It sits when there are no monsters ..

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Author
Bleu
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Noob
Posts: 9
Joined: 24 Jul 2018, 22:03
Noob?: Yes

It sits when there are no monsters ..

#1 Post by Bleu »

the problem is that the bot sits and does not look and does not use fly wing to look for it this is my config and my mon_control

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 6
attackDistanceAuto 0
attackMaxDistance 6
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 1
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0

autoMoveOnDeath 1
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 1

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

cmdOnLogin c @autoloot;;c @nobc

dcOnDeath -1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 1
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0

itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 50
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap ordeal_3-2
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 1
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 40
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 50
teleportAuto_minAggressivesInLock 6
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 1
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1

verbose 0
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot Improve Concentration {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp > 85
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

doCommand macro payon2 {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory
inCart
inMap payon
manualAI 0
}

doCommand relog {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap sec_pri
manualAI 0
}

useSelf_skill Improve Concentration {

lvl 10

whenStatusInactive Improve Concentration

onAction attack

}



useSelf_skill True Sight {

lvl 10

sp > 20

whenStatusInactive True Sight

stopWhenHit 0

inLockOnly 1

notWhileSitting 1

notInTown 1

timeout 0

}



useSelf_skill Wind Walk {

lvl 10

sp > 95

whenStatusInactive Wind Walk

stopWhenHit 0

inLockOnly 0

notWhileSitting 0

notInTown 0

timeout 0

}

useSelf_skill_smartHeal 1


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}


autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}


useSelf_item White Potion {
hp <= 75%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting
notInTown 0
timeout 0
disabled 0
inInventory White Potion > 0
manualAI 0
}

######## Autostorage/autosell ########

buyAuto {
npc
npc_steps
standpoint
distance
price
minAmount
maxAmount
}

sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 1
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand @storage
relogAfterStorage 0
minStorageZeny 50

npcTimeResponse

getAuto Fly Wing {
minAmount 30
maxAmount 150
passive 0
}

getAuto White Potion {
minAmount 10
maxAmount 30
passive 0
}


getAuto Frozen Arrow {
minAmount 10
maxAmount 20
passive 0
}


getauto Morning Dew of Yggdrasil {
minAmount 10
maxAmount 10
passive 0
}


reactOnNPC_debug 0
reactOnNPC c talk num @eval(#3~1 #4~1 #3~2) {
type number
useColors 1
delay 2
msg_0 /[Gold Room Manager]/
msg_1 /Solve the following problem:/
msg_2 //
msg_3 /> If: B=(\d+) A=(\d+) .../
msg_4 /How many is A (.) B ?/
msg_5 / * Attempt . of . */
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 0
paddedPackets 0
paddedPackets_attackID 0x72
paddedPackets_skillUseID 0xF5
macro_orphans terminate
vendingLog_maxAttempts 3
vendingLog_dateFormat 1

Mon_Control

# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monster reaches it.
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# -> This is only used in auto-attack mode!
# 3 to disconnect for 30 seconds if the monster is on your screen.
# >= 4 (4, 5, etc.) to set the time that will be disconnected (in seconds) if the monster is on your screen.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1


##### Eggs #####
Ant's Egg 0 0 0
PecoPeco's Egg 0 0 0
Pupa 0 0 0
Thief Bug's Egg 0 0 0

##### Alchemist Summons ####
# Summoned Parasite
1555 0 0 0

# Summoned Flora
1575 0 0 0

# Summoned Hydra
1579 0 0 0

# Summoned Mandragora
1589 0 0 0

# Summoned Geographer
1590 0 0 0

##### Plants #####
Black Mushroom 0 0 0
Blue Plant 0 0 0
Green Plant 0 0 0
Red Mushroom 0 0 0
Red Plant 0 0 0
Shining Plant 0 0 0
White Plant 0 0 0
Yellow Plant 0 0 0


##### Homunculus #####
6001 -1 0 0
6002 -1 0 0
6003 -1 0 0
6004 -1 0 0
6005 -1 0 0
6006 -1 0 0
6007 -1 0 0
6008 -1 0 0
6009 -1 0 0
6010 -1 0 0
6011 -1 0 0
6012 -1 0 0
6013 -1 0 0
6014 -1 0 0
6015 -1 0 0
6016 -1 0 0

##### Mercenary #####
6017 -1 0 0
6018 -1 0 0
6019 -1 0 0
6020 -1 0 0
6021 -1 0 0
6022 -1 0 0
6023 -1 0 0
6024 -1 0 0
6025 -1 0 0
6026 -1 0 0
6027 -1 0 0
6028 -1 0 0
6029 -1 0 0
6030 -1 0 0
6031 -1 0 0
6032 -1 0 0
6033 -1 0 0
6034 -1 0 0
6035 -1 0 0
6036 -1 0 0
6037 -1 0 0
6038 -1 0 0
6039 -1 0 0
6040 -1 0 0
6041 -1 0 0
6042 -1 0 0
6043 -1 0 0
6044 -1 0 0
6045 -1 0 0
6046 -1 0 0


