Search found 168 matches
- 16 Aug 2017, 01:03
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
Private server anti-bot checks are usually better. There are too many variations, but as long as you know the conditions, and with the tools that we have, they CAN be bypassed. Your ideas, being a bit more complicated, can be done using eval commands. It is sweet that it actually encourages smart bo...
- 15 Aug 2017, 23:47
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
It's not impossible that an NPC conversation like this would pop up: Unknown#12345: [Tool Dealer] Unknown#12345: Do you want to stay? .. which is the reverse of responding "Yes" Thing is, you can't really have a single config that can catch everything. The bot should be monitored and reshaped as reg...
- 15 Aug 2017, 20:23
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
First off, please update to latest Openkore on gitHub. There has been a fix committed regarding NPC talk, and our workaround regarding Sir Windsor may not be needed anymore, since openkore is set to automatically send a talk close packet. Please test it without the reactOnNPC block and see if what w...
- 15 Aug 2017, 11:06
- Forum: iRO
- Topic: Butterfly Wing - InInventory
- Replies: 2
- Views: 2521
Re: Butterfly Wing - InInventory
Remove useSelf_item.
Enable storageAuto and properly set the other storageAuto_ options
Set saveMap to the correct map and enable saveMap_warpToBuyOrSell and teleportAuto_useItemForRespawn
Make sure also that items_control.txt is properly configured.
Enable storageAuto and properly set the other storageAuto_ options
Set saveMap to the correct map and enable saveMap_warpToBuyOrSell and teleportAuto_useItemForRespawn
Make sure also that items_control.txt is properly configured.
- 14 Aug 2017, 18:38
- Forum: iRO
- Topic: Configuring Venom Splasher (need to drop target)
- Replies: 2
- Views: 3474
Re: Configuring Venom Splasher (need to drop target)
Is there some post-delay status after using Venom Splasher? Like "Venom Splasher Delay" or something? Type "s" to check immediately after using the skill. My idea is that you can use that status on a doCommand block to trigger an "a stop" command so openkore will have a chance to switch target if th...
- 13 Aug 2017, 22:44
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
If you use only the "msg_0 [Sir Windsor]" and remove "msg_1" and "msg_2", it would work on all conversations that begins with "[Sir Windsor]". So a single block can be used. Adding msg_1 and msg_2 conditions would make it more specific in case there are other "[Sir Windsor]" conversations that you d...
- 13 Aug 2017, 06:14
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
Ok, I was assuming that only the last conversation per room matters. Then you need 7 blocks.
Can you already configure the 7 reactOnNPC blocks based on the examples?
Can you already configure the 7 reactOnNPC blocks based on the examples?
- 11 Aug 2017, 22:09
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
With this log, the reactOnNPC block is triggering as intended. The conditions are now correct. However, I'm sure you noticed the RO client is sending a packet dissimilar to the packet being sent when you use the "talk no" command. Use this instead for all three reactOnNPC blocks: reactOnNPC eval $me...
- 10 Aug 2017, 02:47
- Forum: Other Plugins
- Topic: reactOnNPC v.2.0.2 by hakore
- Replies: 434
- Views: 493078
Re: reactOnNPC v.2.0.2 by hakore
Ok, first off, I noticed the code I gave you is wrong, it's missing a line. Try this one: reactOnNPC talk no { type close msg_0 [Sir Windsor] msg_1 /.*/ msg_2 the next level. inMap job_knt } reactOnNPC talk no { type close msg_0 [Sir Windsor] msg_1 ...One stage left. inMap job_knt } reactOnNPC talk ...
- 09 Aug 2017, 21:45
- Forum: iRO
- Topic: New Response in the game, requesting help
- Replies: 4
- Views: 4099
Re: New Response in the game, requesting help
reactOnNPC plugin
http://forums.openkore.com/viewtopic.ph ... &start=380
http://forums.openkore.com/viewtopic.ph ... &start=380
Code: Select all
reactOnNPC talk resp 0 {
type responses
msg_0 Do you want to move?
inMap
}