how to prevent bot from falling from maps.

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Goflow
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how to prevent bot from falling from maps.

#1 Post by Goflow »

I have set my bot to go to ayo_dun02 and in order to do so, it has to go past the dun01 which has holes where the bot would always walks off, fall and die.
How exactly do i go about avoiding the holes? or changing the map and make it so bot would think of it as an obstacle?
thanks
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fadreus
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Re: how to prevent bot from falling from maps.

#2 Post by fadreus »


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Goflow
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Re: how to prevent bot from falling from maps.

#3 Post by Goflow »

thanks, as suggested by a comment in the thread, i could edit a field cell to make a certain parts of a map unwalkable, but how exactly do i do it? i tried looking up at the .fld but i dont knwo what program i should use to edit it. Any suggestion pls.
c4c1n6kr3m1 wrote:well , i believe Routeweights.txt is not for you
as far as i know , Routeweights mean to "avoid map" , by add number, so your "route" become "far" , than bot will choose another map with lower map route step

in your case , you want to avoid some trap cell ? isn't it ?
may be edit the field cell ( make it unwalkable ) is more suitable for you
or reduce your route_step as low as you can may be help,( but , if too low , will make your bot easy recognized by people's eye )
or macro , ( do move .... here , do move .... there)

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fadreus
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No idea..

#4 Post by fadreus »

Urgh.. Hurm.. Welp.. No suggestion in mind (if you already tried the tools form github & wiki) :?

I barely remember but 2 things I did last time was using macro and put those pit as portals so bot will avoid walking through it. :roll:
But then I get raped by Kraben so I decide to dump the whole thing. :(
Better buy than farm coz zeny is easy than getting items xD. :D

Hahahaha.. :lol:
Sorry 'bout that.
I avoid complicated solution, only approach simple solution. >w<

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c4c1n6kr3m1
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Re: how to prevent bot from falling from maps.

#5 Post by c4c1n6kr3m1 »

get maps from original client
edit
than convert it to fld

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fadreus
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Re: how to prevent bot from falling from maps.

#6 Post by fadreus »

c4c1n6kr3m1 wrote:edit
Goflow wrote:but i dont knwo what program i should use to edit it

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Re: how to prevent bot from falling from maps.

#7 Post by Goflow »

c4c1n6kr3m1 wrote:get maps from original client
edit
than convert it to fld
Where exactly do i extract the map files from the client? thanks

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fadreus
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Re: how to prevent bot from falling from maps.

#8 Post by fadreus »

Goflow wrote:i could edit a field cell to make a certain parts of a map unwalkable, but how exactly do i do it?
Goflow wrote:Where exactly do i extract the map files from the client? thanks
You mean this?
http://openkore.com/index.php/FLD_Creation_Guide
http://openkore.com/index.php/Field_file_format
https://github.com/OpenKore/field-editor
https://github.com/OpenKore/openkore/tr ... elds/tools
http://forums.openkore.com/viewtopic.php?f=28&t=28180

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Re: how to prevent bot from falling from maps.

#9 Post by Goflow »

i have solved it.
First i had to use browedit to edit the GAT on the .RSW file. and create areas around the holes as non walkable. then converted it into FLD.
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There is are tutorials on how to use browedit on youtube.

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Re: how to prevent bot from falling from maps.

#10 Post by fadreus »

Glad for you. :D

Maybe you can upload your fld file here if anyone else need same solution.
Since same thread already existed before. ;)

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