Search found 11 matches

by jsteng
12 Jul 2017, 03:45
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 120905

Re: Packet Tokenizer issue with users of XKore 1

finished reading through this thread, finished installing a compatible perl that works with openkore.

I am one of the old timer devs who wrote many of the route functions back in 2003~2005. But there are tons of changes I noticed. Lets see if I am still up to this.
by jsteng
10 Jul 2017, 02:22
Forum: Discussion
Topic: PRO is active once more. Should I come back?
Replies: 9
Views: 5761

Re: PRO is active once more. Should I come back?

i already forgot how to play this game, let alone bot. now, the game client added additional login protection (anti-bot perhaps?). is this the issue with openkore not working for pro? or something else? there are a couple of problems. 1. Openkore is very outdated since not a lot of developers are a...
by jsteng
08 Jul 2017, 01:33
Forum: Discussion
Topic: PRO is active once more. Should I come back?
Replies: 9
Views: 5761

Re: PRO is active once more. Should I come back?

i already forgot how to play this game, let alone bot.

now, the game client added additional login protection (anti-bot perhaps?).
is this the issue with openkore not working for pro? or something else?
by jsteng
03 Jul 2017, 19:46
Forum: Discussion
Topic: PRO is active once more. Should I come back?
Replies: 9
Views: 5761

Re: PRO is active once more. Should I come back?

You are saying, openkore isnt up-to-date for pro?

gonna be long nights cracking codes once more.

I started botting for kids in their early teens. now they are hitting 30s! I might soon be botting for their kids instead!
by jsteng
02 Jul 2017, 18:20
Forum: Discussion
Topic: PRO is active once more. Should I come back?
Replies: 9
Views: 5761

PRO is active once more. Should I come back?

it has been more than 10 years since I stopped botting RO. But now that is is back in PRO, should I come back?

gotta be fun I think.. but im too old for this.
by jsteng
20 Feb 2015, 11:05
Forum: Discussion
Topic: Dev Request
Replies: 5
Views: 5586

Re: Dev Request

Just contribute. Post the ideas/codes/bug fixes/explanations of bug. Im sure they'd add the fixes. And in due time, be included as a Dev. That was how i got into the dev team - I just post and they do the updating. I am no longer active though. I moved on with other endeavors. Im not into the game i...
by jsteng
28 Sep 2009, 17:25
Forum: Misc
Topic: HI!
Replies: 4
Views: 3828

Re: HI!

Took me 20 days to get back at this forum.. I went to that A* discussion and posted my thoughts.

Any one knows about inject.dll?
I am in need of an inject.dll to hook up/encapsulate any third party software..
by jsteng
28 Sep 2009, 17:18
Forum: Developers Corner
Topic: AI 2008 FLD2 & Pathfinding
Replies: 40
Views: 119468

Re: AI 2008 FLD2 & Pathfinding

Its been many years since I stopped programming for Kore, so I am not certain if my information is still accurate. so here goes anyways: The original A* codes are with tools.dll; but I believed OpenKore came up with it's own A* Pathfinding dll or so that incorporated the "wall avoiding" codes and do...
by jsteng
10 Sep 2009, 01:55
Forum: Misc
Topic: HI!
Replies: 4
Views: 3828

HI!

Hi All!

Nice to see this community is still alive and active!

Last time I visited was I believe around 2 years ago and actively involved some 5 years ago.

Too bad this game declined but hard core players kept it alive!

Cheers!
by jsteng
05 Jul 2008, 19:36
Forum: Misc
Topic: Hello!!
Replies: 7
Views: 5084

Re: Hello!!

The only way I can prove who I say i am is to answer for any and all codes which i/jsteng wrote. In the past, it appears that maproute was a mystery as the codes look very cryptic to many (and was never modified for many months as I remember them). But of course someone should have been able to deci...