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 Post subject: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 04 Apr 2008, 18:51 
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Noob
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Joined: 04 Apr 2008, 09:46
Posts: 14
This is not a question and answer thread... please dont ask anything here... ask them in the support section... you can only post suggestions or useful tips here...


Acolyte Skills:

Heal
Code:
useSelf_skill Heal {
   lvl 10
   hp < 50%
   sp > 10%
}



Increase AGI
Code:
useSelf_skill Increase AGI {
   lvl 10
   whenStatusInactive Increase AGI
   sp > 10%
   timeout 5
}



Blessing
Code:
useSelf_skill Blessing {
   lvl 10
   whenStatusInactive Blessing
   sp > 10%
   timeout 5
}



Ruwach
Code:
useSelf_skill Ruwach {
   lvl 1
   whenStatusInactive Ruwach
   sp > 10%
   timeout 10
}



Angelus
Code:
useSelf_skill Angelus {
   lvl 10
   whenStatusInactive Angelus
   sp > 10%
   timeout 5
}



Cure
Code:
useSelf_skill Cure {
   lvl 1
   whenStatusActive Cursed, Blinded, Chaos, Silenced
   sp > 10%
   timeout 5
}



Holy Light
Code:
attackSkillSlot Holy Light {
   lvl 1
   sp > 10%
        monsters
}



Decrease AGI
Code:
attackSkillSlot Decrease AGI {
   lvl 10
   sp > 10%
        monsters
        maxAttempts 5
        maxUses 1
}


CORRESPONDING PARTY SKILLS:
Code:
partySkill Heal {
   lvl 5
   target_hp < 70%
   sp > 10 %
}

partySkill Blessing {
   lvl 10
   sp > 64
   notInTown 1
   timeout 3
   target_whenStatusInactive Blessing
   target_timeout 240
}

partySkill Increase AGI {
   lvl 10
   sp > 45
   notInTown 0
   timeout 3
   target_whenStatusInactive Increase AGI
   target_timeout 240
}

partySkill Angelus {
   lvl 10
   sp > 45
   notInTown 1
   timeout 3
   target_whenStatusInactive Angelus
   target_timeout 240
        isSelfSkill 1
}

partySkill Cure {
   lvl 1
   target_whenStatusActive Cursed, Blinded, Chaos, Silenced
   sp > 10%
   timeout 5
}





Priest/High Priest Skills


Kyrie Eleison
Code:
useSelf_skill Kyrie Eleison {
   lvl 10
   sp > 45
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   whenStatusInactive Kyrie Eleison
}



Assumptio
Code:
useSelf_skill Assumptio {
   lvl 10
   sp > 20%
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   disabled 1
   whenStatusInactive Assumtio
}


Magnificat
Code:
useSelf_skill Magnificat {
   lvl 5
   sp > 45
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   whenStatusInactive Magnificat
}



Party Skills:

Code:
partySkill Kyrie Eleison {
   lvl 10
   sp > 45
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   disabled 1
   target_whenStatusInactive Kyrie Eleison
   target_timeout 240
}

partySkill Magnificat {
   lvl 3
   sp
   stopWhenHit 1
   timeout 10
   whenStatusInactive Magnificat
   partyAggressives < 1
   isSelfSkill 1
}


partySkill Resurrection {
   lvl 4
   target_dead 1
}


partySkill Impositio Manus {
   lvl 10
   sp > 25
   notInTown 1
   timeout 3
   disabled 0
   target_whenStatusInactive Impositio Manus
   target_timeout 60
}


partySkill Status Recovery {
   lvl 10
   sp > 25
   timeout 2
   target_whenStatusActive Frozen, Stone Curse, Stun
}


partySkill Aspersio {
   lvl 5
   sp > 25
   timeout 2
   target_whenStatusInactive Aspersio
        inInventory Holy Water
}


partySkill Suffragium {
   lvl 3
   sp > 25
   timeout 8
   target_whenStatusInactive Suffragium
        notInTown 1
}

partySkill Assumptio {
   lvl 10
   sp > 20%
   stopWhenHit 1
   notWhileSitting 1
   notInTown 1
   timeout 5
   disabled 1
   target_whenStatusInactive Assumtio
   target_timeout 98
}



Gloria
Code:
useSelf_skill Gloria {
   lvl 10
   sp > 25
   whenStatusInactive Gloria
   timeout 28
}

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and most important of all:
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Last edited by Gaara on 16 Apr 2008, 10:05, edited 6 times in total.

