: No

Monsters as NPC

#1 Post by timepass »

Monsters are showed as NPC
Monsters are showed as NPC
Hello all,

I m trying to bot in 2012 exe server(SERVER DONT HAVE ANY GUARD), the PE Viewer shows exe date as April 09 2012
Below are the SERVER DETAILS

ip 66.150.155.245
port 6900
private 1
master_version 20
version 30
serverType kRO_RagexeRE_2012_04_10a
serverEncoding Western
charBlockSize 144
chatLangCode 1
recvpackets recvpackets.txt

Tried using different serverType such as : 8,8_1,8_2,8_3,8_4,8_5 no luck

Recvpackets are proper for 2012 exe
This same recvpackets and servertype is working for another RO having 2012 exe

Please review and advice
Thanks

Mortimal
Developers
Developers
Posts: 389
Joined: 01 Nov 2008, 15:31
Noob?: No

Re: Monsters as NPC

#2 Post by Mortimal »

try adding to src\Network\Receive\kRO\<yourServerType>.pm

Code: Select all

sub new {
   my ($class) = @_;
   my $self = $class->SUPER::new(@_);
   my %packets = (
	 '0915' => ['actor_exists', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C3 v2 a9 Z*', [qw(len object_type ID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize act lv font opt4 name)]], #this
	 '090F' => ['actor_connected', 'v C a4 v3 V v11 a4 a2 v V C2 a3 C2 v2 a9 Z*', [qw(len object_type ID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize lv font opt4 name)]], #this
	 '0914' => ['actor_moved', 'v C a4 v3 V v5 a4 v6 a4 a2 v V C2 a6 C2 v2 a9 Z*', [qw(len object_type ID walk_speed opt1 opt2 option type hair_style weapon shield lowhead tick tophead midhead hair_color clothes_color head_dir costume guildID emblemID manner opt3 stance sex coords xSize ySize lv font opt4 name)]], # and this
   );
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timepass
Noob
Noob
Posts: 5
Joined: 03 Apr 2016, 04:39
Noob?: No

Re: Monsters as NPC

#3 Post by timepass »

I tried adding but get compilation error, can u please give me the pm file? if possible
Attachments
comp.png

Mortimal
Developers
Developers
Posts: 389
Joined: 01 Nov 2008, 15:31
Noob?: No

Re: Monsters as NPC

#4 Post by Mortimal »

try
Attachments

[The extension pm has been deactivated and can no longer be displayed.]

Please use pin function for uploading your file contents!

timepass
Noob
Noob
Posts: 5
Joined: 03 Apr 2016, 04:39
Noob?: No

Re: Monsters as NPC

#5 Post by timepass »

wtfffffffffffffffffffffffffffffffffffff your SICK BROOOOOOOOOOOOOOOOOO THANKSSSSSSSSSSSSSSSSSSSSSSSSSSSS its workingggggggggggggggggggggggggggggggg properr.




THANKSSSSSSSSSSSS AGAINNNN.. wat u did please teach me alsoooooo......... PLEASE TEACH ME

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