Dear All,
Need help regarding on how to set our bot to prevent him on stepping the "Death Pit" (which situated at each corner of the map) in Ayothaya Dungeon Level 1 (ayo_dun01) so that my bot can safely arrive in Dungeon Level 2 (ayo_dun02)??
Please help. My bot keeps on dying every-time before it reach to Ayothaya Dungeon lvl 2.
How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
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How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
Last edited by RoFever on 10 Feb 2017, 23:07, edited 3 times in total.
Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
Dear SkylorD,SkylorD wrote:http://openkore.com/index.php/Routeweights.txt
Sorry for the inconvenience, but i cant seems to understand on how to set for it. Is the any example sir?
I cant avoid the ayothaya_dun01 cause its the only map to go to reach ayothaya_dun02
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- The Way Of Human
- Posts: 150
- Joined: 24 Mar 2012, 04:13
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Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
well , i believe Routeweights.txt is not for you
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step
in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step
in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)
Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
is there any example of the macro that u've suggested sir?c4c1n6kr3m1 wrote:well , i believe Routeweights.txt is not for you
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step
in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)
Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
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Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
GOT IT guys..thanks for helping
Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
can i see the sample macro for this im new in openkore thanks
- fadreus
- The Kore Devil
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Re: How to avoid "Death Pit" in Ayothaya Dungeon Lvl 1
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