the problem is that the bot sits and does not look and does not use fly wing to look for it this is my config and my mon_control
######## Main configuration ########
alias_heal sp 28
allowedMaps
allowedMaps_reaction 1
attackAuto 2
attackAuto_party 1
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 1
attackAuto_inLockOnly 1
attackDistance 6
attackDistanceAuto 0
attackMaxDistance 6
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 1
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 1
attackLooters 0
attackChangeTarget 1
aggressiveAntiKS 0
autoMoveOnDeath 1
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map
attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow
#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}
autoConfChange {
minTime
varTime
lvl
joblvl
}
autoMakeArrows 0
autoRestart 0
autoRestartMin 10800
autoRestartSeed 3600
autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900
autoResponse 1
autoSpell
avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList
avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800
cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100
clientSight 20
cmdOnLogin c @autoloot;;c @nobc
dcOnDeath -1
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 1
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0
follow 0
followTarget
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 6
followDistanceMin 3
followLostStep 12
followSitAuto 0
followBot 0
itemsTakeAuto 2
itemsTakeAuto_party 0
itemsGatherAuto 2
itemsMaxWeight 50
itemsMaxWeight_sellOrStore 48
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0
lockMap ordeal_3-2
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY
route_escape_reachedNoPortal 1
route_escape_randomWalk 1
route_escape_shout
route_avoidWalls 1
route_randomWalk 0
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15
runFromTarget 1
runFromTarget_dist 6
saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand
shopAuto_open 0
shop_random 0
sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 1
sitAuto_look
sitAuto_look_from_wall
statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0
skillsAddAuto 0
skillsAddAuto_list
tankMode 0
tankModeTarget
teleportAuto_hp 40
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 1
teleportAuto_minAggressives 50
teleportAuto_minAggressivesInLock 6
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 1000
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 1
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn
dealAuto 1
dealAuto_names
partyAuto 1
partyAutoShare 0
guildAutoDeny 1
verbose 0
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown
logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1
chatTitleOversize 0
shopTitleOversize 0
sleepTime 10000
ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0
tankersList
repairAuto 0
repairAuto_list
removeActorWithDistance
######## Mercenary Support ########
mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1
mercenary_followDistanceMax 10
mercenary_followDistanceMin 3
mercenary_route_step 15
mercenary_tankMode 0
mercenary_tankModeTarget
mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 10
homunculus_followDistanceMin 3
homunculus_route_step 15
homunculus_tankMode 0
homunculus_tankModeTarget
homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.
attackSkillSlot Improve Concentration {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp > 85
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}
attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}
doCommand macro payon2 {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 10
disabled 0
inInventory
inCart
inMap payon
manualAI 0
}
doCommand relog {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap sec_pri
manualAI 0
}
useSelf_skill Improve Concentration {
lvl 10
whenStatusInactive Improve Concentration
onAction attack
}
useSelf_skill True Sight {
lvl 10
sp > 20
whenStatusInactive True Sight
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 0
}
useSelf_skill Wind Walk {
lvl 10
sp > 95
whenStatusInactive Wind Walk
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
}
useSelf_skill_smartHeal 1
partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}
autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow
# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand
autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}
equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}
useSelf_item White Potion {
hp <= 75%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting
notInTown 0
timeout 0
disabled 0
inInventory White Potion > 0
manualAI 0
}
######## Autostorage/autosell ########
buyAuto {
npc
npc_steps
standpoint
distance
price
minAmount
maxAmount
}
sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5
storageAuto 1
storageAuto_npc
storageAuto_distance 5
storageAuto_npc_type 1
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen 0
storageAuto_useChatCommand @storage
relogAfterStorage 0
minStorageZeny 50
npcTimeResponse
getAuto Fly Wing {
minAmount 30
maxAmount 150
passive 0
}
getAuto White Potion {
minAmount 10
maxAmount 30
passive 0
}
getAuto Frozen Arrow {
minAmount 10
maxAmount 20
passive 0
}
getauto Morning Dew of Yggdrasil {
minAmount 10
maxAmount 10
passive 0
}
reactOnNPC_debug 0
reactOnNPC c talk num @eval(#3~1 #4~1 #3~2) {
type number
useColors 1
delay 2
msg_0 /[Gold Room Manager]/
msg_1 /Solve the following problem:/
msg_2 //
msg_3 /> If: B=(\d+) A=(\d+) .../
msg_4 /How many is A (.) B ?/
msg_5 / * Attempt . of . */
}
######## Debugging options; only useful for developers ########
debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 0
paddedPackets 0
paddedPackets_attackID 0x72
paddedPackets_skillUseID 0xF5
macro_orphans terminate
vendingLog_maxAttempts 3
vendingLog_dateFormat 1
Mon_Control
# This file allows specific AI control for certain monsters
#
# Syntax:
# <monster> <attack> <teleport> <search> <skillcancel> <lv> <joblv> <hp> <sp> <weight>
#
# <monster>: Name of monster as found in monsters.txt (not case sensitive)
#
# <attack>:
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# <teleport>:
