If the thread starter is referring to the NPC script/conversation/messages and not the conversation "steps", I think this is useful for automatic anti-bot NPCs that have dynamic messages.
But such special purpose, I believe, is best confined to a plugin, like the reactOnNPC.
Search found 168 matches
- 14 Jun 2008, 04:22
- Forum: Feature suggestions
- Topic: suggestion to make openkore record conversation of NPCs only
- Replies: 5
- Views: 5198
- 14 Jun 2008, 04:15
- Forum: Developers Corner
- Topic: Trying to decode the forger/alchemist name on weapon/potion
- Replies: 3
- Views: 4869
Re: Trying to decode the forger/alchemist name on weapon/potion
To not re-invent the wheel, I'll have some of my private plugins available for download within the next week. One of them is a custom itemName plugin (based on Joseph's old itemName plugin) that names items according to the Ragnarok Online's naming convention. I still need to document it though for ...
- 14 Jun 2008, 03:56
- Forum: Fixed bugs
- Topic: LuminaRO | 2.0.6 | illegal division by zero
- Replies: 3
- Views: 4079
Re: LuminaRO | 2.0.6 | illegal division by zero
Download it again from the same place. Most probably, it is already updated there.
Or read this:
http://www.openkore.com/wiki/index.php/ ... _for_users
Or read this:
http://www.openkore.com/wiki/index.php/ ... _for_users
- 14 Jun 2008, 00:41
- Forum: Fixed bugs
- Topic: LuminaRO | 2.0.6 | illegal division by zero
- Replies: 3
- Views: 4079
Re: LuminaRO | 2.0.6 | illegal division by zero
Please, before posting "bug reports", make sure you are using the latest SVN.
This has already been fixed a few days ago.
This has already been fixed a few days ago.
- 11 Jun 2008, 14:47
- Forum: Frequently Asked Questions & Guides
- Topic: Configuring ALL Archer Class Related ~FOR REVISION~
- Replies: 15
- Views: 99113
Re: Configuring ALL Archer Class Related ~COMPLETE~
Be careful posting stuff like this... newbies will most probably just copy and paste. For safety, run each of those config snippets on the config checker (see my sig). You'll find lots of red errors. /swt There is no localization for the table files in openkore, so it is not true that skill names ar...
- 09 Jun 2008, 11:34
- Forum: Feature suggestions
- Topic: Sound Effects
- Replies: 4
- Views: 4225
Re: Sound Effects
Look for the soundAlert plugin in the old forums.
- 09 Jun 2008, 10:49
- Forum: Feature suggestions
- Topic: Turn OFF AI::Homunculus when char don't have Homunculus
- Replies: 3
- Views: 4822
Re: Turn OFF AI::Homunculus when char don't have Homunculus
You must have missed this. See:
AI\Homunculus.pm
AI::Homunculus::iterate()
sub iterate {
return if (!$char->{homunculus});
And what h4rry84 said.
AI\Homunculus.pm
AI::Homunculus::iterate()
sub iterate {
return if (!$char->{homunculus});
And what h4rry84 said.
- 22 May 2008, 05:34
- Forum: Bug reports
- Topic: avoidGM_near bug?
- Replies: 6
- Views: 4875
Re: Is it a bug?
@tsouza
This is a valid issue. Thank you for the heads up.
This is a valid issue. Thank you for the heads up.