##### MVPs and Dangerous Monsters #####
##MOB ID : MVP
1511 -1 1 0 #Amon Ra
2476 -1 1 0 #Amdarias
1388 -1 1 0 #Archangeling
1647 -1 1 0 #Assassin Cross Eremes
1785 -1 1 0 #Atroce
1039 -1 1 0 #Baphomet
1630 -1 1 0 #Bacsojin
1874 -1 1 0 #Beelzebub
2068 -1 1 0 #Boitata
2319 -1 1 0 #Buwaya
2238 -1 1 0 #Champion Chen
2240 -1 1 0 #Clown Alphoccio
2236 -1 1 0 #Creator Flamel
2253 -1 1 0 #Daehyon
1302 -1 1 0 #Dark Illusion
1272 -1 1 0 #Dark Lord
1719 -1 1 0 #Detale
1046 -1 1 0 #Doppelganger
1389 -1 1 0 #Dracula
1112 -1 1 0 #Drake
1115 -1 1 0 #Eddga
1658 -1 1 0 #Egnigem Cenia
1418 -1 1 0 #Evil Snake Lord
1871 -1 1 0 #Fallen Bishop
1252 -1 1 0 #Garm
2251 -1 1 0 #Gioia
1768 -1 1 0 #Gloom Under Night
2165 -1 1 0 #Gold Queen Scaraba
1086 -1 1 0 #Golden Thief Bug
1885 -1 1 0 #Gopinich
2241 -1 1 0 #Gypsy Trentini
1649 -1 1 0 #High Priest Magaleta
1651 -1 1 0 #High Wizard Katrinn
1832 -1 1 0 #Ifrit
1492 -1 1 0 #Incantation Samurai
2255 -1 1 0 #Kades
1734 -1 1 0 #Kiel D-01
2202 -1 1 0 #Kraken
1779 -1 1 0 #Ktullanux
1980 -1 1 0 #Kubkin
1688 -1 1 0 #Lady Tany
2156 -1 1 0 #Leak
1646 -1 1 0 #Lord Knight Seyren
1373 -1 1 0 #Lord of Death
2131 -1 1 0 #Lost Dragon
1147 -1 1 0 #Maya
1289 -1 1 0 #Maya Purple
1059 -1 1 0 #Mistress
1150 -1 1 0 #Moonlight
2022 -1 1 0 #Nidhoggr's Shadow
2362 -1 1 0 #Nightmare Amon Ra
1262 -1 1 0 #Mutant Dragon
1087 -1 1 0 #Orc Hero
1190 -1 1 0 #Orc Lord
1038 -1 1 0 #Osiris
2235 -1 1 0 #Paladin Randel
1157 -1 1 0 #Pharaoh
1159 -1 1 0 #Phreeoni
1502 -1 1 0 #Pori Pori
2237 -1 1 0 #Professor Celia
2249 -1 1 0 #Pyuriel
2087 -1 1 0 #Queen Scaraba
2475 -1 1 0 #Root of Corruption
1623 -1 1 0 #RSX-0806
2341 -1 1 0 #RWC Boss
1650 -1 1 0 #Sniper Shecil
2239 -1 1 0 #Stalker Gertie
1251 -1 1 0 #Stormy Knight
1583 -1 1 0 #Tao Gunka
1708 -1 1 0 #Thanatos
1312 -1 1 0 #Turtle General
1751 -1 1 0 #Valkyrie Randgris
1685 -1 1 0 #Vesper
1648 -1 1 0 #Whitesmith Harword
1917 -1 1 0 #Wounded Morroc
1658 -1 1 0 #Ygnizem


Gold Peco Peco 1 0 1
Peco Peco 1 0 1
All -1 1 0
1233 1 0 1
1023 -1 1 0

sctnightcore
Developers
Developers
Posts: 235
Joined: 09 Apr 2017, 07:23
Noob?: No
Location: Thailand

Re: It sits when there are no monsters ..

#2 Post by sctnightcore »

check clientdate and servertype

c4c1n6kr3m1
The Way Of Human
The Way Of Human
Posts: 150
Joined: 24 Mar 2012, 04:13
Noob?: Yes

Re: It sits when there are no monsters ..

#3 Post by c4c1n6kr3m1 »


User avatar
fadreus
The Kore Devil
The Kore Devil
Posts: 708
Joined: 17 Nov 2017, 23:32
Noob?: No
Location: Genting Highland, Malaysia
Contact:

Re: It sits when there are no monsters ..

#4 Post by fadreus »

Do some reading on config section from the link given.
Then we can talk.

iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
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