thanks for the comment...BotMan wrote:Lists of monsters available depends on version/patch of current server.
For monster names, try editing the table\monsters.txt
Search found 15 matches
- 09 Aug 2009, 22:25
- Forum: Discussion
- Topic: Monster List?
- Replies: 4
- Views: 5293
Re: Monster List?
- 09 Aug 2009, 22:24
- Forum: Frequently Asked Questions & Guides
- Topic: Configuring Archer/Hunter/Bard/Dancer
- Replies: 109
- Views: 276827
Re: Configuring Archer/Hunter/Bard/Dancer
I want my kore to DS sting 2 times so I used this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown 1 maxAttempts 2 maxUses 2 } but it's DS shot is random so I tried to use this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown...
- 09 Aug 2009, 22:18
- Forum: Announcements
- Topic: Release OpenKore 2.0.7
- Replies: 41
- Views: 350797
Re: Release OpenKore 2.0.7
open it with WordPad not in NotePad. thats solve's your problemxgeminix wrote:I know this is stupid, but my config txts are all ..sideways? Lol, not the usual way all the configs go down
- 08 Aug 2009, 03:14
- Forum: Frequently Asked Questions & Guides
- Topic: Configuring Archer/Hunter/Bard/Dancer
- Replies: 109
- Views: 276827
Re: Configuring Archer/Hunter/Bard/Dancer
I want my kore to DS sting 2 times so I used this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown 1 maxAttempts 2 maxUses 2 } but it's DS shot is random so I tried to use this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown...
- 07 Aug 2009, 06:12
- Forum: Discussion
- Topic: Monster List?
- Replies: 4
- Views: 5293
Re: Monster List?
too many to edit. hahaheavy wrote:The list of the monsters of your server, you`d probably get from your server's gm.
But if you want kore to show a different name of a monster you should try to edit the monster.txt in your tables folder.
- 04 Aug 2009, 21:03
- Forum: Announcements
- Topic: Release OpenKore 2.0.7
- Replies: 41
- Views: 350797
Re: Release OpenKore 2.0.7
Hi i got a problem with openkore everything is fine until my character go back to kafra for put some item to storage because the weight was over 50% after just put the item.. i dont know what happen the program just close by it self.. i did it one again and it still the same.. can anyone help me? m...
- 04 Aug 2009, 07:23
- Forum: Other Plugins
- Topic: waitForParty -- Don't get separeted! by Chontrad
- Replies: 118
- Views: 221978
Re: waitForParty -- Don't get separeted! by Chontrad
all links are dead.
- 04 Aug 2009, 00:49
- Forum: Announcements
- Topic: Release OpenKore 2.0.7
- Replies: 41
- Views: 350797
Re: Release OpenKore 2.0.7
The bot couldn't detect any npc at all. You guys have the same problem? i don't encounter this.. my 2.0.7 bot working fine... only the perl58 and dll's thinggy is still bug... and i have problem regaring attacking of mercenary. in bot mode merce don't attack May be you should release OpenKore 2.1 b...
- 03 Aug 2009, 23:59
- Forum: Frequently Asked Questions & Guides
- Topic: Configuring Archer/Hunter/Bard/Dancer
- Replies: 109
- Views: 276827
Re: Configuring Archer/Hunter/Bard/Dancer
My second and real Problem is the Awak + Improve Concentration skill. This is my Code: useSelf_item Awakening potion { onAction attack whenStatusInactive Awakening Potion } useSelf_skill Improve Concentration { lvl 5 whenStatusInactive Improve Concentration onAction attack sp > 70 } My bot used boo...
- 03 Aug 2009, 22:17
- Forum: Announcements
- Topic: Release OpenKore 2.0.7
- Replies: 41
- Views: 350797
Re: Release OpenKore 2.0.7
i also encounter the perl58 thinggy... dll's are in their place... but still i got error updating thru start-autoupdate and using 2.0.7 the merce dont attack.. this is my Merce Config mercenary_attackAuto 2 mercenary_attackAuto_party 1 mercenary_attackAuto_notInTown 0 mercenary_attackAuto_onlyWhenSa...