Search found 62 matches
- 17 Feb 2014, 10:09
- Forum: Resolved Questions
- Topic: CPU to run more Bots
- Replies: 3
- Views: 4801
Re: CPU to run more Bots
thanks for the reply! I forgot to mention that I'll be buying a new motherboard either way and will probably add another 8gb. so, Will an i5 still be better than an fx 8320? note: i7 is out of the question :-) generally speaking, AMD has more cores than intel has to offer (yet. Intel's Haswell-E ch...
- 17 Feb 2014, 09:44
- Forum: Other OpenKore support
- Topic: Fedora Compile Error
- Replies: 2
- Views: 3260
Re: Fedora Compile Error
Hi, I have just tried running OpenKore on a linux distro Fedora and can't seem to be able to compile it successfully. It shows this error: buildXS(["src/auto/XSTools/PaddedPackets/PaddedPackets.xs.cpp"], ["src/auto/XSTools/PaddedPackets/PaddedPackets.xs"]) Creating src/auto/XSTools/PaddedPackets/Pa...
- 17 Feb 2014, 09:41
- Forum: Other OpenKore support
- Topic: clientSight help
- Replies: 0
- Views: 1818
clientSight help
i tried using clientSight to limit where kore can "see" players. i'm doing this because my buffer macros triggers regardless of the actor's range (i'm using an emoticon trigger to buff). to make it more clear, my bot don't really buff the player. the macro just runs then stops when distance is great...
- 17 Feb 2014, 09:31
- Forum: Resolved Questions
- Topic: Specific playerID instead of playername
- Replies: 1
- Views: 4366
Re: Specific playerID instead of playername
Hi to all, I would like to find out is there anyway to specific playerID instead of using playername? Like for example sp <skill #> <player #> so basically <skill #>, I would be using the skillID like maybe 255, and <player #>, currently it is base on the player name. However I would like to use ID...
- 25 Dec 2013, 00:43
- Forum: Macro Plugin
- Topic: New features: switch/case
- Replies: 7
- Views: 4683
Re: New features: switch/case
The reason is that the SVN is for developers. branches: folder to store codes on developments deprecated: outdated files and no longer supported in the latest versions tags: other versions trunk: last version of the code currently in use and i see now. so it's best to just checkout the macro trunk ...
- 22 Dec 2013, 10:49
- Forum: Macro Plugin
- Topic: New features: switch/case
- Replies: 7
- Views: 4683
Re: New features: switch/case
well it's working now. maybe something wrong with my old copy (i did change the svn url to the new one). one question though. why is it that the folder structure of macro plugin differs when i download the entire plugin folder and when i only download the macro plugin. it's like this: entire plugins...
- 22 Dec 2013, 02:36
- Forum: Macro Plugin
- Topic: New features: switch/case
- Replies: 7
- Views: 4683
Re: New features: switch/case
maybe i just need a fresh copy. even the 'elseif' can't be recognized. i'll let you know if i made it workKeplerBR wrote:
You updated the address of SVN? Here worked perfectly.
- 20 Dec 2013, 12:43
- Forum: Macro Plugin
- Topic: New features: switch/case
- Replies: 7
- Views: 4683
Re: New features: switch/case
has it been implimented? i updated my macro through svn and it didn't recognize the switch statement. i used the sample in the wiki to test.
- 09 Dec 2013, 22:00
- Forum: Macro Plugin
- Topic: How to use playerguild & $.lastGuildNameBinIDName??
- Replies: 2
- Views: 2478
Re: How to use playerguild & $.lastGuildNameBinIDName??
automacro guild { playerguild "(guild name)" console /\[deal\] (.*) \(level (\d+)\) Requests a Deal/ call { log dealer $.lastGuildNameBinIDName is $.lastGuildName member } } But only show "[macro] [macro log] dealer is member" Who can teach me to use playerguild? this will probably help you. http:/...
- 08 Sep 2013, 10:59
- Forum: pRO
- Topic: need help regarding special character "•"
- Replies: 3
- Views: 3758
Re: need help regarding special character "•"
hi i have been botting quite a while now and have recently been studying how "macros" work i would just like to ask about a recent problem i encountered regarding the special character "•". i have made a macro for buffing my guildmates and apparently my bot seems to not detect the said special char...