Search found 6 matches

by WAZAAAAA
23 Aug 2014, 16:07
Forum: Bug reports
Topic: Always walking after killing
Replies: 10
Views: 7922

Re: Always walking after killing

Old thread, has this issue been fixed yet? Using r8881 here and this describes exactly what happens to me:
Scarya wrote:I encountered this on melee chars, too. (kill monster, move opposite direction, move back)
This is a very bot-like behavior and inefficient.
by WAZAAAAA
18 Aug 2014, 19:10
Forum: Developers Corner
Topic:   dcOnAtkMiss is here!
Replies: 2
Views: 3313

Re:   dcOnAtkMiss is here!

I've replied to it, you had a great idea.
by WAZAAAAA
18 Aug 2014, 19:09
Forum: Other Plugins
Topic: Plugin dcOnAtkCount
Replies: 3
Views: 5946

Re: Plugin dcOnAtkCount

I have tested this, and it appears that the plugin will only count normal physical attacks, not offensive skills such as Swordman's Bash!

If you could fix it then it would be amazing because it's a great counter to Heal trolling.
by WAZAAAAA
24 Jul 2014, 04:31
Forum: Developers Corner
Topic:   dcOnAtkMiss is here!
Replies: 2
Views: 3313

  dcOnAtkMiss is here!

I use this function as an anti-ban measure while botting. In the server that I play on, the most common method that GM's use to ban botters is to cast Safety Walls on the monsters (you won't see that in the console logs but the skill is there) that you're going to attack so you will miss them foreve...
by WAZAAAAA
23 Jul 2014, 10:22
Forum: Macro Plugin
Topic:   React to "missed attacks"?
Replies: 2
Views: 2778

Re:   React to "missed attacks"?

I can't seem to make it work... my other automacro that logs out when the map is changed works, which means that "my macro plugin" should be alright, but I can't use that one. Can you give me the exact code that you've used to test? Maybe it fails because I'm attacking an immovable target (Ant Egg a...
by WAZAAAAA
18 Jul 2014, 23:27
Forum: Macro Plugin
Topic:   React to "missed attacks"?
Replies: 2
Views: 2778

  React to "missed attacks"?

I want to create an automacro that quits the game when my character misses 3 attacks in a row on monsters, but I don't understand how to express the "missed 3 times" condition. Basically, I need a "dcOnAtkMiss 3" (would be great if OpenKore had this implemented by default btw). This is for anti-ban ...