Looking for Bounty Quest Config
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Looking for Bounty Quest Config
Looking for any Working Bounty quest config
i backread a lot and people saying this doesnt work and need a new code or something, this string doesnt work etc etc
so im rather confused, i just started playing at iRO yesterday and my character level is around lv40 both swordie and acolyte
so theres a payon bounty quest 21-50 (bigfoot,horn,skeleton,soldier skeleton) and i want to get 8eden merit badge or something for the future soooooooooo
i just want a working config where i can edit the quest id, kill counts, conf map lock etc, etc
i can read code if its complete and edit it but i cant write dont know whats wrong with me
i backread a lot and people saying this doesnt work and need a new code or something, this string doesnt work etc etc
so im rather confused, i just started playing at iRO yesterday and my character level is around lv40 both swordie and acolyte
so theres a payon bounty quest 21-50 (bigfoot,horn,skeleton,soldier skeleton) and i want to get 8eden merit badge or something for the future soooooooooo
i just want a working config where i can edit the quest id, kill counts, conf map lock etc, etc
i can read code if its complete and edit it but i cant write dont know whats wrong with me
- fadreus
- The Kore Devil
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Re: Looking for Bounty Quest Config
Make sure you have latest version.
https://github.com/OpenKore/openkore
You need plugin called EventMacro.
Macro have 2:
http://forums.openkore.com/viewtopic.php?f=32&t=212230
https://github.com/OpenKore/openkore/pull/1276
https://github.com/OpenKore/openkore/pull/914]
https://github.com/OpenKore/openkore
You need plugin called EventMacro.
Macro have 2:
- - Old macro (macro.pl & macros.txt) http://wiki.openkore.com/index.php/Macro_plugin
- New macro (eventMacro.pl & eventMacros.txt) http://openkore.com/index.php/EventMacro
* Old macro still work for some condition and function but for quest you need eventMacro.
http://forums.openkore.com/viewtopic.php?f=32&t=212230
https://github.com/OpenKore/openkore/pull/1276
https://github.com/OpenKore/openkore/pull/914]
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
Re: Looking for Bounty Quest Config
its not showing anything to me dont know why
even if i do console command "eventMacro Petit"
he move to bounty board but cant find the npc even if the coordinate is right
console log
after typing eventMacro Petit
its on my eventMacros.txt inside control folder
i tried manually getting the quest tru console command
this is the log
even if i do console command "eventMacro Petit"
he move to bounty board but cant find the npc even if the coordinate is right
console log
after typing eventMacro Petit
eventMacro PetitQuests
[eventMacro] Macro PetitQuests not found
You are no longer: Gloria
[dist=22.8] Shinigami'' (9): *?*
Talking to NPC at (74, 79) using sequence: c c r1 c r0 c r6 c r0 n
Could not find an NPC at location (74,79).
Talking to NPC at (74, 79) using sequence: c c r0 c r6 c c r0 n
[dist=unknown] Unknown #4839005: *?*
[dist=23.8] MoneyRichy (7): *?*
Could not find an NPC at location (74,79).
Calculating lockMap route to: Geffen Field(gef_fild06)
Code: Select all
automacro PetitQuests {
exclusive 1
timeout 5
BaseLevel > 100
QuestActive 62681
macro_delay 3
call {
if (&questCompleteCount(62681) == 1) call Petit
log Quest not Completed yet
}
}
macro Petit {
log completed quest of $.param[1]Petit
do is Butterfly Wing
do move geffen 75 79
do talknpc 74 79 c c r1 c r0 c r6 $.param[0] c r0 n
do talknpc 74 79 c c r0 c r6 c $.param[0] c r0 n
}
i tried manually getting the quest tru console command
this is the log
talk resp 0
Quest: Bounty Board Ground Petite (62681) has been added.
