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 Post subject: Map waypoint
PostPosted: 13 Aug 2018, 19:26 
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Plain Yogurt
Plain Yogurt

Joined: 22 Jul 2009, 23:19
Posts: 98
How can I make openkore recognize map waypoints. I already have the kame_house.fld in field folder but I'm still having issues operating bot in that map. And also openkore cannot recognize mob, player or npc's inside that map. I'm using xkore 3 and i have this error every time I walk. And always cannot calculate when try to auto bot

Code:
Removed actor with off map coordinates : (113,83)->(113,83), field max :(0,0)

Removed actor with off map coordinates : (94,82)->(94,82), field max :(0,0)

Removed actor with off map coordinates : (96,82)->(96,82), field max :(0,0)



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 Post subject: Re: Map waypoint
PostPosted: 15 Aug 2018, 02:45 
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Been there done that!
Been there done that!

Joined: 24 Mar 2012, 04:13
Posts: 124
may be you made the fld unsuccessful?
btw, you need to write the map name on maps.txt
about fld, if i'm not mistaken, you can see the size of map from the first 4 bytes , X Y


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 Post subject: Re: Map waypoint
PostPosted: 16 Aug 2018, 09:45 
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Moderators
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Joined: 16 Dec 2011, 02:53
Posts: 1212
Location: Brazil
@c4 : Maybe incorrect serverType, according with FAQ

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"'There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.'" :P

viewtopic.php?f=10&t=16117

Thanks for this Eternal! =D <3<3


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 Post subject: Re: Map waypoint
PostPosted: 30 Aug 2018, 02:31 
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Plain Yogurt
Plain Yogurt

Joined: 22 Jul 2009, 23:19
Posts: 98
SkylorD wrote:
@c4 : Maybe incorrect serverType, according with FAQ


My servertype is kRO_RagexeRE_2013_08_07a as it's the closest date when checking the client timestamp


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