Search found 8 matches

by twiho
20 Nov 2011, 06:10
Forum: Development Help
Topic: Plugin supporting immovable Monsters
Replies: 6
Views: 5025

Re: Plugin supporting immovable Monsters

This seems rather interesting. I might dig in once I have some time. Keep us updated on the progress. :)
by twiho
11 Feb 2010, 15:21
Forum: Feature suggestions
Topic: further statistic details of the bot
Replies: 2
Views: 3091

Re: further statistic details of the bot

On "sit" action, program would remember the time and on "stand" action it would calculate the difference and add it to total sitting time so far. OK has to know, whether it was caused by lack of hp or sp. Also, when OK starts attacking the same would be done there. It lets you know in the console so...
by twiho
11 Feb 2010, 07:11
Forum: Feature suggestions
Topic: further statistic details of the bot
Replies: 2
Views: 3091

further statistic details of the bot

Hello, I was thinking that OpenKore could provide me with further statistic details such as sitting (divided to sp, hp, sp+hp recovery), walking, attacking and casting times (and perhaps more?). It could be used to tweak the bot, to find out, how much better telesearch is and so on. Does anyone have...
by twiho
11 Feb 2010, 06:59
Forum: Feature suggestions
Topic: attackMinDistance
Replies: 1
Views: 3009

Re: attackMinDistance

In my expirience, attackDistance <number> has always worked for me, except that the bot might have run into the aggresive monsters (like Geographers) on accident... Also runFromTarget option is there for you (seems to work just fine - not a lot of testing though). :ugeek:
by twiho
11 Feb 2010, 06:51
Forum: Feature suggestions
Topic: followTarget_radius and some follow thoughts
Replies: 1
Views: 5337

Re: followTarget_radius and some follow thoughts

Man, that is a good one. I totally agree. It must have looked weird when I was running around with my priest being followed by four bots, BS, aco, merch and thief bashing those Alligators. It was just terrible and the very instant the bots met someone they were suspicious. Maybe a plugin could solve...
by twiho
08 Feb 2010, 06:52
Forum: Tips & Tricks
Topic: How to gain zeny? Some ideas...
Replies: 4
Views: 37651

Re: How to gain zeny? Some ideas...

Wow man, great guide. So true:). Sometimes it might be better to hunt directly for the item you want so as not to have to trade for it and also not to get too much attention in the place you are botting.
Anyway, thanks for the guide! Ownage!
by twiho
16 Feb 2009, 04:27
Forum: Tips & Tricks
Topic: pickupitems.txt Card List
Replies: 12
Views: 38148

Re: pickupitems.txt Card List

Sure, you do not need teh Card list if u pick up everything. But supposing you want to pick only the cards, this is the way.
by twiho
11 Jan 2009, 04:09
Forum: Bug reports
Topic: private | defendMonsters does not work properly | 2.0.6.1
Replies: 0
Views: 2529

private | defendMonsters does not work properly | 2.0.6.1

I am using this block attackSkillSlot Lex Aeterna { lvl 1 sp > 10 target_whenStatusInactive Lex Aeterna #monsters Increase Soil previousDamage > 0 defendMonsters Increase Soil aggresives > 0 } and it works good until the Soil (Mi Gao on my server) casts Metamorphosis on itself. It splits into two gu...