Search found 15 matches

by tomcs70
05 Jul 2009, 23:28
Forum: Bug reports
Topic: Hunting Zherlthsh (technology: wrong actor recognition)
Replies: 11
Views: 9047

Re: Hunting Zherlthsh

Good idea Mushroom, but sadly the Zherlthsh NPC and the Zherlthsh monster ID is the same: 1200. So if i type in mon_control.txt 1200 -1 0 0 it would tell to openkore to ignore the Zherlthsh monster and the NPC as well. Ok, after loosing interest, drop out of openkore and came back again i look again...
by tomcs70
28 Jan 2009, 23:34
Forum: iRO
Topic: BOt will not attack
Replies: 69
Views: 75219

Re: BOt will not attack

you may want to check on the config.txt these:

lockMap_x
lockMap_y
lockMap_randX
lockMap_randY

if they have numbers erase them and problem fixed.
by tomcs70
28 Sep 2008, 06:21
Forum: Bug reports
Topic: Hunting Zherlthsh (technology: wrong actor recognition)
Replies: 11
Views: 9047

Still stuck attacking Zerlohtus npc in gl_prison1

i took this macro from some pretty girl, and change it: automacro notIn { location gl_prison1 137 137, gl_prison1 137 136, gl_prison1 136 140, gl_prison1 137 139, gl_prison1 138 139 run-once 1 exclusive 1 priority 3 call { do ss 26 1 release notIn } } but what i got is this message: unable to cast t...
by tomcs70
11 Sep 2008, 01:49
Forum: Bug reports
Topic: Hunting Zherlthsh (technology: wrong actor recognition)
Replies: 11
Views: 9047

Re: Hunting Zherlthsh

Thanks for your reply. But maybe i wasnt clear: i dont want to talk to the npc, and when i did, the bot keeps attacking the npc, and that's what i dont want; so after a while i got these idea: 1.-record the x y points where the bot stands when trying to attack the npc 2.-make a macro to trigger tele...
by tomcs70
10 Sep 2008, 00:43
Forum: Bug reports
Topic: Hunting Zherlthsh (technology: wrong actor recognition)
Replies: 11
Views: 9047

Hunting Zherlthsh (technology: wrong actor recognition)

Ok, my problem is that i'm hunting down Zherlthsh on gl_prison1, but whenever i reach the Zherlthsh NPC the bot keeps trying to atack the NPC. So i think i need a macro to deal with these problem, and i'am asking for tips to How to achieve my goal, how not to attack the Zherlthsh NPC. Thanks for you...
by tomcs70
05 Jul 2008, 21:36
Forum: Developers Corner
Topic: Wx interface by Click
Replies: 29
Views: 24426

Re: Wx interface by Click

Thanks, love it!
by tomcs70
02 Jul 2008, 03:10
Forum: Other Plugins
Topic: reactOnNPC v.2.0.2 by hakore
Replies: 434
Views: 480102

Re: reactOnNPC v.2.0.0 by hakore

After more testing on my testing server, i found out that this on config.txt worked all the time: reactOnNPC talk num @eval("#g0~1" || "#g1~1" || "#g2~1" || "#g3~1") { msg_0 /\[Policía\]/ msg_1 /./ #<----no extra checking the message msg_2 /./ msg_3 /./ msg_4 /./ guildMsg_0 /^\D*(\d+)?\D*$/ guildMs...
by tomcs70
02 Jul 2008, 02:24
Forum: Other Plugins
Topic: reactOnNPC v.2.0.2 by hakore
Replies: 434
Views: 480102

Re: reactOnNPC v.2.0.0 by hakore

This is the spanish config.text for thouse playing at hispanic private servers: it worked for me, i hope i will for you. ---------------------------------------------- reactOnNPC talk num @eval("#g0~1" || "#g1~1" || "#g2~1" || "#g3~1") { msg_0 /\[Policía\]/ msg_1 /./ msg_2 / monstruo/ msg_3 /./ msg...
by tomcs70
01 Jul 2008, 05:56
Forum: Other Plugins
Topic: reactOnNPC v.2.0.2 by hakore
Replies: 434
Views: 480102

Re: reactOnNPC v.2.0.0 by hakore

Million thanks Hakore. It did worked, the only funny thing is that somehow i had to change the spanish words at the config.txt for the english version. Here it's my log ************************************ You have look: GM Perfect Hide You have look: Ruwach You are in Frozen state NPC image: mets_a...
by tomcs70
01 Jul 2008, 00:55
Forum: Other Plugins
Topic: reactOnNPC v.2.0.2 by hakore
Replies: 434
Views: 480102

Re: reactOnNPC v.2.0.0 by hakore

ok i've made some additions to the reactOnNPC plugin so it will catch guild messages and succeded, but i still can't get my bot to respond, can you point me in the right direction, here is my log: Log with Spanish words ******************** You are in Frozen state NPC image: mets_alpha.bmp (0) Unkno...