Search found 15 matches

by cheataahh
09 Aug 2009, 22:25
Forum: Discussion
Topic: Monster List?
Replies: 4
Views: 5293

Re: Monster List?

BotMan wrote:Lists of monsters available depends on version/patch of current server.

For monster names, try editing the table\monsters.txt
thanks for the comment...
by cheataahh
09 Aug 2009, 22:24
Forum: Frequently Asked Questions & Guides
Topic: Configuring Archer/Hunter/Bard/Dancer
Replies: 109
Views: 276827

Re: Configuring Archer/Hunter/Bard/Dancer

I want my kore to DS sting 2 times so I used this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown 1 maxAttempts 2 maxUses 2 } but it's DS shot is random so I tried to use this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown...
by cheataahh
09 Aug 2009, 22:18
Forum: Announcements
Topic: Release OpenKore 2.0.7
Replies: 41
Views: 350797

Re: Release OpenKore 2.0.7

xgeminix wrote:I know this is stupid, but my config txts are all ..sideways? Lol, not the usual way all the configs go down
open it with WordPad not in NotePad. thats solve's your problem
by cheataahh
08 Aug 2009, 03:14
Forum: Frequently Asked Questions & Guides
Topic: Configuring Archer/Hunter/Bard/Dancer
Replies: 109
Views: 276827

Re: Configuring Archer/Hunter/Bard/Dancer

I want my kore to DS sting 2 times so I used this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown 1 maxAttempts 2 maxUses 2 } but it's DS shot is random so I tried to use this: attackSkillSlot Double Strafe { lvl 10 sp > 50 monsters sting inLockOnly 0 notInTown...
by cheataahh
07 Aug 2009, 06:12
Forum: Discussion
Topic: Monster List?
Replies: 4
Views: 5293

Re: Monster List?

heavy wrote:The list of the monsters of your server, you`d probably get from your server's gm.

But if you want kore to show a different name of a monster you should try to edit the monster.txt in your tables folder.
too many to edit. haha
by cheataahh
04 Aug 2009, 21:03
Forum: Announcements
Topic: Release OpenKore 2.0.7
Replies: 41
Views: 350797

Re: Release OpenKore 2.0.7

Hi i got a problem with openkore everything is fine until my character go back to kafra for put some item to storage because the weight was over 50% after just put the item.. i dont know what happen the program just close by it self.. i did it one again and it still the same.. can anyone help me? m...
by cheataahh
04 Aug 2009, 00:49
Forum: Announcements
Topic: Release OpenKore 2.0.7
Replies: 41
Views: 350797

Re: Release OpenKore 2.0.7

The bot couldn't detect any npc at all. You guys have the same problem? i don't encounter this.. my 2.0.7 bot working fine... only the perl58 and dll's thinggy is still bug... and i have problem regaring attacking of mercenary. in bot mode merce don't attack May be you should release OpenKore 2.1 b...
by cheataahh
03 Aug 2009, 23:59
Forum: Frequently Asked Questions & Guides
Topic: Configuring Archer/Hunter/Bard/Dancer
Replies: 109
Views: 276827

Re: Configuring Archer/Hunter/Bard/Dancer

My second and real Problem is the Awak + Improve Concentration skill. This is my Code: useSelf_item Awakening potion { onAction attack whenStatusInactive Awakening Potion } useSelf_skill Improve Concentration { lvl 5 whenStatusInactive Improve Concentration onAction attack sp > 70 } My bot used boo...
by cheataahh
03 Aug 2009, 22:17
Forum: Announcements
Topic: Release OpenKore 2.0.7
Replies: 41
Views: 350797

Re: Release OpenKore 2.0.7

i also encounter the perl58 thinggy... dll's are in their place... but still i got error updating thru start-autoupdate and using 2.0.7 the merce dont attack.. this is my Merce Config mercenary_attackAuto 2 mercenary_attackAuto_party 1 mercenary_attackAuto_notInTown 0 mercenary_attackAuto_onlyWhenSa...