Follow bot stop moving when it lost the master!~

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calmdown16
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Noob
Posts: 13
Joined: 01 Nov 2010, 13:23
Noob?: No

Follow bot stop moving when it lost the master!~

#1 Post by calmdown16 »

it only happen when the renewal patch hit the pRO.
i already observed other people bot if this happen to them too thats makes me 100% verry sure that all pRO players has this problem too.. what they did to fix this problem to adjust the MASTER step route to 8 just to make sure that the Slave bot wont say this (i lost my master) (calculating route to find my master) or if you use follow bot (trying to get master back) this is the kind of fix pRO player using to reduce the chance of losing the master..

so the PROBLEM is if the follow bot lost the master he doesnt move to his current position for like 5-10 seconds (delayed) and when he start to moving (the follow bot is already delay) moving like 3 blocks and stop then 3 blocks again stop until the SlaveBOT(followbot) DC and the error msgs is (out of sync,stuck during route) but when the follow bot logon again everything is already fine again he will follow the master again wihout having a problem even if the master its too far for him :) just dont make him say this again (i lost mt master))calculating route to find my master) (trying to get my master back) or he will stop moving again and if he start moving he have lots of lag he steps 3 blocks for 3-5seconds like until it disconnect again.

then i decide to download the latest openkore and reconfig my PRIEST SLAVEBOT
and its still the same ( i also try to manually play my master bot so i can check my slavebot doing in the map jsut to make sure for this bug and its still the same (when i run from my followbot to lost me the bot just keep saying when im moving (calculating route to find master) wihout walking @_@ and while it is not moving to follow the master i try to execute this command a emotion command (e flg) the bot use emotion flag 10seconds delay :( then it DC saying (out of sync) my net is fast and may master bot is not lagging and when im playing it manually i didnt lag too or having a delay...

just to make sure that i am not only the one having this lag i observe lots of people in pRO when we all know that 90% of people in pRO server is using BOT i saw a lot of support priest not moving and get DC too or get killed by aggresives monster ( i also ask a question from other people and what they did to fix this problem is what i said in the above reducing the movement of the master bot)

hope this will help to fix more bug.

niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

Re: Follow bot stop moving when it lost the master!~

#2 Post by niko123 »

same problem here
Image

rwnath
The Way Of Human
The Way Of Human
Posts: 194
Joined: 03 Nov 2010, 05:50
Noob?: No
Location: The Philippines
Contact:

Re: Follow bot stop moving when it lost the master!~

#3 Post by rwnath »

if you set route_step properly, you wouldn't have that problem.

http://openkore.com/index.php/Route_step

You were wrong when you said "all pRO players has this problem" as I see a lot of botters having success with their slave bot.

If your bot is very unresponsive, perhaps it's your internet connection or your computer that has a problem.

Try setting sleepTime to 20000 and see what happens. Default sleepTime is 10000.

http://openkore.com/index.php/SleepTime

note that if you have a slow internet connection and then you try to watch a video on youtube while botting, it will make your bot go gaga :lol:
Image

calmdown16
Noob
Noob
Posts: 13
Joined: 01 Nov 2010, 13:23
Noob?: No

Re: Follow bot stop moving when it lost the master!~

#4 Post by calmdown16 »

my net speed is 5mbps so it isnt slow and i didnt download or watching video on youtube while botting because i also know that it will eat a lot of speed on my internet :) before i set the step_route to 8 i already use the default step_route 15 before, as i said i change it to fix my problem by reducing the chance of losing the MASTER, and as a said on other post i already download new updated openkore and try to reconfig it and its still the same, and this problem only happen when renewal patch hit the philippines :) and the one who teach me to make the step_route to 8 is also lots of bot players in pRO :P

calmdown16
Noob
Noob
Posts: 13
Joined: 01 Nov 2010, 13:23
Noob?: No

Re: Follow bot stop moving when it lost the master!~

#5 Post by calmdown16 »

ooops and one more!~ the slave step_route is in default 15 the one that i reduce the step route is the MASTER so it cant move too fast :) again by reducing the chance of losing master i reduce the movement of block of the master bot

calmdown16
Noob
Noob
Posts: 13
Joined: 01 Nov 2010, 13:23
Noob?: No

Re: Follow bot stop moving when it lost the master!~

#6 Post by calmdown16 »

i already do what you said i change the sleeptime of the SLAVE to 10000 - 20000 but it doesnt fix anything when the slave lost his master he doesnt move until he disconnected saying (out of sync) but when the slave relog he will follow the master again wihout having problem but dont let him say this (lost the amster calculating route to find master) or wont move again until he DC saying (out of sync)

calmdown16
Noob
Noob
Posts: 13
Joined: 01 Nov 2010, 13:23
Noob?: No

Re: Follow bot stop moving when it lost the master!~

#7 Post by calmdown16 »

