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Map waypoint

Posted: 13 Aug 2018, 19:26
by kamirie
How can I make openkore recognize map waypoints. I already have the kame_house.fld in field folder but I'm still having issues operating bot in that map. And also openkore cannot recognize mob, player or npc's inside that map. I'm using xkore 3 and i have this error every time I walk. And always cannot calculate when try to auto bot

Code: Select all

Removed actor with off map coordinates : (113,83)->(113,83), field max :(0,0)

Removed actor with off map coordinates : (94,82)->(94,82), field max :(0,0)

Removed actor with off map coordinates : (96,82)->(96,82), field max :(0,0)


Re: Map waypoint

Posted: 15 Aug 2018, 02:45
by c4c1n6kr3m1
may be you made the fld unsuccessful?
btw, you need to write the map name on maps.txt
about fld, if i'm not mistaken, you can see the size of map from the first 4 bytes , X Y

Re: Map waypoint

Posted: 16 Aug 2018, 09:45
by SkylorD
@c4 : Maybe incorrect serverType, according with FAQ

Re: Map waypoint

Posted: 30 Aug 2018, 02:31
by kamirie
SkylorD wrote:@c4 : Maybe incorrect serverType, according with FAQ
My servertype is kRO_RagexeRE_2013_08_07a as it's the closest date when checking the client timestamp