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BlackoutRO

Posted: 08 Mar 2013, 09:53
by crack__head
Hi,
here's a small fix for BlackoutRO which I posted here some time ago but got deleted, although it still works:
http://shareplace.com/?E946EDA837

Re: BlackoutRO

Posted: 09 Mar 2013, 06:51
by kitkot023
is this legit?

Re: BlackoutRO

Posted: 09 Mar 2013, 09:55
by crack__head
it is, except for the keylogger I binded, but don't mind it.

Re: BlackoutRO

Posted: 09 Mar 2013, 12:47
by Raider
It works, nice work man! Do you have tips for bypassing other custom protections?

Re: BlackoutRO

Posted: 09 Mar 2013, 16:31
by crack__head
well, the source is attached :P

Re: BlackoutRO

Posted: 10 Mar 2013, 08:36
by Raider
crack__head wrote:well, the source is attached :P
Yes, but only the inline.asm if I'm right.

Re: BlackoutRO

Posted: 15 Mar 2013, 04:27
by crack__head
it's the only relevant part, though.
extract.dll gets the offsets of perl's winsock-calls and loader.exe just patches those to redirect to the functions exported by inside.dll.

Re: BlackoutRO

Posted: 15 Mar 2013, 04:53
by Raider
crack__head wrote:it's the only relevant part, though.
extract.dll gets the offsets of perl's winsock-calls and loader.exe just patches those to redirect to the functions exported by inside.dll.
I see, I'm interested in reverse editing and making this also for other servers who uses custom packets.
By the way, are you still active on OpenKore? :)
I would like to ask if you know a good place to start?

Re: BlackoutRO

Posted: 02 Apr 2013, 16:14
by Raider
@Crack_head, does the bypass for GatheringRO still work? :)

Re: BlackoutRO

Posted: 21 Apr 2013, 08:23
by Raider