MY SLAVE CONFIG

# Please Read the Users Manual
# The Manual is located at http://wiki.openkore.com/index.php?title=Manual

######## Login options and server-specific options ########

master Philippines - pRO: Valkyrie
server 0
username
password
loginPinCode
char

bindIp
# For an overview of all servertypes please go to the following URL:
# http://wiki.openkore.com/index.php?title=ServerType
serverType pRO

# 1 = hook into RO client, 2 = Act as stand-alone proxy, proxy = act as true proxy
XKore 0
XKore_silent 1
XKore_bypassBotDetection 0
XKore_exeName ragexe.exe

# XKore 2 / Proxy configuration
XKore_listenIp 127.0.0.1
XKore_listenPort 6901
XKore_publicIp 127.0.0.1

# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 1
adminPassword twauches
callSign
commandPrefix ;
pauseCharServer 0
pauseMapServer 0
ignoreInvalidLogin 0
secureLogin_requestCode

message_length_max 80

######## Main configuration ########

alias_heal sp 28

allowedMaps
allowedMaps_reaction 1

attackAuto 0
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 10
attackDistanceAuto 0
attackMaxDistance 0
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackMinPlayerDistance 0
attackMinPortalDistance 0
attackUseWeapon 0
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0

autoMoveOnDeath 0
autoMoveOnDeath_x
autoMoveOnDeath_y
autoMoveOnDeath_map

attackEquip_topHead
attackEquip_midHead
attackEquip_lowHead
attackEquip_leftHand
attackEquip_rightHand
attackEquip_leftAccessory
attackEquip_rightAccessory
attackEquip_robe
attackEquip_armor
attackEquip_shoes
attackEquip_arrow

#You need the breakTime plugin: http://wiki.openkore.com/index.php?title=BreakTime
autoBreakTime {
startTime
stopTime
}

autoConfChange {
minTime
varTime
lvl
joblvl
}

autoMakeArrows 0

autoRestart 0

autoRestartMin 10800
autoRestartSeed 3600

autoRestartSleep 1
autoSleepMin 900
autoSleepSeed 900

autoResponse 0

autoSpell

avoidGM_near 0
avoidGM_near_inTown 0
avoidGM_talk 0
avoidGM_reconnect 1800
avoidGM_ignoreList

avoidList 1
avoidList_inLockOnly 0
avoidList_reconnect 1800

cachePlayerNames 1
cachePlayerNames_duration 900
cachePlayerNames_maxSize 100

clientSight 20

dcOnDeath 0
dcOnDualLogin 0
dcOnDisconnect 0
dcOnEmptyArrow 0
dcOnMaxReconnections 0
dcOnMute 0
dcOnPM 0
dcOnZeny 0
dcOnStorageFull 1
dcOnPlayer 0

follow 1
followTarget (master name)
followEmotion 1
followEmotion_distance 4
followFaceDirection 0
followDistanceMax 2
followDistanceMin 1
followLostStep 12
followSitAuto 0
followBot 1 <(i also try to not use this followbot but its still the same)

itemsTakeAuto 0
itemsTakeAuto_party 0
itemsGatherAuto 0
itemsMaxWeight 89
itemsMaxWeight_sellOrStore 49
itemsMaxNum_sellOrStore 99
cartMaxWeight 7900
itemsTakeAuto_new 0


lockMap
lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

route_escape_reachedNoPortal 1
route_escape_randomWalk 0
route_escape_shout
route_avoidWalls 1
route_randomWalk 1
route_randomWalk_inTown 0
route_randomWalk_maxRouteTime 75
route_maxWarpFee
route_maxNpcTries 5
route_teleport 0
route_teleport_minDistance 150
route_teleport_maxTries 8
route_teleport_notInMaps
route_step 15

runFromTarget 0
runFromTarget_dist 6

saveMap
saveMap_warpToBuyOrSell 1
saveMap_warpChatCommand

shopAuto_open 0
shop_random 0

sitAuto_hp_lower 0
sitAuto_hp_upper 0
sitAuto_sp_lower 0
sitAuto_sp_upper 0
sitAuto_over_50 0
sitAuto_idle 0
sitAuto_look
sitAuto_look_from_wall