Packet Parser: Unknown switch: 08FE
Bounty Board 81-120#pay: [Bounty Board]
Bounty Board 81-120#pay: You have accepted the bounty to hunt Ground Petite
NPC Bounty Board 81-120#pay (3): Done talking
- fadreus
- The Kore Devil
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- Joined: 17 Nov 2017, 23:32
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Re: Looking for Bounty Quest Config
Showing what?kair24 wrote:its not showing anything to me dont know why
kair24 wrote:even if i do console command "eventMacro Petit"
Code: Select all
eventMacro [MACRO|auto|list|status|check|stop|pause|unpause|var_get|var_set|enable|disable|include] [extra]
I believe your bot was moving and the NPC is out of client sight when you try to talk to NPC.kair24 wrote:he move to bounty board but cant find the npc even if the coordinate is right
Best way to try your macro (according to me) is to have bot sit/ai manual/idle.
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
Re: Looking for Bounty Quest Config
showing errors or anything, no errors and no triggeringfadreus wrote:Showing what?kair24 wrote:its not showing anything to me dont know why
kair24 wrote:even if i do console command "eventMacro Petit"command eventMacro calls macro, not automacro.Code: Select all
eventMacro [MACRO|auto|list|status|check|stop|pause|unpause|var_get|var_set|enable|disable|include] [extra]
I believe your bot was moving and the NPC is out of client sight when you try to talk to NPC.kair24 wrote:he move to bounty board but cant find the npc even if the coordinate is right
Best way to try your macro (according to me) is to have bot sit/ai manual/idle.
yes i called macro, to check if the macro is correct, the macro is correct but can't find the npc
dont know about the automacro since icant check it, it doesnt show errors or anything
it doesnt trigger i guess
the bot was beside the npc(bounty board)
i tried logging in to see if he was beside the npc, and yes he was beside the npc but cant see him,
i tried both near and far to see if it can talk to the npc both failed
if i do console command to talk to the npc, he can actually see it but when in macro he cant see
am i doing this wrong? i read everything but still lost
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
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Re: Looking for Bounty Quest Config
Remove thisam i doing this wrong? i read everything but still lost
Code: Select all
$.param[0]
I don't see why you need to use parameters.
If Quest Status is incorrect with current version, apply that PR since it didn't get merged (IDK why dev won't merge it).
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
Re: Looking for Bounty Quest Config
for me too dont know why param is there but i just copy paste it hoping for it to work.fadreus wrote:Remove thisam i doing this wrong? i read everything but still lostUse step conversation sequence properly.Code: Select all
$.param[0]
I don't see why you need to use parameters.
If Quest Status is incorrect with current version, apply that PR since it didn't get merged (IDK why dev won't merge it).
he can see the NPC now ty
im guessing PR = Pull Request, which is the added code to the github
and im guessing you are talking about this
which is in this link} elsif ( grep { !$_->{goal} && $_->{count} == 0 } values %{ $quest->{missions} } ) {
$result->{$quest_id} = 'incomplete';
https://github.com/OpenKore/openkore/pull/1276/files
manually added them inside
Line 207-208plugins/eventMacro/eventMacro/Utilities.pm
how do i know if its triggering? like theres no log info in console saying "1 out of 150 petit hunted"
i also have the Advace Search Party Slave/master plugin, does it affect the autoMacro for triggering auto macro for "questcompletecount"
dont know what its called but its this one
Code: Select all
automacro PetitQuests {
exclusive 1
timeout 5
BaseLevel > 100
QuestActive 62681
macro_delay 3
call {
if (&questCompleteCount(62681) == 1) call Petit
log Quest not Completed yet
}
}
i can see the log now
the prob is this BaseLevel > 100
thats why its not triggering haha my bad,
btw how do i use teleport skill instead of butterflywing?
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
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Re: Looking for Bounty Quest Config
Yup. That's the PR i meant
If not, you'll have to relog or the quest will show complete and you'll stuck in infinite loop.
For iRo, condition QuestHuntCompleted & QuestHuntOngoing are now fixed and PR merged (https://github.com/OpenKore/openkore/pull/1442)
You can update the automacro condition to simply use QuestHuntCompleted.
You can use these conditions as documented in openkore wiki.
Suggested:
IDK about that plugin. So I guess you test it yourself and change your code according.
If not, you'll have to relog or the quest will show complete and you'll stuck in infinite loop.
