Search found 143 matches

by Darki
21 Jun 2011, 10:20
Forum: Macro Plugin
Topic: Macro to stop when slave is not on screen
Replies: 5
Views: 4078

Re: Macro to stop when slave is not on screen

the problem of using client sight instead of a lower distance (i.e. 7 squares) would be that your bot would still lose the slave sometimes, even for a little time. Some features, like WhenStatusInactive would get resetted, and that for some buffs like Kyrie Eleison would mean to be recasting all the...
by Darki
20 Jun 2011, 23:40
Forum: Macro Plugin
Topic: Macro to stop when slave is not on screen
Replies: 5
Views: 4078

Re: Macro to stop when slave is not on screen

I don't want the master to go back to the slave, the slave is the one who is supposed to be following. :< The idea would be just to make the master to stop walking when the slave is further than X squares, then continue walking when slave comes under that distance. Also, there could be a function to...
by Darki
15 Jun 2011, 15:00
Forum: Macro Plugin
Topic: Macro to stop when slave is not on screen
Replies: 5
Views: 4078

Macro to stop when slave is not on screen

So, I've used the wait4party pluging till it stopped working, and I was thinking about making a macro to solve the problem of the master going too far from the slave. I can't even play with Agi UP anymore because the master runs like hell and the slave gets behind. D: Sadly, the "player" label for a...
by Darki
15 Jun 2011, 14:37
Forum: Feature suggestions
Topic: [NA]Different pickupitem.txt/options for "take" and "gather"
Replies: 6
Views: 3993

Re: [NA]Different pickupitem.txt/options for "take" and "gather"

Actually, there are many options like that, that are very redundant, like the attack options and mon_control. Itwould be less troublesome for the user if that was corrected eventually.
by Darki
10 Jun 2011, 09:54
Forum: Feature suggestions
Topic: [NA]Different pickupitem.txt/options for "take" and "gather"
Replies: 6
Views: 3993

Re: [NA]Different pickupitem.txt/options for "take" and "gather"

This is an intelligent suggestion. It can be possible that you want the bot to "gather" a certain item but just loot stuff from your monsters. For example, you might want to loot everything the wolves you kill drop, but gather all the Strawberries you might find, or maybe gather all cards that might...
by Darki
09 Jun 2011, 03:52
Forum: Fixed bugs
Topic: Target selecting, tanking and chasing
Replies: 21
Views: 11410

Re: Target selecting, tanking and chasing

That's relative... Target selection in my opinion doesn't need to diffier between classes. When you play you usually pick the closest monsters that you're planning on killing. Maybe priority in target selection is not that "human", because I only tend to avoid closer monsters in favor of my prioriti...
by Darki
10 May 2011, 09:19
Forum: Fixed bugs
Topic: Bug on friend adding
Replies: 1
Views: 1502

Bug on friend adding

That. I guess this feature is not important at all but it seems they changed the friend adding feature and now OK bugs when adding or accepting a friend request. In the first case, when you use the friend add function, it blocks and you gotta relog the bot, and when you send it a friend request and ...
by Darki
09 May 2011, 02:37
Forum: Fixed bugs
Topic: Target selecting, tanking and chasing
Replies: 21
Views: 11410

Re: Target selecting, tanking and chasing

I have set my priest to use Stone Fling (Stapo card) with attackChangeTarget and I suppose a good distance (5 cells, the skill range is 6 but that way it won't get "drunk" when the monster moves), but what I've noticed is what I've explained already. It looks like it takes monsters randomly, sometim...
by Darki
08 May 2011, 09:25
Forum: Fixed bugs
Topic: Target selecting, tanking and chasing
Replies: 21
Views: 11410

Re: Target selecting, tanking and chasing

Well, that's weird because I have that one set (I gotta say, though, that I didn't remember that parameter, I used it some time ago and forgot about it lol) and all the issues I've been talking about happened with it. Might be a bad version i downloaded or something? I usually update with the SVN of...
by Darki
08 May 2011, 02:56
Forum: Fixed bugs
Topic: Target selecting, tanking and chasing
Replies: 21
Views: 11410

Re: Target selecting, tanking and chasing

Well, you really got me with the priority. ^^U in any case... I still think that function could use some tweaking. Instead of just putting priority as the order of the list, it would be more usful if you could use a number for this, this way for example you could set same priorities for some monster...