statsAddAuto 0
statsAddAuto_list
statsAddAuto_dontUseBonus 0
statsAdd_over_99 0

skillsAddAuto 0
skillsAddAuto_list

tankMode 0
tankModeTarget

teleportAuto_hp 10
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_minAggressives 0
teleportAuto_minAggressivesInLock 0
teleportAuto_onlyWhenSafe 0
teleportAuto_maxDmg 500
teleportAuto_maxDmgInLock 0
teleportAuto_deadly 1
teleportAuto_useSkill 3
teleportAuto_useChatCommand
teleportAuto_allPlayers 0
teleportAuto_notPlayers
teleportAuto_atkCount 0
teleportAuto_atkMiss 10
teleportAuto_unstuck 0
teleportAuto_lostTarget 0
teleportAuto_dropTarget 0
teleportAuto_dropTargetKS 0
teleportAuto_attackedWhenSitting 0
teleportAuto_totalDmg 0
teleportAuto_totalDmgInLock 0
teleportAuto_equip_leftAccessory
teleportAuto_equip_rightAccessory
teleportAuto_lostHomunculus
teleportAuto_useItemForRespawn

dealAuto 0
dealAuto_names
partyAuto 1
partyAutoShare 1
guildAutoDeny 1

verbose 1
showDomain 0
squelchDomains
verboseDomains
beepDomains
beepDomains_notInTown

logChat 0
logPrivateChat 1
logPartyChat 1
logGuildChat 1
logSystemChat 1
logEmoticons
logConsole 0
logAppendUsername 1

chatTitleOversize 0
shopTitleOversize 0

sleepTime 10000

ignoreAll 0
itemHistory 0
autoTalkCont 1
noAutoSkill 0
portalCompile 1
portalRecord 2
missDamage 0

tankersList

repairAuto 0
repairAuto_list

removeActorWithDistance

######## Mercenary Support ########

mercenary_attackAuto 2
mercenary_attackAuto_party 1
mercenary_attackAuto_notInTown 1
mercenary_attackAuto_onlyWhenSafe 0
mercenary_attackDistance 1.5
mercenary_attackMaxDistance 2.5
mercenary_attackMaxRouteTime 4
mercenary_attackCanSnipe 0
mercenary_attackCheckLOS 0
mercenary_attackNoGiveup 0
mercenary_attackChangeTarget 1

mercenary_followDistanceMax 10
mercenary_followDistanceMin 3

mercenary_route_step 15

mercenary_tankMode 0
mercenary_tankModeTarget

mercenary_teleportAuto_hp 10
mercenary_teleportAuto_maxDmg 500
mercenary_teleportAuto_maxDmgInLock 0
mercenary_teleportAuto_deadly 1
mercenary_teleportAuto_unstuck 0
mercenary_teleportAuto_dropTarget 0
mercenary_teleportAuto_dropTargetKS 0
mercenary_teleportAuto_totalDmg 0
mercenary_teleportAuto_totalDmgInLock 0

######## Homunculus Support ########

homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 4
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 0
homunculus_attackChangeTarget 1

homunculus_followDistanceMax 10
homunculus_followDistanceMin 3

homunculus_route_step 15

homunculus_tankMode 0
homunculus_tankModeTarget

homunculus_teleportAuto_hp 10
homunculus_teleportAuto_maxDmg 500
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 1
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0

# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911

# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10

# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps

# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24

######## Block options ########
# You can copy & paste any block multiple times. So if you want to
# configure two attack skills, just duplicate the attackSkillSlot block.

attackSkillSlot {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 15
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

attackSkillSlot Lex Aeterna {
lvl 1
dist
sp > 10
stopWhenHit 1
maxUses 1
disabled 0
monsters
}

attackComboSlot {
afterSkill
waitBeforeUse
dist 1.5
isSelfSkill 1
target_deltaHp
}

doCommand {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout
disabled 0
inInventory
inCart
inMap
manualAI 0
}

useSelf_skill Heal {
lvl 10
maxCastTime 0
minCastTime 0
hp < 85%
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Blessing {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Blessing
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Increase AGI {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Increase AGI
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Angelus {
lvl 8
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Angelus
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Magnificat {
lvl 5
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Magnificat
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 1
inLockOnly 0
notWhileSitting 0
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_skill Assumptio {
lvl 5
whenStatusInactive Assumptio
stopWhenHit 1
notInTown 1
}

useSelf_skill_smartHeal 1


partySkill {
lvl 10
maxCastTime 0
minCastTime 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
manualAI 0
target
target_hp
target_isJob
target_isNotJob
target_whenStatusActive
target_whenStatusInactive
target_aggressives
target_monsters
target_timeout 0
target_deltaHp
target_dead 0
inInventory
isSelfSkill 0
}

partySkill Resurrection {
lvl 4
target
target_dead 1
}

partySkill Status Recovery {
lvl 1
target_whenStatusActive Frozen, Stunned, Petrified
}

partySkill Cure {
lvl 1
target_whenStatusActive Cursed, Blinded, Chaos, Silenced
}