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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 04 Apr 2008, 19:07 
Offline
Noob
Noob
User avatar

Joined: 04 Apr 2008, 09:46
Posts: 14
Monk/Champion Skills

Vigor Condensation/ Summon Spirit Sphere
Code:
useSelf_skill Vigor Condensation {
   lvl 5
   sp > 20
   spirit <5
   notWhileSitting 0
   notInTown 0
   disabled 0
}



Infiltration/Occult Impaction

Code:
attackSkillSlot Infiltration {
   lvl 5
   spirit > 2
   dist 1
   monsters
   sp > 20%
}



Finger Offensive/Throw Spirit Sphere
Code:
attackSkillSlot Finger Offensive {
   lvl 3
   spirit >4
   dist 1
   monsters
   sp >20%
}



THE BIG COMBO
Code:
useSelf_skill Vigor Explosion {
   sp > 95%
   whenStatusInactive Vigor Explosion
}

attackComboSlot Chain Combo{
   afterSkill Triple Attack
   isSelfSkill 1
   maxUses 1
}

attackComboSlot Combo Finish{
   afterSkill Chain Combo
   isSelfSkill 1
   maxUses 1
}

attackComboSlot Glacier Fist{
   afterSkill Combo Finish
   isSelfSkill 1
   maxUses 1
}

attackComboSlot Chain Crush Combo{
   afterSkill Glacier Fist
   isSelfSkill 1
   maxUses 1
}



PS: i dunno properly if the combo skills are required to "isSelfSkill" since i've not played a combo monk... anyone who has, please enlighten and i shall correct it...
and also the kore names for champion combos... thank you...

_________________
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Stats and equipment simulator
and most important of all:
"how to be a god in ragnarok" guide
support me : Image


Last edited by Gaara on 11 Apr 2008, 17:21, edited 5 times in total.

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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 06 Apr 2008, 15:36 
Offline
Noob
Noob

Joined: 06 Apr 2008, 15:26
Posts: 6
Champion/Monk:

Vigor Condensation/Dangerous Soul Collect/Vigor Absorption

Code:
useSelf_skill Dangerous Soul Collect {
   lvl 1
   maxCastTime 0
   minCastTime 0
   dist 6
   spirit < 4
   stopWhenHit 0
   notWhileSitting 0
   notInTown 1
   timeout 0
   disabled 0
}

useSelf_skill Vigor Absorption {
   lvl 1
   maxCastTime 0
   minCastTime 0
   hp
   sp <= 60%
   spirit > 4
   stopWhenHit 1
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   timeout 0
   disabled 0

}

useSelf_skill Vigor Condensation {
   lvl 5
   maxCastTime 0
   minCastTime 0
   hp
   sp >= 10%
   spirit < 5
   aggressives < 1# remove aggressives if you want to cast it when it's attacking
   stopWhenHit 1
   inLockOnly 0
   notWhileSitting 0
   notInTown 0
   disabled 1
}


Finger Offensive/Infiltration:

Code:
attackSkillSlot Finger Offensive {
   lvl 5
   dist 10
   maxCastTime 0
   minCastTime 0
   sp > 10%
   whenStatusActive
   spirit > 3
   aggressives
   stopWhenHit 0
   inLockOnly 0
   notInTown 1
   timeout 2.5
   monsters
}

attackSkillSlot Infiltration {
   lvl 5
   dist 1.5
   hp
   sp
   spirit > 0
   aggressives
   inLockOnly 0
   notInTown 0
   disabled 0
   monsters #put name of monster here
   maxAttempts 0
   maxUses 0
   isSelfSkill 0
   manualAI 0
}


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 26 Apr 2008, 17:35 
Offline
Noob
Noob

Joined: 26 Apr 2008, 17:32
Posts: 1
wouldnt heal be more effective against undead monsters than holy light?
i cant get my bot though to use heal on orc zombies though. but then i suppose you'd need to set it up so it doesnt heal non undead monsters too


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 01 May 2008, 13:44 
Offline
Noob
Noob
User avatar

Joined: 04 Apr 2008, 09:46
Posts: 14
attackSkillSlot Heal {
lvl 10
sp>40%
monsters Orc Zombie, Orc Skeleton
}

_________________
Skill simulator
Stats and equipment simulator
and most important of all:
"how to be a god in ragnarok" guide
support me : Image


