Configuring Taekwon/Star Gladiator

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vladkingslayer
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Re: Configuring Taekwon/Star Gladiator

#51 Post by vladkingslayer »

FINALLY GUYS!!!! I CAN CONFIGURE THE KICKS
THIS IS THE EXAMPLE OF MY KICK:
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 1
notWhileSitting 1
notInTown 1
}
FOR ALL THE KICKS, NEVER USE THE READY....SKILLS
USE IT WHEN U HAVE TURN ON THE BOT, MEANS U HAVE TO TURN IT ON MANUALY
THIS KICK IS WORKIN IN MY SERVER BUT I DON'T KNOW BOUT U GUYS

vladkingslayer
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Re: Configuring Taekwon/Star Gladiator

#52 Post by vladkingslayer »

however i still can't use my turn kick manualy so i'm gonna make further research for it

vladkingslayer
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Re: Configuring Taekwon/Star Gladiator

#53 Post by vladkingslayer »

my mistake!!! guys
my turn kick can't be activated cuz i haven't learn it
sorry guys!!!

sli
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Re: Configuring Taekwon/Star Gladiator

#54 Post by sli »

You guys do know that this exact config, working, for all kicks, is on the very first page... right?
cs : ee : realist

murasame
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Re: Configuring Taekwon/Star Gladiator

#55 Post by murasame »

sli wrote:You guys do know that this exact config, working, for all kicks, is on the very first page... right?
yeah ... I know. very know. It just that won't work on my taekwon. here's my config:

Code: Select all

useSelf_skill Ready Counter {
	lvl 1
	whenStatusInactive Ready Counter
}

attackComboSlot Counter {
	lvl 7
	sp >=5%
	dist 1.5
	afterSkill ready counter
	waitBeforeUse 0.1
	isSelfSkill 1
	monsters spore
}
while your's is:

Code: Select all

useSelf_skill Ready Counter {
   lvl 1
   whenStatusInactive Ready Counter
}

attackComboSlot Counter {
   lvl 7
   sp > 2
   dist 1.5
   afterSkill Ready Counter
   waitBeforeUse 0.1
}
It sould be pretty same with your code, right? I've been experimenting on waitBeforeUse variable with no result.
my server setting is:

Code: Select all

master_version 12
version 2
serverType 21
still ... not working. Currently, I use the macro version instead, it's working. except dirty console with skill fail (somehow it cast counter twice). at least, it worked. But I still curious about where my mistake....

gknight
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Re: Configuring Taekwon/Star Gladiator

#56 Post by gknight »

attackComboSlot Counter {
lvl 7
sp >=5%
dist 1.5
afterSkill ready counter
waitBeforeUse 0.1
isSelfSkill 1 << try moving this attribute.
monsters spore
}

surekill09
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Re: Configuring Taekwon/Star Gladiator

#57 Post by surekill09 »

I've seen some Soul Linker Bots inside the pvp room, they are buffing people even they're not in the party. How can I do that?

i3h4m
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Re: Configuring Taekwon/Star Gladiator

#58 Post by i3h4m »

surekill09 wrote:I've seen some Soul Linker Bots inside the pvp room, they are buffing people even they're not in the party. How can I do that?
I'm sure that requires macro help....
"If I giv u a bot I'll feed u a day, but if I teach u to bot I'll feed u for life time" --wise i3h4m
"R you stupid or playin' stupid" - extracted from Forrest Gump film
Download Complete Set Up BOT from me

Darki
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Re: Configuring Taekwon/Star Gladiator

#59 Post by Darki »

sli wrote:You guys do know that this exact config, working, for all kicks, is on the very first page... right?
Can you define "working"? I mean, I'm not trying to be a smartazz, I really wanna know if for you it ALWAYS work, or it works sometimes. I've just copied those configs for my Taekwon Boy SL wannabe (Flying kick only, I mod a little one of yours), and with the following blocks:

Code: Select all

attackComboSlot Jump Kick {
	Lvl 7
	afterSkill TK Dodge
	disabled 0
	sp >= 40
	dist 4
	isSelfSkill 1
	waitBeforeUse 0.2
}

Code: Select all

useSelf_skill Run {
	lvl 10
	disabled 0
	sp > 10
	inLockOnly 1
	notWhileSitting 1
	notInTown 1
	notOnAction attack
	whenStatusInactive Spurt
}
attackComboSlot Run {
	afterSkill Run
	disabled 0
	isSelfSkill 1
	waitBeforeUse 0.2
}
They don't work in most of the cases.

I understand that the block is not meant to detect if there's an enemy/character/wall near, so I guess it can't be helped that it sometimes hits them till it runs out of SP (I guess it would be needed a macro/plugin here) but I've seen the bot do Sprint and stop like 5+ times before doing it fast enough to get the Spurt, and no matter how I tweak the WaitBeforeUse thing, it ALWAYS take too much time to stop, so no status up. I had to use this macro to make it work:

Code: Select all

automacro spurt {
	console /You are now: Run/i
	call {
		do ss 411
	}
}
And now YES, with this, it always get the damn Spurt at the first try (when no obstacles near, it still stomps things. ^^U).

For the Flying kick the same, I had to make a similar macro because the block never works:

Code: Select all

automacro Flying kick {
	console /you use TK Dodge on yourself/i
	sp >= 40
	call {
		do ss 421
	}
}
--

So, if by "working" you mean that it works bad, well, yes, sometimes it works. But I don't know what to do to make it working well. I usually play with that bot in XKore and with a slave, but I've tried without Xkore, without slave and without both (just to be sure it's not lag), and same result. I've also tried with the "autoCombo" option, but I think I don't really know the use of that label. Do I need to put that and waitBeforeUse, or just that? For example:

Code: Select all

attackComboSlot Run {
	afterSkill Run
	lvl 10
	isSelfSkill 1
	autoCombo 1
}
Would this work?
ImageImageImage
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sli
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Re: Configuring Taekwon/Star Gladiator

#60 Post by sli »

They all work fine when I use them. And believe you, me, I have used them a lot. Just ask anyone on Kore-RO how long I took getting to 99 on my TKM.
cs : ee : realist

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