Search found 147 matches

by heero
08 Jul 2017, 11:46
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

Packet Tokenizer issue boss using Xcore 0, anu mali ko? pd po bng humingi ng packetdescription.txt. THanks in advance. It seems to me you are trying to run it as is without even checking what the file contents are. This topic is mostly targeting devs so if you are looking to see if it runs just ext...
by heero
08 Jul 2017, 10:12
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

From unknown-item Sorry to discourage you but seems you guys haven't been anywhere close to understand what the new packet encryption system really does. It uses a side channel communication for the encryption system along with normal game data, so if you just ignore the encrypted packets from the ...
by heero
08 Jul 2017, 08:30
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

can u help guys. mine doesnt move at all but connected on map...see my pic This is a topic for development of openkore not a place to ask that kind of quesiton. We are TRYING to get it to work so dont ask us to suddenly get it working when we are still developing it? I will give you a warning for n...
by heero
08 Jul 2017, 05:53
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

greenisgood wrote:Here's what i got when i try to connect it to xkore1
That is related to how different xKore 1 handles packets than xKore 0 so for now if you want to do tests with fclose's code then please do so with xKore 0 in mind.
by heero
08 Jul 2017, 05:07
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

fixed unknown token problem. tested with xkore 0. can enter map and read all stats. but still can't do anything. major change is in MessageTokenizer that wrap to the packet segmentation. I think it should work with x1 but I can't try myself. Connecting (116.93.119.30:10032)... connected pRO encrypt...
by heero
08 Jul 2017, 02:48
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

someone shared his src/network/pro to us that can connect using xkore 0 it manage to bypass the login,master_version and version encryption it doesn't fully show the char info after master_login but it connects the openkore to the server. now the problem is it can connect but it cant walk. cant wal...
by heero
05 Jul 2017, 09:31
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

The received packets with structure <length><header><content> are only being sent by the server when you are inside the game with the exception of 'map_loaded' packet. The problem after this, is - the packets being sent by the client are encrypted. Also, the code for the encryption is virtualized (...
by heero
05 Jul 2017, 02:42
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

@heero, how about my solution for x0... i think... this is to be added to receive/pRO.pm '0009' => ['account_id', 'a1 a2 a4', [qw(buffer packet accountID)]], '0010' => ['skills_list', 'a1 a2 a4', [qw(buffer packet skillslist)]], buffer (a1) is the third byte of the length, packet is the 2bytes, 3rd...
by heero
05 Jul 2017, 01:11
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

@kali, not much since real life work is keeping me occupied. Only took a quick look at pRO to ascertain if they did anything at all. So far the login packer is the main change judging by the packet but you can bypass that by using xKore, for now I will just focus on xKore since my work is keeping me...
by heero
04 Jul 2017, 22:49
Forum: pRO
Topic: Packet Tokenizer issue with users of XKore 1
Replies: 71
Views: 118788

Re: Packet Tokenizer issue with users of XKore 1

I tried to use debug mode, then I found out that for example the character move action, if use with xKore 0, it was sending packet "035F" but with using xKore 1 and I move the character, it was sending "0008" packet to the client. So maybe the packets were encrypted? First off you clearly did'nt un...