# < 0 (-1, -2, etc.) to set exact critical distance for this monster. Teleport, if the monster reaches it.
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# -> This is only used in auto-attack mode!
# 3 to disconnect for 30 seconds if the monster is on your screen.
# >= 4 (4, 5, etc.) to set the time that will be disconnected (in seconds) if the monster is on your screen.
#
# <search>: Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# <skillcancel>: Set to 1 if you want to interrupt spells casted by this
# monster.
#
# <lv>: Only auto-attack this monster if your level is higher than the
# specified level.
#
# <joblv>: Only auto-attack this monster if your job level is higher than
# the specified level.
#
# <hp>: Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# <sp>: Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# <weight>: Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# <attack> = 1
##### Eggs #####
Ant's Egg 0 0 0
PecoPeco's Egg 0 0 0
Pupa 0 0 0
Thief Bug's Egg 0 0 0
##### Alchemist Summons ####
# Summoned Parasite
1555 0 0 0
# Summoned Flora
1575 0 0 0
# Summoned Hydra
1579 0 0 0
# Summoned Mandragora
1589 0 0 0
# Summoned Geographer
1590 0 0 0
##### Plants #####
Black Mushroom 0 0 0
Blue Plant 0 0 0
Green Plant 0 0 0
Red Mushroom 0 0 0
Red Plant 0 0 0
Shining Plant 0 0 0
White Plant 0 0 0
Yellow Plant 0 0 0
##### Homunculus #####
6001 -1 0 0
6002 -1 0 0
6003 -1 0 0
6004 -1 0 0
6005 -1 0 0
6006 -1 0 0
6007 -1 0 0
6008 -1 0 0
6009 -1 0 0
6010 -1 0 0
6011 -1 0 0
6012 -1 0 0
6013 -1 0 0
6014 -1 0 0
6015 -1 0 0
6016 -1 0 0
##### Mercenary #####
6017 -1 0 0
6018 -1 0 0
6019 -1 0 0
6020 -1 0 0
6021 -1 0 0
6022 -1 0 0
6023 -1 0 0
6024 -1 0 0
6025 -1 0 0
6026 -1 0 0
6027 -1 0 0
6028 -1 0 0
6029 -1 0 0
6030 -1 0 0
6031 -1 0 0
6032 -1 0 0
6033 -1 0 0
6034 -1 0 0
6035 -1 0 0
6036 -1 0 0
6037 -1 0 0
6038 -1 0 0
6039 -1 0 0
6040 -1 0 0
6041 -1 0 0
6042 -1 0 0
6043 -1 0 0
6044 -1 0 0
6045 -1 0 0
6046 -1 0 0
##### MVPs and Dangerous Monsters #####
##MOB ID : MVP
1511 -1 1 0 #Amon Ra
2476 -1 1 0 #Amdarias
1388 -1 1 0 #Archangeling
1647 -1 1 0 #Assassin Cross Eremes
1785 -1 1 0 #Atroce
1039 -1 1 0 #Baphomet
1630 -1 1 0 #Bacsojin
1874 -1 1 0 #Beelzebub
2068 -1 1 0 #Boitata
2319 -1 1 0 #Buwaya
2238 -1 1 0 #Champion Chen