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 07 May 2008, 19:09 
Offline
Noob
Noob

Joined: 05 May 2008, 15:49
Posts: 10
do we do attackSkillSlot

then monsters <name of undead monsters> ? if we want to heal bomb?

example like

attackSkillSlot Heal {
lvl 10
sp > 50%
monsters ghoul, zombie, skeleton
inLockOnly 1
}


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 16 May 2008, 11:57 
Offline
Human
Human

Joined: 13 May 2008, 04:23
Posts: 27
Location: Here, There, Everywhere!
}
useSelf_skil Assumptiol {
lvl 10
whenStatusInactive Assumptio
sp > 20%
timeout
}

partySkill Assumptio {
lvl 10
sp > 20%
target_whenStatusInactive Assumptio
timeout
}


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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 30 May 2008, 12:17 
Offline
Perl Monk
Perl Monk

Joined: 04 Apr 2008, 17:26
Posts: 797
willc86 wrote:
do we do attackSkillSlot

then monsters <name of undead monsters> ? if we want to heal bomb?

example like

attackSkillSlot Heal {
lvl 10
sp > 50%
monsters ghoul, zombie, skeleton
inLockOnly 1
}

I actually use this for that area since my priest gets most pay_dun00 mobs down to under 10% from one heal (read: more than one would be wasting SP). But this also prevents the bot from using Heal on mobs that have already been attacked nearby and killed the character attacking them, but you could use maxUses 1 in place of target_deltaHp -10/-50 if you want. But this should give you a good idea of what to think about when configuring Heal bombs.
Code:
attackSkillSlot Heal {
   lvl 5
   sp > 10%
   monsters Skeleton
   target_deltaHp > -10
}

attackSkillSlot Heal {
   lvl 10
   sp > 10%
   monsters Zombie
   target_deltaHp > -50
}

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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 03 Jun 2008, 00:16 
Offline
Noob
Noob

Joined: 29 May 2008, 23:29
Posts: 12
The G-Fist wrote:
I was looking to see if soemone could help me out to program my priest to Lex Aeterna only the monster that my other bot attacks directly , it seem to lex just fine when it comes to 1-1 monster but in a mob , it tends to run off and Lex Aeterna something else that is attacking the other bot from long range and kinda misses things up. i looked though the Manuel and experimented with some lines but they havent really help as much as i wanted them too.

Any help is grealt apperiacated , ask me for info or w/e



try this for lex aeterna:


attackAuto 2 <------set to two
attackAuto_party 0
attackAuto_onlyWhenSafe 0
attackAuto_followTarget 0
attackAuto_inLockOnly 1
attackDistance 1.5
attackDistanceAuto 0
attackMaxDistance 2.5
attackMaxRouteDistance 100
attackMaxRouteTime 4
attackMinPlayerDistance 2
attackMinPortalDistance 4
attackUseWeapon 0 <-----set to zero
attackNoGiveup 0
attackCanSnipe 0
attackCheckLOS 0
attackLooters 0
attackChangeTarget 0
aggressiveAntiKS 0

attackSkillSlot Lex Aeterna {
lvl 10
dist 1.5
maxCastTime 0
minCastTime 0
hp
sp > 10
homunculus_hp
homunculus_sp
homunculus_dead
onAction
whenStatusActive
whenStatusInactive
whenFollowing
spirit
aggressives
previousDamage
stopWhenHit 0
inLockOnly 0
notInTown 0
timeout 0
disabled 0
monsters Sky Petite <----monster you want
notMonsters
maxAttempts 0
maxUses 0
target_whenStatusActive
target_whenStatusInactive
target_deltaHp
inInventory
isSelfSkill 0
equip_topHead
equip_midHead
equip_lowHead
equip_leftHand
equip_rightHand
equip_leftAccessory
equip_rightAccessory
equip_robe
equip_armor
equip_shoes
equip_arrow
manualAI 0
}

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 Post subject: Re: Configuring Acolyte/Priest/Monk/High Priest/Champion
PostPosted: 03 Jun 2008, 23:23 
Offline
Noob
Noob

Joined: 03 Jun 2008, 23:15
Posts: 2
Quote:
# It is not advised to set secureAdminPassword if you're using Xkore 2
secureAdminPassword 0
adminPassword dasdasdadasda <admin password
callSign
commandPrefix ;


then pm ur bot dasdasdadasda and now your an admin go nuts XD


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