Homunculus S
Moderators: Moderators, Developers
Homunculus S
Hello,
I am on Valkyrie and use 2.0.7 Openkore.
I have a big Problem with the new Homunculus S version. The last one does auto attack and get auto feed, but the new one does nothing.
Must I write anything different like before?
Thanks for the Help
I am on Valkyrie and use 2.0.7 Openkore.
I have a big Problem with the new Homunculus S version. The last one does auto attack and get auto feed, but the new one does nothing.
Must I write anything different like before?
Thanks for the Help
-
- Developers
- Posts: 1798
- Joined: 05 Dec 2008, 05:42
- Noob?: Yes
Re: Homunculus S don`t attack
If this is the same with trunk, does that homunculus appear in "homun" command output? Does it appear in any monster/player/slave listing?Iron88 wrote:2.0.7 Openkore
Re: Homunculus S don`t attack
Yes it appear as mercenary homunuc.
My normal mercenary does attack and do skills automatic,but not the homunuc.
I could need really help
My normal mercenary does attack and do skills automatic,but not the homunuc.
I could need really help
Re: Homunculus S don`t attack
where did this topic moved to?? I have the same problem
homunculus S not working
I downloaded the new openkore. when i use my a NON-homunculus s, the program works, but when i use homunculus s the homunculus does nothing and not even feeding and when i use "homun s" command, it shows the homunculus status. here is the config i have for homun:
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 0
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 1
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 15
homunculus_followDistanceMin 3
homunculus_route_step 6
homunculus_tankMode 0
homunculus_`ModeTarget
homunculus_teleportAuto_hp 20
homunculus_teleportAuto_maxDmg 1000
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 0
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
please help
######## Homunculus Support ########
homunculus_attackAuto 2
homunculus_attackAuto_party 1
homunculus_attackAuto_notInTown 1
homunculus_attackAuto_onlyWhenSafe 0
homunculus_attackDistance 1.5
homunculus_attackMaxDistance 2.5
homunculus_attackMaxRouteTime 0
homunculus_attackCanSnipe 0
homunculus_attackCheckLOS 0
homunculus_attackNoGiveup 1
homunculus_attackChangeTarget 1
homunculus_followDistanceMax 15
homunculus_followDistanceMin 3
homunculus_route_step 6
homunculus_tankMode 0
homunculus_`ModeTarget
homunculus_teleportAuto_hp 20
homunculus_teleportAuto_maxDmg 1000
homunculus_teleportAuto_maxDmgInLock 0
homunculus_teleportAuto_deadly 0
homunculus_teleportAuto_unstuck 0
homunculus_teleportAuto_dropTarget 0
homunculus_teleportAuto_dropTargetKS 0
homunculus_teleportAuto_totalDmg 0
homunculus_teleportAuto_totalDmgInLock 0
# intimacyMax / Min sets a threshhold of when not to feed your homunculus
# If intimacy is HIGHER than the minimum or LOWER/EQUAL to the max, we wont feed.
homunculus_intimacyMax 999
homunculus_intimacyMin 911
# How long should we wait between feeding? default: random between 10 and 60 seconds
homunculus_hungerTimeoutMax 60
homunculus_hungerTimeoutMin 10
# Turn on/off homunculus autofeeding
homunculus_autoFeed 1
# In Wich maps should we allow feeding? (leave empty for any map)
homunculus_autoFeedAllowedMaps
# Feed homunculus between MIN and MAX value (example: between 11 and 25)
homunculus_hungerMin 11
homunculus_hungerMax 24
please help
Re: Homunculus S don`t attack
Any update on this bug? My Eleanor is not attacking too.
Re: Homunculus S don`t attack
my vani just mutated to Dieter, it was working perfectly fine when it was still a vani, but now it didn't attack at all....
even though i still can check its status...
any update on this ??
( Btw, Im using 2.1 )
even though i still can check its status...
any update on this ??
( Btw, Im using 2.1 )
Re: homunculus S not working
same here... my Dieter can't attack anything, although its status can be seen by typing "homun" at command.... hope they'll have solution for this homunculus S...
Homunculus S - doesn't attack, master won't feed it
So I just changed my Amistr into a Dieter and now it doesn't attack monsters. The master also doesn't auto-feed him. Bot was working fine before I changed it into a Homun S.
Also when I type "homun s", the Dieter is classified as Unknown rather than a Homunculus.
Also when I type "homun s", the Dieter is classified as Unknown rather than a Homunculus.
Re: Homunculus S don`t attack
Any updates on this? Mine cant also attack and be fed. I changed my homun from vanil to Bayeri.