2240 -1 1 0 #Clown Alphoccio
2236 -1 1 0 #Creator Flamel
2253 -1 1 0 #Daehyon
1302 -1 1 0 #Dark Illusion
1272 -1 1 0 #Dark Lord
1719 -1 1 0 #Detale
1046 -1 1 0 #Doppelganger
1389 -1 1 0 #Dracula
1112 -1 1 0 #Drake
1115 -1 1 0 #Eddga
1658 -1 1 0 #Egnigem Cenia
1418 -1 1 0 #Evil Snake Lord
1871 -1 1 0 #Fallen Bishop
1252 -1 1 0 #Garm
2251 -1 1 0 #Gioia
1768 -1 1 0 #Gloom Under Night
2165 -1 1 0 #Gold Queen Scaraba
1086 -1 1 0 #Golden Thief Bug
1885 -1 1 0 #Gopinich
2241 -1 1 0 #Gypsy Trentini
1649 -1 1 0 #High Priest Magaleta
1651 -1 1 0 #High Wizard Katrinn
1832 -1 1 0 #Ifrit
1492 -1 1 0 #Incantation Samurai
2255 -1 1 0 #Kades
1734 -1 1 0 #Kiel D-01
2202 -1 1 0 #Kraken
1779 -1 1 0 #Ktullanux
1980 -1 1 0 #Kubkin
1688 -1 1 0 #Lady Tany
2156 -1 1 0 #Leak
1646 -1 1 0 #Lord Knight Seyren
1373 -1 1 0 #Lord of Death
2131 -1 1 0 #Lost Dragon
1147 -1 1 0 #Maya
1289 -1 1 0 #Maya Purple
1059 -1 1 0 #Mistress
1150 -1 1 0 #Moonlight
2022 -1 1 0 #Nidhoggr's Shadow
2362 -1 1 0 #Nightmare Amon Ra
1262 -1 1 0 #Mutant Dragon
1087 -1 1 0 #Orc Hero
1190 -1 1 0 #Orc Lord
1038 -1 1 0 #Osiris
2235 -1 1 0 #Paladin Randel
1157 -1 1 0 #Pharaoh
1159 -1 1 0 #Phreeoni
1502 -1 1 0 #Pori Pori
2237 -1 1 0 #Professor Celia
2249 -1 1 0 #Pyuriel
2087 -1 1 0 #Queen Scaraba
2475 -1 1 0 #Root of Corruption
1623 -1 1 0 #RSX-0806
2341 -1 1 0 #RWC Boss
1650 -1 1 0 #Sniper Shecil
2239 -1 1 0 #Stalker Gertie
1251 -1 1 0 #Stormy Knight
1583 -1 1 0 #Tao Gunka
1708 -1 1 0 #Thanatos
1312 -1 1 0 #Turtle General
1751 -1 1 0 #Valkyrie Randgris
1685 -1 1 0 #Vesper
1648 -1 1 0 #Whitesmith Harword
1917 -1 1 0 #Wounded Morroc
1658 -1 1 0 #Ygnizem
Gold Peco Peco 1 0 1
Peco Peco 1 0 1
All -1 1 0
1233 1 0 1
1023 -1 1 0
It sits when there are no monsters ..
Moderator: Moderators
-
- Developers
- Posts: 235
- Joined: 09 Apr 2017, 07:23
- Noob?: No
- Location: Thailand
Re: It sits when there are no monsters ..
check clientdate and servertype
-
- The Way Of Human
- Posts: 150
- Joined: 24 Mar 2012, 04:13
- Noob?: Yes
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
- Noob?: No
- Location: Genting Highland, Malaysia
- Contact:
Re: It sits when there are no monsters ..
Do some reading on config section from the link given.
Then we can talk.
Then we can talk.
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.