*Forgot to mention;kair24 wrote:how do i know if its triggering? like theres no log info in console saying "1 out of 150 petit hunted"
i also have the Advace Search Party Slave/master plugin, does it affect the autoMacro for triggering auto macro for "questcompletecount"
dont know what its called but its this one
For iRo, condition QuestHuntCompleted & QuestHuntOngoing are now fixed and PR merged (https://github.com/OpenKore/openkore/pull/1442)
You can update the automacro condition to simply use QuestHuntCompleted.
You can use these conditions as documented in openkore wiki.
Suggested:
Code: Select all
automacro PetitQuests {
QuestHuntCompleted 62681 1155
timeout 3
InLockMap 1
call Petit
}
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.
Re: Looking for Bounty Quest Config
if i added that QuestHuntCompleted 62681 = QuestID 1155 = MobIDfadreus wrote:Yup. That's the PR i meant
If not, you'll have to relog or the quest will show complete and you'll stuck in infinite loop.
*Forgot to mention;kair24 wrote:how do i know if its triggering? like theres no log info in console saying "1 out of 150 petit hunted"
i also have the Advace Search Party Slave/master plugin, does it affect the autoMacro for triggering auto macro for "questcompletecount"
dont know what its called but its this one
For iRo, condition QuestHuntCompleted & QuestHuntOngoing are now fixed and PR merged (https://github.com/OpenKore/openkore/pull/1442)
You can update the automacro condition to simply use QuestHuntCompleted.
You can use these conditions as documented in openkore wiki.
Suggested:IDK about that plugin. So I guess you test it yourself and change your code according.Code: Select all
automacro PetitQuests { QuestHuntCompleted 62681 1155 timeout 3 InLockMap 1 call Petit }
what should i remove in my previous code?
-- ithink its working now, i'll observe it a little more if it will get stuck or fell into infinite loop
next question is about multiple quest then changing the lockmap after the first quest/mob is finished
my example code is here
Code: Select all
automacro PayonQuest {
exclusive 1
timeout 120
BaseLevel > 0
QuestActive 62648, 62649, 62650
macro_delay 3
call {
if (&questCompleteCount(62648) == 1) call Dokebi
if (&questCompleteCount(62649) == 1) call TurnInAndGetAgain
if (&questCompleteCount(62650) == 1) call TurnInAndGetAgain
log Quest not Completed yet
}
}
macro Dokebi {
do conf lockmap pay_dun05
}
macro TurnInAndGetAgain {
log completed quest of Petit
do move payon
do talknpc 74 79 c c r1 c r0 c r6
do talknpc 74 79 c c r0 c r6 c c r0 n
do conf lockmap pay_dun04
}
Checking quest if finished > if 62648(Sohee) is finished call Dokebi(which is changing the lockmap for the nextmob) > checking if 62649(dokebi)+62650(ninetail) is done > call TurnIn macro(which is turning in the quest and getting again then setting the lockmap to sohee map again
- fadreus
- The Kore Devil
- Posts: 708
- Joined: 17 Nov 2017, 23:32
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Re: Looking for Bounty Quest Config
The primary part is you only need that condition, the rest are just to make your macro more stable.kair24 wrote:if i added that QuestHuntCompleted 62681 = QuestID 1155 = MobID
what should i remove in my previous code?
As for myself, I did it like this:
Code: Select all
automacro MonsterA {
QuestHuntCompleted 1234567 1111
run-once 1
call A
}
macro A {
<code here>
release MonsterA
}
Code: Select all
automacro MonsterA {
QuestHuntCompleted 1234567 1111
InLockMap 1
Call A
timeout 5
}
You can use something like this for efficiency:kair24 wrote:next question is about multiple quest then changing the lockmap after the first quest/mob is finished
Code: Select all
if (&questStatus (62648) = complete && &questStatus (62649) = incomplete && &questStatus (62650) = incomplete) call Dokebi
if (&questStatus (62648) = complete && &questStatus (62649) = complete && &questStatus (62650) = complete) call TurnInAndGetAgain
Check out the wiki. I'm sure you can test a whole lot more. You might missed a lot of things.
iRO Supporter.
Read before you ask is the wisest thing human can do.
Unless you're a cat.