Search found 18 matches

by punkiey
13 Feb 2015, 01:35
Forum: Development Help
Topic: How to NOT Pick Up "Fresh Octopus Leg"
Replies: 1
Views: 3129

Re: How to NOT Pick Up "Fresh Octopus Leg"

try set "ItemsGatherAuto" to 0

And always set what monster you want to attack in monsters.txt.

...or you can always manually update the item database in openkore folder.
by punkiey
17 Aug 2012, 08:48
Forum: iRO
Topic: WoE items items.txt entry
Replies: 1
Views: 1903

WoE items items.txt entry

Each item have different sell value. This might be useful for people (like me) who vend them. The new problem with the client make the problem infuriatating. items.txt 15046#WoE_Plate# 15047#WoE_Suits# 2587#WoE_Muffler# 15048#WoE_Robe# 2484#WoE_Boots# 2485#WoE_Shoes# No slot entry yet. Because I do ...
by punkiey
12 Aug 2012, 23:09
Forum: iRO
Topic: bot is not standing after sitting(?)
Replies: 3
Views: 3421

Re: bot is not standing after sitting(?)

This is already been Fixed.
Just update your Kore to the latest SVN.

http://openkore.collectskin.com/
http://tortoisesvn.net/downloads.html

-puNKiey
by punkiey
08 Aug 2012, 23:02
Forum: Fixed bugs
Topic: R8077 Version 2.1: Packet Parser: Unkown switch: 08C8 spamed
Replies: 53
Views: 56073

Re: R8077 Version 2.1: Packet Parser: Unkown switch: 08C8 spamed

The problem emerged after the last update made on iRO last night. Output "player attacked monster" are not shown, but still the kore ARE attacking the monster. Only have REAL problem when the kore sit (to regen hp/sp, manual sit), it can't stand again. A quick fix would be using macro: macro > Check...
by punkiey
18 Sep 2011, 12:26
Forum: Discussion
Topic: how to check Firingtrap condition?
Replies: 0
Views: 2673

how to check Firingtrap condition?

I dont know where to put this question, so i might just put it in this category. Just as the title goes, how to check firingtrap condition, i mean, something show that the fire trap is still on the ground and not blow yet... ive tested the whennotground syntax, but indeed, nothing much helpful. Any ...
by punkiey
20 Apr 2011, 14:11
Forum: Fixed bugs
Topic: Mystical Amplification problem (I think)
Replies: 14
Views: 22147

Re: Mystical Amplification problem (I think)

It do disappear after 30secs. But when you cast amp, and cast damaging skill, it remain until the 30secs timeout reached. It should be cleared after damaging skill casted, so that "whenStatusActive Mystical Amplification" can be use properly.

-puNKiey
by punkiey
17 Apr 2011, 09:31
Forum: Fixed bugs
Topic: Mystical Amplification problem (I think)
Replies: 14
Views: 22147

Re: Mystical Amplification problem (I think)

Unfortunately, the amp status should be removed after the cast of first bolt. But it still there. Eventho the amp status is still on, and you cast the second bolt, the second bolt will not be amped. The amp status should expired after the first bolt, and recast it, for it to amp the second bolt. To ...
by punkiey
04 Apr 2011, 23:31
Forum: pRO
Topic: my skills and awakes is not working! T_T
Replies: 1
Views: 2063

Re: my skills and awakes is not working! T_T

Firstly, Only used conditions THAT you really need. Try replace all that skill block using this: useSelf_skill Adrenaline Rush { lvl 5 sp > 15% whenStatusInactive Adrenaline Rush inLockOnly 1 notWhileSitting 1 notInTown 1 } useSelf_skill Power-Thrust { lvl 5 sp > 15% whenStatusInactive Power-Thrust ...
by punkiey
04 Apr 2011, 23:23
Forum: Bug reports
Topic: "Unknown #[numb]" item.
Replies: 2
Views: 2424

Re: "Unknown #[numb]" item.