Search found 8 matches
- 20 Nov 2011, 06:10
- Forum: Development Help
- Topic: Plugin supporting immovable Monsters
- Replies: 6
- Views: 5025
Re: Plugin supporting immovable Monsters
This seems rather interesting. I might dig in once I have some time. Keep us updated on the progress.
- 11 Feb 2010, 15:21
- Forum: Feature suggestions
- Topic: further statistic details of the bot
- Replies: 2
- Views: 3091
Re: further statistic details of the bot
On "sit" action, program would remember the time and on "stand" action it would calculate the difference and add it to total sitting time so far. OK has to know, whether it was caused by lack of hp or sp. Also, when OK starts attacking the same would be done there. It lets you know in the console so...
- 11 Feb 2010, 07:11
- Forum: Feature suggestions
- Topic: further statistic details of the bot
- Replies: 2
- Views: 3091
further statistic details of the bot
Hello, I was thinking that OpenKore could provide me with further statistic details such as sitting (divided to sp, hp, sp+hp recovery), walking, attacking and casting times (and perhaps more?). It could be used to tweak the bot, to find out, how much better telesearch is and so on. Does anyone have...
- 11 Feb 2010, 06:59
- Forum: Feature suggestions
- Topic: attackMinDistance
- Replies: 1
- Views: 3009
Re: attackMinDistance
In my expirience, attackDistance <number> has always worked for me, except that the bot might have run into the aggresive monsters (like Geographers) on accident... Also runFromTarget option is there for you (seems to work just fine - not a lot of testing though).
- 11 Feb 2010, 06:51
- Forum: Feature suggestions
- Topic: followTarget_radius and some follow thoughts
- Replies: 1
- Views: 5337
Re: followTarget_radius and some follow thoughts
Man, that is a good one. I totally agree. It must have looked weird when I was running around with my priest being followed by four bots, BS, aco, merch and thief bashing those Alligators. It was just terrible and the very instant the bots met someone they were suspicious. Maybe a plugin could solve...
- 08 Feb 2010, 06:52
- Forum: Tips & Tricks
- Topic: How to gain zeny? Some ideas...
- Replies: 4
- Views: 37651
Re: How to gain zeny? Some ideas...
Wow man, great guide. So true:). Sometimes it might be better to hunt directly for the item you want so as not to have to trade for it and also not to get too much attention in the place you are botting.
Anyway, thanks for the guide! Ownage!
Anyway, thanks for the guide! Ownage!
- 16 Feb 2009, 04:27
- Forum: Tips & Tricks
- Topic: pickupitems.txt Card List
- Replies: 12
- Views: 38148
Re: pickupitems.txt Card List
Sure, you do not need teh Card list if u pick up everything. But supposing you want to pick only the cards, this is the way.
- 11 Jan 2009, 04:09
- Forum: Bug reports
- Topic: private | defendMonsters does not work properly | 2.0.6.1
- Replies: 0
- Views: 2529
private | defendMonsters does not work properly | 2.0.6.1
I am using this block attackSkillSlot Lex Aeterna { lvl 1 sp > 10 target_whenStatusInactive Lex Aeterna #monsters Increase Soil previousDamage > 0 defendMonsters Increase Soil aggresives > 0 } and it works good until the Soil (Mi Gao on my server) casts Metamorphosis on itself. It splits into two gu...