Search found 38 matches
- 25 Jul 2011, 10:48
- Forum: Other OpenKore support
- Topic: Error During Attack
- Replies: 1
- Views: 2251
Error During Attack
Stack trace: Trace begun at src\Skill.pm line 136 Skill::new('Skill', 'auto', undef) called at src\AI\Attack.pm line 294 AI::Attack::main at src\AI\Attack.pm line 97 AI::Attack::process at src\AI\CoreLogic.pm line 77 AI::CoreLogic::iterate at src\functions.pl line 748 main::mainLoop_initialized at ...
- 24 Jul 2011, 22:40
- Forum: pRO
- Topic: Guys can u tell me whats wrong w/ this?
- Replies: 3
- Views: 3081
Re: Guys can u tell me whats wrong w/ this?
Try this one, shorter and clearer to readers.
Code: Select all
attackSkillSlot Chain Lightning {
lvl 2
dist 9
sp > 90
target_whenStatusActive Frozen
}
- 24 Jul 2011, 22:30
- Forum: Other OpenKore support
- Topic: Inventory List Bug
- Replies: 1
- Views: 2412
Inventory List Bug
I am having errors in using 7820's inventory command "i". The items don't get classified as usable, equippable, etc. All my items are shown under Non-usable. Here's the code from the src/Commands.pm foreach my $item (@{$char->inventory->getItems()}) { if ($item->{usable}) { push @useable, $item->{in...
- 17 Jul 2011, 09:50
- Forum: Macro Plugin
- Topic: followTarget's coordinate
- Replies: 1
- Views: 2365
followTarget's coordinate
How do I get kore's followTarget's x and y coordinates through macro?
I started with
I started with
Code: Select all
@eval($::char->{party}{users}{$master{id}}{pos}{x})
- 22 Jun 2011, 21:42
- Forum: iRO
- Topic: Following Priest seems to lag behind
- Replies: 8
- Views: 9021
- 22 Jun 2011, 21:34
- Forum: Resolved Questions
- Topic: BOT to BOT Trade using automacro. Is it possible?
- Replies: 5
- Views: 5301
Re: BOT to BOT Trade using automacro. Is it possible?
There is a macro keyword or function called @player: @player (<name>) Returns player index of player <name>. If player <name> is not found, it returns -1 from http://wiki.openkore.com/index.php/Macro First, move the char near the player then put this in your block: $playerID = @player("player name")...
- 22 Jun 2011, 21:31
- Forum: Resolved Questions
- Topic: Eden Problem : iRO
- Replies: 2
- Views: 3662
Re: Eden Problem : iRO
Try this one instead:
It worked for me.
Code: Select all
Free Ticket for Kafra Storage 99 0 0
Free Ticket for Kafra Transportation 99 0 0
- 22 Jun 2011, 21:28
- Forum: Resolved Questions
- Topic: Question about console colors
- Replies: 1
- Views: 2856
Re: Question about console colors
check if all domains are not squelched in the config.txt Try deleting entries on http://wiki.openkore.com/index.php/SquelchDomains and here's a list of domains for you to get familiar with http://wiki.openkore.com/index.php/Domain Then try typing this on the console: conf showDomain 1 to see ,on a w...
- 22 Jun 2011, 21:24
- Forum: Other OpenKore support
- Topic: Can't attack target but openkore doesn't recognize it.
- Replies: 2
- Views: 5074
Re: Can't attack target but openkore doesn't recognize it.
What the followTarget's attackrange? is it melee or ranged? In Tatami Maze there are certain parts wherein you can do something similar to cliff sniping, where the monster can't reach you if they are melee due to obstacles. I have tried archers in Tatami Maze and they worked fine but you wont get th...
- 22 Jun 2011, 21:15
- Forum: Discussion
- Topic: The following problem !
- Replies: 3
- Views: 2329
Re: The following problem !
When my other char is following another player in the party, I set in the console: conf attackAuto 1 conf attackAuto_party 1 conf attackAuto_followTarget 1 The logic of the following Kore will then be to attack enemies engaged by your party members and the 'followTarget name', and aggro mobs that de...