partySkill Heal {
lvl 10
target
target_hp < 90%
}

partySkill Magnificat {
lvl 5
stopWhenHit 1
target
target_whenStatusInactive Magnificat
target_timeout 80
}

partySkill Blessing {
lvl 10
stopWhenHit 1
target
target_whenStatusInactive Blessing
target_timeout 240
}

partySkill Increase AGI {
lvl 10
stopWhenHit 1
target
target_whenStatusInactive Increase AGI
target_timeout 240
}

partySkill Impositio Manus {
lvl 5
stopWhenHit 1
target
target_whenStatusInactive Impositio Manus
target_timeout 60
}

partySkill Angelus {
lvl 8
stopWhenHit 1
target
target_whenStatusInactive Angelus
}

partySkill Assumptio {
lvl 5
stopWhenHit 1
target
target_whenStatusInactive Assumptio
target_timeout 100
}

autoSwitch_default_rightHand
autoSwitch_default_leftHand
autoSwitch_default_arrow

# NOTE: In the case of two handed weapons, or no Shield,
# duplicate the weapon name for 'rightHand'
# To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

autoSwitch {
rightHand
leftHand
arrow
distance
useWeapon
}

equipAuto {
topHead
midHead
lowHead
leftHand
rightHand
leftAccessory
rightAccessory
robe
armor
shoes
arrow
monsters
weight 0
whileSitting 0
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
stopWhenHit 0
inLockOnly 0
notWhileSitting 0
notInTown 0
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_item {
hp
sp
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive Awakening Potion, Berserk Potion, Concentration Potion
whenFollowing
spirit
aggressives
monsters
notMonsters
stopWhenHit 0
inLockOnly 1
notWhileSitting 1
notInTown 1
timeout 0
disabled 0
inInventory
manualAI 0
}

useSelf_item Yellow Herb, Red Herb, Novice Potion, Red Potion, Orange Potion, Yellow Potion, White Potion, Banana, Carrot, Apple, Potato, Meat, Milk, Mastela Fruit, Monster's Feed, Pumpkin, Ice Cream, Mochi, Bag of Grain, Fresh Fish, Bread, Edible Mushrom {
hp < 30%
inLockOnly 1
notWhileSitting 1
notInTown 1
}

######## Autostorage/autosell ########

buyAuto {
npc
npc_steps
standpoint
distance 5
price
minAmount 2
maxAmount 3
}

sellAuto 0
sellAuto_npc
sellAuto_npc_steps
sellAuto_standpoint
sellAuto_distance 5

storageAuto 0
storageAuto_npc
storageAuto_distance
storageAuto_npc_type
storageAuto_npc_steps
storageAuto_password
storageAuto_keepOpen
storageAuto_useChatCommand
relogAfterStorage
minStorageZeny

npcTimeResponse

getAuto {
minAmount 0
maxAmount 5
passive 1
}

######## Debugging options; only useful for developers ########

debug 0
debugPacket_unparsed 0
debugPacket_received 0
debugPacket_ro_sent 0
debugPacket_sent 0
debugPacket_exclude
debugPacket_include
debugPacket_include_dumpMethod
debugDomains
storageEncryptKey 0x050B6F79, 0x0202C179, 0x0E20120, 0x04FA43E3, 0x0179B6C8, 0x05973DF2, 0x07D8D6B, 0x08CB9ED9
gameGuard 1
charBlockSize 112
serverEncoding Tagalog
wx_map_route 1
wx_captcha
wx_npcTalk
macro_orphans terminate

gamenikko
The Way Of Human
The Way Of Human
Posts: 192
Joined: 16 Aug 2009, 03:47
Noob?: Yes
Location: Gonryun

Re: Follow bot stop moving when it lost the master!~

#8 Post by gamenikko »

Just like old times.

niko123
Plain Yogurt
Plain Yogurt
Posts: 88
Joined: 11 Sep 2010, 19:00
Noob?: Yes

Re: Follow bot stop moving when it lost the master!~

#9 Post by niko123 »

i think the problem is in server dude..or maybe the server is lagging
Image

calmdown16
Noob
Noob
Posts: 13
Joined: 01 Nov 2010, 13:23
Noob?: No

Re: Follow bot stop moving when it lost the master!~

#10 Post by calmdown16 »

dude this macro make me more convince that the command of openkore in renewal need some updates.. or maybe some default changes in config for renewal patch... this is what i did i use the macro config of the SLAVE but i didnt use the macro config for the master but USE THE MASTER myself manually playing it in RO to observe what the slave will do if i try to walk away from my SLAVE (i wanna try and observed if the my SLAVE will follow the MASTER if he lost it) and FINALLY the SLAVE MOVING! and follow the master wihout having DISCONNECTED!! not like before always (out of sync) ^^

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